Vouch Request

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  • #9635
    Blinden
    Participant

      Tell us what other previous league or in-house experience you have: FBG and many many hours played in old WC3-LTD.
      Provide a list of aliases and other accounts. These are names that people might recognize you as: BlindeN
      Discord account: BlindeN
      BattleTag on Bnet: BlindeN#21622
      If possible, provide a list of LIHL players who might know you or that you are acquainted with: Carlos, Wikarn, and played with many of the rest but dont know them to good, n1ll3 and Epicdeath are in my team in one demo below.
      Any additional information that you would like to provide:
      I started my journey here in FBG as openminded I could be for some months ago. My goal during my trialperiod was to listen, learn, and take notes from my teammates advices and building-experiences and also to be as friendly as possible. My first weeks took me down straight below 800elo. This learningperiod gave me much experiences and I`m thankful for all the help from all the players. I immediately started to climb up and in this season I have been above 1200+ for two weeks now as you can see below.
      Just let me know if you need anything else from me. I would like to get one chance to prove myself in all the categories and also develop as a player. Cheers!

      #9660
      Blinden
      Participant

        KC + mid all levels demo
        Troll champ upped pre10 is a mistake here, but had some leftovers $$.

        Attachments:
        #9662
        Blinden
        Participant

          I`m not the best captain and I prefer to follow.
          But here Im both KC and Cap.
          My team almost lost faith on me here. But I manage to convince them on my plan.
          Enemyteam clog 5, We manage to -4 them on 10.
          I told my team to push +1 10 and forced red to leak and we finnished them on 15.

          Attachments:
          #9673
          Blinden
          Participant

            Ok, last replay.
            ToK with Locks.
            I push hard 7/7 and still mid 15.

            Attachments:
            #9700
            thegreatMOAMOA
            Participant

              GAME 1
              slave harlot dm roll into necro rr lvl 4
              team : priv saber zombi/hydra with carry adds for early game/saber yolo

              You play it safe with 2/0 push lvl 3 after sending 2, I don’t think it’s necessary, your team is doing good level 3 and for now you are not the carry lane with such a roll, if you leak against a send it feeds your team.
              You place 2nd skeleton level 4 into reroll, I disagree with this rr timing, you want to place bone warrior before rerolling which is good but you could have rerolled level 1 : 2 servant 2 bones into reroll, if you get a better yolo or some carry roll which synergies bad with slave you could have play it instead, rerolling level 4 gives you an extra servant level 1-2-3 but lower your options.
              So you reroll into necro, you have now the best tank and the best dps of the game for level 10 you are definitly a carry lane.
              You upgrade darkmage for level 5 and you are 5/1 which is ok, you push 6/3 for level 6 and build the rest for level 7 (necro + captain), you clear good against no send lvl 7, and you stay 7/3 with 2 necrolyte 1 ghost for 10, you eat 10.
              I am not sure about this captain add, it’s a pretty bad unit early game, it gaves you 6 extra gold from 1 slavemaster living level 8 and 9, the synergy is decent with slaves since captain don’t suicide but it’s still not really good, I think it didn’t change the outcome for 10 since you are mid anyway with 7/4, it would probably be better if someone else stay 7/3.
              Good t1 blocker placement for 10

              For now you played it quite good, you are almost 2200 value 7/4 arena.
              You reroll but you didn’t place any scientist.
              You have now tot, ship, dragon aspect, next reroll is 100/100.
              Not placing scientist is huge mistake, you don’t really have good DPS with this roll, mutan are the best DPS but it’s still better than any of the units you rerolled, you also have 2 darkmage.
              Your play midgame is 2-3 mutans, rest ships, high send snipe potential, ships are good tank for your ghost and darmaged/juiced mutans.
              You are going 2 dragons aspects, it’s a really bad unit for 15, the spell is bad and you dont have much pierce value to make it work anyway (2 necrolytes 1 ghost)
              You are mid level 15 against a small send, I can’t see your value but you are probably around 4200, you are small mid, I think if you built ships and mutans you would only lose ship’s summons.

              Early game was fine, midgame was bad

              Game 2 :
              Roll : milita infantry grizz rr level1 into locks tribesman mudman ygg
              your team : slave necro/saber/ crawler ship para mw tot aod

              Rerolling level 1 is fine, you could have place 3 militia instead of 1, or a grizzly.
              Yellow and pink are the carry your job is to push with green.

              You play ygg level 1 into alpha level 3 and ask your team if you should go tok or yggs.
              You never go 3 yggs 1 alpha in this game, you need to make yellow and pink fat, now you are stuck with a alphamale and go tok level 5 with 2/0, this is really bad.
              In general you never play tok level 5 in any situation, the few situations you can tok level 5 are : if you rerolled your ygg level 1 and have nothing else to build (very rare), if the enemy team sent level 2 and your team don’t need you to hold and you have bad options to yolo with your ygg, if you gamble level 3 with underbuilding (ygg icetroll, captain) or if you have crab.
              Basically if you don’t have crab icetroll captain or if you didn’t rerolled your ygg level 1 into bad adds you NEVER tok level 5.
              Also you have mudman and mudman is popular add for tok level 7 setup (ygg golem for level 5-6) it can leak on those level few creeps but it’s the play anyway.
              I would say 80% of yggs roll can be at least 5/1 level 5-6 into reaching tok level 7.
              In worse case in this game if you didn’t have the right adds you need to try to yolo somehow but you can’t be 2/0 level 5.

              You add a lock level 7, you pushed from 2/0 level 5 to 7/2 level 7, leak half lane, and sent a total of 240 lumber level 7.
              You push 7/6 for level 10, add a ygg, if you wanted to damage better 10 you needed lock, you push 7/7 arena, it would be better to be 7/7 level 10 since building vs 10 didn’t change much.
              You have now a good clear setup for midgame, 7/7 is definitly the right play.
              You are mid level 15 against demon kraken furb.

              Bad game.

              Few tips about popular tok level 7 setup I have in mind right now : ygg + magna, ygg + 2x polar, ygg HR + around 80 value of decent tank unit (2 corrupt ent, 4 parrots for example) ygg 2x alchemist, ygg 2x ghoul, ygg golem

              Game 3 : aqua cpolar lod
              team : lod carry adds/saber/malf cw grizz
              You push 4/0 level 2, it’s good, you have a decent t1 add and your team is good level 2, you leak pretty big against a furb level 2, that was definitly unlucky, you risk level 3 with 320 val, I like it, sadly you get a random bow and leak.
              I am not a fan of the t1 placement but I’m not saying it’s bad, the reason why I don’t like it is that when it’s a melee t1, you increase your chance to pull the aquas off the wall to run too much front, especially level 5 and 6, then you lose your wall clog and your army gets surrouned early, I think the best placement is next to front aqua on the wall (for melee t1).
              you go 400 aqua level 4 and 580 value aqua polar level 5, I don’t like the polar placement, I think it should be on the wall behind the front aqua, then you have a better wall clog level 5 and 6 and you can hold with 530 val level 5 and 6
              You push 7/6 for level 10 and build 1 hades and cyborgs to cover 14.
              You had a carry roll and gave up to carry after leaking too much level 2 and 3 (I guess) which was unfortunate leaks, it’s good play, you adapted to the situation, those leaks hurt your lane too much, pushing was definitly good decision and you still had good potential against level 14, you did your job

              Good game.

              I think you miss knowledge about some units, dragon aspect is a really bad unit for level 15, and ygg golem into tok is kinda required knowledge to play LIHL.
              Tho your aqua carry adds hard risking into giving up carry after unlucky leaks shows you are not delusional and that you game sense.
              But you are not ready yet for LIHL, deny.
              Feel free to answer here or PM me if you wanna

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