Supreme vouch review Game 1 - replay from forum (defiler, ns) You do a normal defiler start and your team sends warriors. You goal 50 to king. For level 2 you decide to not get a second defiler and instead make a sentry, this makes your lane weak vs 2 and 3. You should always go two defiler on 2 and if they do not send on level 2 you should always get the third defiler for 3. There is no version of this build where sentry helps your lane before level 5. Your team goals them on 2 again while the other team skips 2 and instead send 3 where you have 460 value with a ns 1 gap in front of your defiler. You leak a third of the wave and your team burns 1 heal. I said what I have to say about this build before, not great. I think it is worth noting that despite the ns being a terrible idea you had the gold to get 2x ogres for support but instead you do a swamprunner, getting ogres here would've have helped your hold considerably. You add a sentry for 4 going 540 value while sending on level 4. Staying 5/1 despite sending on 4 makes 0 sense. It is always worth it to go 7/2 here and your setup for 5 is strong and will do ok even on low value. The enemy team does pure disaster send on 5(furb+dt) and you go massive mid. I stopped watching the replay at this point, you get to full send 7 and enemy team is down bad. Conclusion: I do not understand why you want to mix ns instead of defiler vs what is very likely a 2 or 3 send. I do not understand why you stay 5/1 for level 5. The other team fail sending and making you fat does not improve your build. I rate this game 2/10 Game 2 - random replay from recent games (https://wc3stats.com/games/543080) Your roll is vet, panda, rifleman, priest, nm and spawn. You drop a peewee + nm and reroll. New roll has colt, egg, ice troll, bear and dp. Nice. You decide to keep the peewee and nm and your team sends warriors. (I like this, vet + nm is gonna shine on 2 and 3 where they most likely send.) You go for the semi hold option and your team resends 4 goaling 25 to king. You are 5/1 with two rider and ice troll behind your melee. You leak sends only. During 5 you decide to push 7/2, this is fine. You build a maverick for 7 when you have option to get dark priest or riders + egg, i don't know wtf you are thinking with this decision. For level 10 you are 7/3 with two dark priest and colt army, good build for 10 but your lane is weak after the fuck up on level 7. You leak 1 boss which is not bad considering your ~1900 value with a weak setup. I stopped watching after 10, I think there were numerous mistakes in this game that could have cost your team greatly if the other team didn't have some drama which made their 7 send a lot worse than it should have been. Conclusion: Good start to game, going semi for 5 was good but the mistake on level 7 cost your lane dearly. I rate this game 5/10 Game 3 - random replay from recent games (https://wc3stats.com/games/539275) Your roll is gnoll, lock, ns, copter, komodo, ygg. Really strong roll. You start 160 value 2x sentry. This can free leak, not a good idea with such an op roll. (Doing this in lihl would probably result in much flaming towards your build.) You up the front ns for 2 and for 3 you go for a copter. (I think starting komodo this game wouldve been the better move. You have a lot easier time dealing with 2 and 3 with komodo + gnolls/sentries.) Your setup for 3 is sentry wall pull, ns behind, copter in line and 2 gnolls behind the ns. You get a bo + bow send and get smoked leaking half the wave. Goodbye op roll. Your team burns two heals during 3 after which you decide to go holder for 5. I do not think it is your job to go ob after dying on 3, you are gonna be low value with low income. You stay low for levels 4 and 5 but on level 7 you are suddenly 7/3 leaking half the wave vs send. (Danny calls you out for this, if you decide to cover 5 then you need to commit and cover 7. Komodo on 6 into a Trident for 7 would make you mid most likely. Level 9 you decide it's finally time to build a komodo?!? Might as well just do locks and sentries and pray for miracle mid, the komodo will not mix well with tok in mid game. Level 10 you get the Trident. (You still only have 6 gnolls, you should 100% have skipped this Trident and done full ranged with ~10 gnolls to delay, you would be setting yourself up for a good time in mid game.) To illustrate how much better staying low for 7 would've been you have a teammate that is 120 value and 1 jack higher than you because he pushed early and then stayed 7/2 for 7 going mid. You leak 2 bosses on 10, pure disaster. Conclusion: Pretty bad game, you risk op roll on 1, don't push early and then full push for 7 leaking to then stay and leak again on 10. Pure murder of a strong roll. I rate this game 3/10