Simon review 02/09/2024 Game 1 - defiler-ud-priv-rider-malf-yolo.w3g Your roll is defiler/lock/captain/apprentice/nm/roller, you drop a few t1 and reroll. (I think this is a really good roll and rerolling makes almost 0 sense but that is not the main focus here) New roll is colt/lubber/malf/tempest/druid/seer and you decide to keep defiler + two murlocs. You stay 3/0 for 2 and get a second defiler. (I think if you are going to rr away an op roll then it makes 0 sense to play greedy when the new roll is weak.) For level 3 you sell a murloc and get undead priv and a colt. I am not quite understanding the plan here. Your team sends level 3 and other team eats it in mid. You no build for level 4 and full push your lane at this point. I think this is bad timings because you are ob early with rly good pusher roll and then u risk your lane after your team has sent. It is certainly likely they kinged due to the scout you got in mid on level 3 so it's fine I guess. Rider for level 5 with 6/2 push and then malf for 6 with 7/3 push. Decent choices here. You go /4 during 6 and then build druid and second rider for 8. Druid placement is bad, need it in front of the defilers. You leak 12 acolytes, you would do better if proper placement. You late push during 8 and then add a third rider for 9. You leak 6 creeps, better druid placement you might hold. You stay /5 and almost kill a boss on 10 while your team skips. Rest of game is whatever, you guys do well with 12 and 16 sends and win on 16. Conclusion: I rate this game 5/10, I think the reroll on 1 was bad and the ob early into push on a meh roll on 50 is not a good idea. Game 2 - komodo-serpent-alpha-male-lock-yolo.w3g Your roll is spectre/wanderer/captain/mudman/komodo/flamebeard, you drop komodo and wanderer and reroll. New roll is snake/warlock/tribesman/void dragon/half breed/god and you keep komodo and add 1 snake. Enemy sends warrior and you leak 4 crabs only. You push 4/0 (awesome) and build a tribesman for 2 (terrible, snakes are better 1,2,3,4,5,6,7) Enemy resends 2 and you go small mid. You push 5/0 and up snake + add 3 small for 3. You 6/1 and add a warlock for 4. You push 7/1 and get 2 upped snakes for 5. You overpush 7/3 during 5 and add a tribesman for 6. (no idea what you are doing, tribesman is dead value and you already hold 6, the correct play is to 7/2 and get Trident + snakes for 7) You push 7/4 during 6 and race 7 fully. (Being 7/2 and having 220 more lumber to send is for sure the play here, you could have been close to mid on 7.) Enemy dies on 7. Conclusion: I rate this game 6/10, tribesman on 2 was a bad idea and tribesman on 6 was a terrible idea. You have a an opportunity to mid 7 and instead you push from 7/1 to 7/4, having mola does not change the fact you were the lane that should go for mid and then hero 10 if east survives on 7. Game 3 - cw-ns-wyvern-thrall-holder.w3g Your roll is ent/crusader/sprite/tick/druid/mino, you drop 2 sprite and novice in front. (Bad placement and unit choice, sprite sucks.) New roll is gnoll/cw/sentry/tot/wyvern/warchief and you play cw, geo and 2 gnoll for 1. (Original plan was cw with sprite behind until elder micro you to not do that. Keeping sprite was 0iq.) You get second cw for 2 and sentry for 3 after sending on level 2, this is fine. You add saber for 4 and go mid to send eating 20 units. You do not use this time to push and instead add 240 value for 5, rly poor decision. You add a wyvern for 6 in a bad spot, it should be on the wall in front of saber. For level 7 you add warchief 1310 value. You push 7/3 during 8 and add sentry for 9, you get Thrall for 10 and the placement is bad. You add 8 gnolls for 10 and do not have a single upped gnoll, weird decision. You go mid vs rly dumb send by enemy team and decide to push only 7/4. You rr into pd and get second thrall + pd + slow aura for 14 and mid to send. You send 17 and enemy races. You go mid and eat a decent amount. Enemy dies. Conclusion: I rate this game 7/10, pretty solid game but a few bad decisions. Adding 240 value for 5 when ur already gonna mid to resend with 3 more wisps is not a good idea. Your original plan of keeping sprite in bad placement would've been a massive tk if you committed to that build.