First Blood Gaming › Forums › Leagues › Legion Tower Defense › Legion TD Inhouse League (LIHL) › Vouch Requests › Denied › Bezdak #2
- This topic has 4 replies, 3 voices, and was last updated December 22, 2020 at 5:50 am by
Hyo.
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August 9, 2020 at 5:04 pm #6086
All the info is in previous app – https://firstbloodgaming.com/forums/topic/bezdak-2/
Adding 4 more replays, been observing as well.
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August 10, 2020 at 12:44 am #6091And one more flawless game i have to include 😀
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August 12, 2020 at 11:05 pm #6151Here are another 3 games since Blizz TK us hard.
Not too satisfied with the malf game: couple things i realized after/during the game: i wanted to 3/0 cos i saw green going for dm 2. Looking back at how bad we were 1 and with those shit ads, i would stay 2/0 and add a wolf. I’m also not 100% sure about the melee ads placement for malfs. For 10 i rly wanted to ship + 4 abnos but there I’ve learned, how bad the ship is with nothing behind it 😀
For mid game my thought process was – if they 13, i build anti-17 and if not, i go hydras for 20/21 cos we never die 14 and they die 15.Attachments:
August 27, 2020 at 10:43 am #6421Replay1: malf game
Your roll:
pewee/malf/wolf/ship/seerYour team:
sg/dm/spitter, komodo, pyro/pdLevel 1:
You start 3/0 – I dislike this decision:
1) Your team really sucks to warrs, I even think game is over if enemy went warrs
2) Frost wolf is one of the best adds for malf, you just up it to panda and the nova works awesome on all weak levels of malf
3) With this adds I can already see that you’ll leak 2, but let’s see – 3/0 malf start is only possible (imo) with gnoll spec engi aco oger
Anyway, they skip warrs so it’s fine.Level 2: you leak a creep :-))))
3-7: Standard malf game, nothing to complain
Level 8: You add a ship behind, ship goes normally in front (some exceptions like hades, tok)
Level 12: You reroll into dm/sg/cannon/drunk pirate and start mixing.
Level 14: You call that they come 14 and have 1 sg, 2 cannons and a true pirate and clear fully. Good anticipation
Level 17: You send, they die.
Beside Level 1-3 I would rate this as a good replay. Some placement issues with the ship but it’s a new unit.
Replay 2:
Your roll:
aco/aqua/turret/pirate/ship/spawnYour team:
blaster / disc / yggStandard aqua until 8, then you mix nicely with ships and kill 2 boss on 10 7/4.
After 10 you stay 7/4 in a 17 game, your setup is not the best for a 17 race. I would recommend to go 7/5 in a 17 game anyway. You risk to miss 2600.
You reroll into druids after placing some ships (no sell) and see yourself that some MoE + Ship mix would have been better – happens.
7/4 and leaking 17.
Still your team wins.Average replay.
Replay 3:
I will make it short here: Good aqua replay with no adds and 50 reroll is also trash, good 7/9 suicide.Good replay.
Random Replay from today:
Your team: Ygg/necro, privateer, saber
Your roll: engi, wolf, ice troll, mud, cyb, minoYou play engi and cover warrs, good decision since your team sucks 1. Your team calls warrs, I can’t see your teams chat but this is a pretty bad call considering your rolls and push.
Scout: EA, Disc and they dont kingleak. They skip until 5, game is fast and your whole team obs like fuck. You end up sui, no way around it. I stopped watching here.Standard and greedy engi play, good placements, no late pushes – bit unlucky 4 and fast game which is why you suicide on 5. Again a good decision.
Good replay, warrs call lost the game. Anyway nothing to complain, I would have played same way.
Your last request was already really close and I can see that you adapted to your role in the game (which I criticized on the last one). I didn’t see any useless obs with yolo rolls.
Only minor mistakes with push and placements depending on rolls.Trial approved.
Please get familiar with our specific selling / gold saving rules.
Good luck.
December 22, 2020 at 5:50 am #8051Denied for now (inactive)
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