Vouch Request – Zajebiste

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  • #4824
    Zajebiste
    Participant

      Tell us what other previous league or in-house experience you have:
      I used to be regular player at ENT 1200+ and played casually for many years.

      Provide a list of aliases. These are names that people might recognize you as:
      I used a lot of different aliases over the years, most known are probably Zajebiste / Xclusive

      What is your Discord account?
      Zajebiste#9130

      BattleTag on Bnet
      Zajebiste#21967

      If possible, provide a list of FBG players who might know you or that you are acquainted with:
      There’s a handful of people that will know me from 1200+ and also some players from obs in LIHL games in the past few weeks (e.g. Redrum / Tin / Benson).

      Any additional information that you would like to provide:

      • This topic was modified 4 years, 9 months ago by epicdeath.
      • This topic was modified 4 years, 7 months ago by ReDRuM.
      #4920
      epicdeath
      Participant

        replay analysis:
        1:
        aco/ogre/gateguard/tot/disc/aod

        1. disc start, the disc is too far up the lane, the further back u make this unit the more the creeps will extend into a long line and make the missiles more effective you should also check killspeed, would know that their one slow guy is not a clock

        4. you planned aod since before they warrs and you still dont change plan even tho they send 4, i dislike this. you’ve got a 2/0 blaster fullhold ur pd without anti 10 is really unnecessary. You can clear 7 with 3 disc tot easily and with both more push and much faster push if you wanted to ob at all

        5. you even get immolation and still aod

        10. dont send millitias, they block bosses and improve the spawns for your opponents

        after 10 played fine

        – overall below average replay, after warri I would already switch off aod, after 4 send you should never aod and after those two things AND immo that pd was really poor decision

        2:
        peasant/kent/sentry/merm/druid/mino

        1. sabre start is fine,

        2. they warri and you send furb when you could bo, please calculate your lumber-each wisp ticks once every 10 seconds so look at the timings because you have 3 extra seconds to send after the counter hits 0. Moreover sending 2 is quite a bad idea when you guys suck 3

        5. 3 ns was fine but if you were planning to use free you should have dropped 2 sentry before rr, you get polar so would sell after but 2 sentry give u a good base to go forward if ur rr is bad

        6. you upgrade farm during the round when you need king even though you have 14 food and 6/2. You should up king to try save the heal instead of wasting 80 wood that you would get once the round was over anyways

        8. you add darkmage when it was not needed to hold 8, better to push fast since you suck 10 (or else save and drop 50 rr on 9)

        9. you are by far fattest lane so going /6 is not a good idea in even game

        10. you make a phantom, 2 fire archers and a dm for 10, just skip the dead val (firearchers) and useless val v 10 (phantom) get a cyb and another mage or a roller, at least like that you are setting yourself up in a way that will be relevant midgame you’re kinda halfhalfing it with some hard anti10 and some deadval for 10 and you just end up being lacklustre both 10 and midgame with deadval for both.

        arena: you rr into hydra necro lock and make sg for arena instead of ghost-bad idea

        14. your ghost placement is terrible, too far up and too far off wall, on 14 (where they sent) it is the second unit to die

        – overall decent game, you played well early but made too many mistakes 10+

        3:
        aco/frostwolf/watcher/priso/alche/neotank

        1. prisoner start, this or alche was fine-preference imo since u had 2 yolo and sg hold

        10. you should upg mav instead of alche in front, mav is not too bad 10 and with full dmg lane reasonable chance to snipe a boss also the priso is deav val midgame while the mav is fairly useful for frontline and mby for clearing behe/inf

        14. you should save longer and drop more neos before rring, there is a high chance u dont find anything better vs 17, also with what u rolled into u should sell the neos for moe’s

        – overall good replay, only minor mistakes

        4:
        skele/ea/wagon/mudman/appa/neo

        1. your skele is terribly positioned, you should be planning or at least considering to upg it to darkmage on 5 if not earlier so you should place it in a spot that will be a good DM spot rather than just as a random blocker. Additionally if you leave it there unupgraded it will pull creeps off the wall
        and make it harder for you to hold 5/6

        5. you go 3x ea for 5, dunno why since you had ygg holder in team and they alrdy sent. This is just unnecessary ob, you could darkmage and hold then add just one small archer for 6 and hold there too

        8. you should go 4 ea instead of adding 3 smalls, even if you wanna dmg 10 this leak costs you a small archer anyway, also they kingleak 80 creeps here so I’m not sure why you stay 7/4 for 9 when two of ur teammates are /3 for 10,

        9. you make 5 ea, not sure why-you could have been 7/5 and holding 9 with 4 ea instead you’re 7/4 and latepushing 7/5

        12. the lod should be further in front, next to the small arch so u can fit golis behind, making goli alongside can cause the aura
        to miss the spawns since its only short range aura and imps have fast speed+small models

        -overall below average game, this was a really simple game for push with archer and you did overbuild for no reason at a couple of points

        Based on these replays, 1 good 1 decent and two below average this would normally be a deny however we consider you to be somewhat better as a player than these replays would lead us to believe and that is why we have decided to grant you a trial.

        I cant stress enough that this is a very close call for us so please ensure to be focused ingame, ask questions if you are not sure and be open to suggestions from your team. Additionally feel free to contact any of the lihl moderators, myself redrum and n1ll3 if you want some advice or have questions.

        Approved for trial, best of luck ingame.

        #5443
        Bens0nFCSP
        Participant

          !support for trial

          #6542
          ReDRuM
          Participant

            Denied due to inactivity.

            #6590
            Zajebiste
            Participant

              Good decision, i’ll reapply when I’m able to be more active in LTD

            Viewing 5 posts - 1 through 5 (of 5 total)
            • The topic ‘Vouch Request – Zajebiste’ is closed to new replies.
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