Billy review - 13/09/2024 Game 1 - https://wc3stats.com/games/580126 Roll is peewee, ranger, rifleman, troll, appa, panther. Decent roll with either giga ob option or veteran option. You decide to play veteran yolo, 175 on 1. You get second veteran on 2 and your team sends. Enemy team eat almost all in mid. Level 3 you build a rifleman behind and push 4/0. (Not a huge fan of this, you can just 2 peewee and risk leak since you saw big ob on east and they probably did k7. (Alternatively you could just get third vet and push a bit later but limit your dead value.) You stay this value for 4 and push 5/2. For level 5 you get a third veteran and push 6/2. On level 6 you stay same value(565) and push 7/4, good move. You full build a rifleman and ranger for 7. Your team sends furmit on 7 and dies. Conclusion: I rate this game 8/10. Even tho veteran is pretty ez unit you did a really good yolo, I think the rifleman on 3 is kinda sus, I would either full risk 3 and go 5/0 or just stay 3/0 and get third veteran in case we dare send on 3. Game 2 - https://wc3stats.com/games/580162 Your roll is ent, crawler, crab, tick, wandigo, mino. This is some unplayable trash. You have a stroke and decide this is playable and you go tick + ent on 1. (Not sure what the ent is for, tick holds on its own) Enemy send warriors and you predictably get cooked, leaking 12 crabs or so. You drop a crab and rr on 2, thankfully you did this because your first roll was not gonna cut it. Second roll is also trash but at least it includes a prisoner. You build prisoner in front of the tick on 2 and enemy resends. Your team leaks 45 to king and the game is over. I stopped watching here, I do not think the rest of the game matters. Conclusion: I rate this game 4/10. You decide to play a really bad unit on free despite your team lacking good rolls, if you did this in a lihl game you would get flamed. Warrior send into re 2 from enemies is unfortunate but not a surprise given your teams rolls and builds. Game 3 - https://wc3stats.com/games/579710 Your roll is spectre, archer, sentry, tempset, appa, flamebeard. You start ea with spectre 1 gap in front. Level 2 you get a sentry behind and leak only spirits vs send. You push 3/1 and build a second sentry behind for 3. 395 value. You get saber for 4 and push 4/1. Enemy resends 4 and you go mid and eat 15 creeps in mid. Your team sends 2k send on 5 and enemy leak only 40 to king. You push 7/3 during this time and you decide to stay 7/4 and build up rest for 7, 910 value with 2 saber and a tempest + sentry behind. (I do not know why you have a tempest, I assume you feared 6 but that will not help you there, might as well just build more sentries to cover 7 and 10.) Your team leaks only 31 to king and you are 2 heal ahead after the level. You get a third saber for 8, 1150 value. For level 9 you decide to reroll and you get necros, griff, harpy and SoV which can all help you mid on 10. You build a ghost for 9 and then SoV, harpy and you up 1 more saber for 10. You are 7/4 and 1875 value. You go mid and cover your team because you have a really bad ob lane on orange, good decision to stay for 10. Your team needs no king ups during 10 while the enemy spends all their lumber. Game is pretty free at this point. You push 7/6 during arena and get a leviathan. 2140 value, 133 income and 7/6. Next build you do is a griffin on 13, presumably you decide to cover 15/16 with your build at this point, you have the option for engi as well which would cover 17 but risk 15. You get a second griffin for 14. Third griffin for 15 and you full build dh/engi for 16. Both teams send 17 and you get two mutants to tank for your lane and juice them. You go mid on 17 and win the race. Conclusion: I rate this game 8/10. Really easy roll but you play it more or less perfectly. Risk 3 after eating 2 and then ob 4 slightly and after eating send you get good push for 7 and then stay for 10 to mid and you utilize the fatness of your lane to go mid in midgame while also having lumber for your team. Some luck involved here because they send 4 which makes your lane immortal but you make the correct decisions after 4.