First Blood Gaming › Forums › Leagues › Legion Tower Defense › Legion TD Inhouse League (LIHL) › Vouch Requests › Denied › Applying for vouch request – KingEscanor
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- This topic has 8 replies, 5 voices, and was last updated August 6, 2020 at 1:50 am by
epicdeath.
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August 3, 2020 at 8:48 am #5947
In order to start your vouch process, please post a new topic, following this format:
Tell us what other previous league or in-house experience you have:ENT,FBG
Provide a list of aliases and other accounts. These are names that people might recognize you as:Templar30/KingEscanor
Discord account:templar30#0259
BattleTag on Bnet:KingEscanor#2642
If possible, provide a list of LIHL players who might know you or that you are acquainted with
Any additional information that you would like to provide:From my last application i managed to significantly improve the basics and learn some of the regular metas/mixes.Not even close to being a very good player but i think i can earn my spot as a trial and see from there.I will upload some replays today based on the next games im gonna play in FBG.
About the following replay i would say i played engi build perfectly with a small note that i could’ve mixed with pd earlier instead of 3 mutants 10 but so far i was happy with the result.KC was solid and calls as well.-
This topic was modified 4 years, 8 months ago by
ReDRuM.
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This topic was modified 4 years, 8 months ago by
epicdeath.
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This topic was modified 4 years, 8 months ago by
epicdeath.
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August 3, 2020 at 10:02 am #59532nd replay.
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August 4, 2020 at 8:05 am #5959This is the player I have the most number of negative experiences with in FBG.
The very recent example is in attachment – he goes pris + t1 start, misses mav by 1g. Teal wants him to build 2nd pris, he does it at first, then relizes he doesn’t like the advice and sells it, just to add an unupped ghoul and leak 21 to no send. This game is my 3rd one in FBG that this very guy leaked lvl 2 to no send. He is also totally against any kind of coaching or advice, in one of my games he even reacted with /squelch and negativity towards the coaching player since the first advice on lvl 1.
Another moment when I was cringing was when somebody asked if he should go 3 cw for 3, on which Escanor said that 3 cw for 3 is a standard build. IDK where it is, but definitely not in FBG nor LIHL.
Although I gotta say I often like his calls, he’s still someone I’d always dodge, sadly the autobalance ruins it.
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This reply was modified 4 years, 8 months ago by
Bezdak.
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August 4, 2020 at 2:02 pm #5968!NOsupport
hard toxic guy!
August 4, 2020 at 4:46 pm #5970Mslove its funny you mention toxicity when u were 1 call away from getting banned/warned instead of being given a talk.
August 4, 2020 at 4:49 pm #5971@bezdak
The only true thing you mentioned there is the 1g missing which was a mistake,i pressed z but it didnt send my furb at first for some reason so i missed it,thats all and by the time i tried to get a ghoul upped the round started.I even aplogised for it.As for the cw most people do that to cover for your teammates on 3 in a game thats most likely to have a bigger send on 3.August 5, 2020 at 4:48 pm #5988Hello,
I watched your replays, here is your feedback
1)
You reroll instantly with crab/acos/polar in roll without placing, I would always place first before rerolling, on top this roll was playable and a decent yolo.
You reroll into engi/ghoul/icetroll/mudman/blaster/aodYour team: ea/dm/hydra , another engi, saber
You decide to play engi, I dislike this decision, your team has already an engi player and miss a holder.
Both team warrior, you mid with the other engi. They dont have a mid and you score 43 and see 8reg, you call it’s more than 1 up: to clarify 1 reg upgrade is 5reg and you start with 3reg/s = it’s 1 upgrade.
Push 6/0 during one is fine. During 2 you send first without waiting for scout, they leak 4 creeps and they hold your 3 resend. You push 7/0, I would recommend to push 6/1 here, you will still reach bo easy. You sit on 34g, since you should play 440engi on 4 anyway you could add an unupped here to increase your clear chance (if they resend).
7/3 for 5, they come after scout 1. You call 6atk, you never need 6atk on 5 – 4 atk will 2 hit level 5. After 6 you sit 285g, you could easy push 7/4 here and still reach mutant, given you only scouted a trident holder and go full. You will get again a lot of kinggold.
During 7 you finally push 7/4, they skip and your team holds with sg/ea + saber.
For 8 you upgrade the mutant in the back, you should always up the one in the front in order that the muta tanks the most damage. You stay 7/4 for level 10 without any chance of holding 10, added a 2nd mutant on 9 and an icetroll on 10.
I stopped watching here, for LIHL these were unfortunately too many mistakes.So all in all I would rate this replay as a bad one,
First of all I would never reroll a really decent roll on 1 without placing anything, aco and polar could be really good adds to any other roll. Second I miss some game overview, playing engi when your team already has an engi yolo while you have a lot of other options.
The engi play: I can see that you know the bascis – you should think more ahead, i.e. on level 6, you sit on 285 while you know they only have trident holder and will leak a lot to king. Level 10: You should always try to maximize your push and dont juice your mutants for 10, just a little mass send and everything is a waste. Most likely you wont kill a single boss.King upgrade knowledge is not mandatory but should be there if you apply for lihl (1 up = 5reg, 4 atk will 2 hit 5).
Second replay:
Your roll ea/hydra
your team: EA/Dm/Malf, lod, turret/spitterEnemy team sends warrior and you skip the t1, the decision is okay since you have a lod holder on 1. Not a single bash on your EA – lucky. Still I would recommend to place a t1 always. 4/0 EA is just never worth. 1) You force your team to send 2/3 and you will even miss the bo on 3 2) You risk to end up really low with bad focus on 2 and can even miss the EA which forces you to ob 4 and end up as a weak EA lane, for myself this just a too huge risk and a shit send 3 when you can be safe 1-3 with easy bo.
For 5 you play 3 EA, when they scouted EA/Lod and another EA leak (warriors dead), you should try to maximize your push and play 2 ea + 2 unupped or 2 ea + 1 t1 + 1 unupped archer. For 6 you keep overbuilding with 2 small archers, this won’t increase your hold (you place them additionally behind the EA) if you are scared by a 6 send you should place them at least in front. On top you call a 6 send, which means you will get a lot of time while they (hopefully kingleak) you should consider this before next time, you should try to get fat with high push and a lot of time instead of staying low when you have no hold potential anyway.
7/2 for 7 with 4 EA leaking full wave. I guess your team would benefit more from you being 7/4 and upping a lot more king than 7/2 with EA leaking full wave with some damaged creeps.I stopped again watching here.
Again I think you miss the game overview, you make the game slow and should try to get fat. A 5 send vs lod/ea and an ea leak is unlikely, you should as a yolo always try to maximize your push as much as possible even if you leak 4-5 creeps per wave in order to get fat and let others do the holder part. If you really wanted to play the holder in this game the play was: Sg on 5 and hydra on 7.
All in all this is far away from lihl level considering that EA / Engi are kinda easy rolls to play. I would recommend to observe some lihl games for now and reapply firstly after 1 month time.
Denied.
August 6, 2020 at 12:26 am #5992User has asked for a second opinion, I will move this back to the open section and review.
August 6, 2020 at 1:50 am #5994Replay 1:
I also heavily dislike the lack of place on 1 and the decision to play engi. Your first roll is good and those adds are good for many different units, keeping or rolling are both okay but for sure you should drop 1 polar, 1 crab and an acolyte. With this engi you force your sabre and archer player to overbuild for 5, if only so you dont kingleak to nosend. Vs send its quite a bad time for them. Additionally your ea player may have wanted to get sg 5 and hydra 7, by playing engi you disallow this. For me this was blaster into pd or normal blaster with icetroll (one of the best adds for blast)you also push very late after getting the feed on level 1.
Again you push late on 2 and I fully agree with rum, 6/1 was muh better than 7/0 because you send the same. Just compare the lumber, 7/0 is 14 wood every 10 seconds. 6/1 is 18 wood every 10 seconds.
320 for 3 is fine but make the t1 in front, you had the gold and you need it for 4.
this 7/3 is very unnecessary, completely agree with rum that its always mutant with 7/4 this game.
on level 8 the mutant needs to be in front, your small engis do a lot of damage but they die quickly, the mutant needs to tank for them. Moreover mutant doesnt onehit level 9 so the splash is super helpful there, once again with mutant in the back they will die fast and you will be much worse off. Moreover this save 80g on 8 is really strange, just build full, ice or engi both fine because 880 mute is not guaranteed hold on 8.
This 7/4 for 10 was really unnecessary, you would reach 3 mutants with 7/5 and you end up using the remaining 150g to build an icetroll and save 70g. If you’re gonna stay low vs expected fullsend you may as well fullbuild with your lane, I know you were farmblocked but engi does not cost food.
after 10 was fine except for the pd placement, you want the spawns clumped together so they self-synergise with the aoe damage and so they are in range of the ice aura. When they are grouped like this they also have much better chances of killing behemoths and infernals since they can clear surrounding creeps quickly and aggro the send. You even split on 17 building all spaced out like this.
For this replay I agree with RedRum’s assessment. The game went well for you but a game where you come into the midgame with good value/income does not mean you played well or didnt make bad decisions. If I was playing with you in a lihl game I would have had to advise you on level 1, 2, 3, 6/7, 8, 9, 10 and with your placement in the midgame. For a simple unit (when played the standard way) like engi that shows me you lack too much tower knowledge and game sense in this replay.
Replay 2:
1. Dont call clog before you see killspeed, if they are fast on 3-4 lanes you may as well concede the gameI also agree about the t1. When my team has double warrior holding carry lines I like to skip the t1 and feed them if enemy sends. Like this you were the carry lane since the roll on lod was shit so its very silly to risk like this. Moreover with 3 people leaking the lod could get sniped in mid and not be able to hold all.
ship is not confirmed 1/0 start, there are other ways to play it. You should know its not ship because they are 4x fast instead.
3x ea on 5 I hate as well, currently 2ea+small+t1 is considered the full yolo and 2ea+2small is safe. 3x ea is for sure overbuilding and they were never gonna aim 5 vs lod, 2x ea and last aoe. I hate this even more because your team sucks 10 and you had options to damage with hydra, up ice and merm, with this 3rd ea you make that much worse.
fullbuild for 6 is fine since you have to wait for wood to push after sending anyways. I actually dont mind the placement here since it is better for 10
Okay nevermind you go 4th ea on 7, you weren’t thinking about 10 with that placement. In this case the small archers should be in front. 7/2 for 7 is also useless here, you wont clear anything vs send.
5 ea this game is not good, its not helpful midgame compared to your other options, just start adding relevant value (ice merm hydra)
you decide to go 7/7 this game with a great roll. I dont understand this, they had one lane strong on 15 and no lanes strong on 17. That means they are rip to a small 17 send and are probably going to look to force 15. You have the best anti 15 and anti 16 in your team while also being able to leak very slowly on 17 but you toss that away to send an extra kraken into their 0 17 holders.
These greymanes (which are pointless anyway since you can never mid with 7/7 better to leak slow with hydra) are placed badly. Like this you deny yourself a wallclog on the one hydra and you ensure that it tanks nothing, despite being the best tank in your line. For 17 we can consider the ea’s dead value, the hydra as a tank and your greymanes as dps. You are quite literally building your dps in front of your tank. Obviously this makes no sense.
On 15 you add more archer value but dont fullbuild. 0 sense, if you fear 15 then fullbuild anti 15, if you don’t then build better than archer. You do this again on 16.
You dont even build the highborne this game. That is just ridiculous to me. Its such a good support unit that makes all your frontline (which are also your dps) much tankier. Pure fail to skip this.
Both of these replays were played well below the standard I consider to be the minimum for a trial in lihl. We don’t want to vouch players who will need heavy babysitting to play at an acceptable level because it makes the games less enjoyable both for them and for their teammates. I want to make something clear, when we review replays we dont care if you are 6000 value on 15 or if you are 2000 value on 15. What matters is your decision making throughout the game with regards to
1. unit choice
2. adaptation
3. placement
4. push timing
5. midgame build
6. calls
We have seen mistakes with all of these areas in both replays and in both games you had very simple rolls. The initial decision stands, please train further on FBGLTD and feel free to observe some lihl games. After one month you may reapply.Denied
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