Entboss review Game 1 - monkey.w3g Roll is ent,panda,monkey,ywd,nm,dk. You decide to keep it and play 2 monkey with an ent in front. Ent in front is bad, it will just run up and suicide (plus 2 monkey is already mid or close to mid vs wars) You go third monkey for level 2 (2/0 350 value) which is not ideal, if they randomly send level 2 it is op but if they don't then you are ob with bad units for 5 and 7. Level 3 you add a panda behind still 2/0. This is really bad, if you wanted to ob the only logical build is panda into dk with maximum 1 monkey to hold level 3 and 4. You call a send level 4 and full push all your gold and now you are 6/1. The goddess of luck shines down upon you and east clogs level 5 after you full pushed your ob lane. You hold 5 and reach 7/3 quickly. You send 6 and push 7/5 for 7. Considering the start of this game you are in good shape now. You stay 7/5 for 10 and do decent. In midgame idk wtf you are doing but you randomly go from 7/6 to 7/8 before either team has sent and you gain virtually no lumber for send level while giving up 380 value. East skips level 17 and die. Conclusion: This is a weird game, you start off with a really bad build but due to lucky clog from enemy team you redeem yourself during the clog but then in midgame you randomly push 2 jacks for very limited gain. I rate this game 4/10 Game 2 - revcrusader.w3g Roll is orc,crus,raider,merm,cyborg,dk. You drop 2 novices and reroll. In comparison to game 1 this reroll makes limited sense, you have crus into dk angle and a good aura to go with it, this is a much better roll to ob. New roll is acolyte,cent,raider,priest,modo,god. Enemy sends level 2 and you go mid to a bo. You add acolyte only and send level 3 goaling 25 to king (1 mid eats 25 creeps). You add a cent and acolyte for 4. (This is not good, 2 crus + rev holds 4 any day of the week and east just did king ups on 3 after sending level 2. Placement is also weird. You are 7/1 when you do this but there is no point, better to just do 1 aco behind and quicker 7/2.) Level 5 you go 600 value with 7/2 but no hope of ever doing well vs send. Enemy send and you reach your push, all is well. The rest of the replay is kinda whatever, enemy team has 1 lane with 0 value on level 5 and you roll mola. I stopped watching after level 5. Conclusion: This is another weird game, on one hand you do go for correct push timings and the build levels 1-3 is fine. On the other hand rerolling a solid roll is weird (imagine you have merm and dk after eating level 2 send) and adding the value you did for level 4 was useless. I rate this game 5/10