Imba1950, LTD vouch request

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  • #5438
    Imba1950
    Participant

      Tell us what other previous league or in-house experience you have: WKFH,FBG,BK,ENT,Ghostplay.de
      Provide a list of aliases and other accounts. These are names that people might recognize you as: Kreso,Lord
      Discord account: Gospodincic#9459
      BattleTag on Bnet: Imba1950#2277
      If possible, provide a list of LIHL players who might know you or that you are acquainted with: Hyo, Anda, Redrum
      Any additional information that you would like to provide: No.

      • This topic was modified 4 years, 8 months ago by Imba1950.
      • This topic was modified 4 years, 8 months ago by epicdeath.
      #5445
      ReDRuM
      Participant

        Hello,

        please add replays to your vouch request which represent your skill.

        Thanks

        #5447
        Imba1950
        Participant
          #5957
          epicdeath
          Participant

            Imba 1950 replays:

            1:
            spectre/ghoul/sentry/tot/disc/god

            1. disc start

            2. you risk with 4/0 and add spec behind I dislike this a lot. Any game u plan 2 disc 3 you should not risk 2 like this since your game can be over on 2/3 when u leak hard and miss second disc.
            Also spec needs to be in front of disc to block and let the creeps clog on it for effective disc output.
            they send here, you get fast furb on disc (cus t1 behind) and leak half the wave

            3. you push lj and add just one sentry and leak 18 creeps to nosend, needed to stay 4/0 and fullbuild here

            4. you push wisp, sell spectre and add sentry, you should just stay 4/1 for 1 and keep the spec, it helps a lot

            5. You upgrade the front sentry to nightsabre, should definitely upgrade the one further back since you wanna make sure sabre spends as much time alive as possible for 5+6. you dont kingup or send for +3 gold so you’re stuck on 47 gold lv 5, do your calcs.

            6. you just build spec, i think thats fine since ur already rip this game from earlier mistakes

            8. if you’re gonna build and not just fullpush make a second disc not another sabre+2 spec. Second disc will give you a lot of gold on 9 and not much less on 8 whereas sabre is fully useless 9 and u still leak 2/3 of ur lane on 8

            9. you make an unupped tot, why not just push here instead of adding more useless value to a dead line

            10+ you are still 7/5 full leaking every round

            You guys send 14 and they die but that is only because orange decided to intentionally teamkill, massing dead val and ignoring his team-was pure fail from east, u guys die first on 14 and they would easily live if he didnt wanna make his team lose.

            This game was well below average. You overpush on 2/3 which is tk but I guess it happens, my main concern is that u seemed to have no plan after 6 and just built random value every round when u have been confirmed suicide since level 3.

            2:
            colt/egg/turret/necro/wandigoo/hydra

            1. you start 2 turret egg, with the necro this and sg are both decent I think
            you guys send warriors and pure goal

            7. this egg you made so far off the wall is pure tk, it will drag units away from your hydra (your tank) and into your light armour backline, if you wanted to place it you should place it further back and closer to turrets to protect them

            9. the necro should be next to the ghose not behind it, since u place it so far back it has a way to walk before it can actually start doing anything, not what u want at all

            10. you made a new necrolyte but its in front of turrets, u needed to place it next to the ghost (which was positioned well). What you want is the bosses to aim 1. hydra 2. turrets 3. necros
            The way u placed its more like 1. hydra 2.One turret and the necroltye/skeles 3. turrets 4. ghost
            you are small mid with insane value and godroll for this level.

            They die on 10. Overall this was a decent game, mostly minor mistakes but some placement errors which certainly made me feel that you lacked some understanding of more precise positioning.

            3:
            murloc/ranger/malf/tot/zombie/GOD

            1. you start malf and tot behind. This is an absolutely terrible decision, I could honestly stop watching here.
            tot oneshots 1-3 and malf provides aoe damage this is very much a beginner lesson but mix aoe with aoe and single target with single target. like this you are just wasting heaps of damage potential on your lane. Additionally tot needs to be in front when u build it with abnos (later in the game) because it has 180 range so abnos will go infront and die first anyways so ur dmg share is much more efficient.

            you push 3/0 during 1.

            2. you call 2 for your yggs to go 2 ygg on 3, horrendous call. Your lanes are 2xmalf/tot, ygg with egg too close, solo ygg and bloodorcs all four of your lanes leak a lot to furb, if they sent on level 2 the game is actually over with no possible way back. Really needed to communicate that someone had to cover or at least stay 2/0 and try to cover yourself. you push 4/0 during 2

            3. this push is super risky because you are fully risking with 3 malf tot-the way you positioned this had a fair chance to even leak vs nosend because the tot will not share any damage. you get bo and leak 14 creeps

            8. if ur gonna call send here u need to send properly, this 4 commanders half assed send will only give them extra time to send 10 or 12 and lets an 8 holder push +1 when they would stay lower otherwise

            arena: you drop roll tot, just sell the small tree it doesnt do anything and you have a good reroll (ship, rev)

            14: you send they dont and rip.

            Overall this was a bad game, really bad decisions early game. Its not like there are minor mistakes man, they suggest heavy lack of understanding of how/when/why to mix. not mixing aoe and oneshot early is about as basic as it gets.

            4:
            peewee/aqua/footman/troll fighter/komodo/azzy dragon

            1. aqua start

            2. before pushing 4/0 you should check with your ygg player, u know that cannon is decent and 2/0 ts is rip to send so if ygg is gonna build decently for 2 then its fine to push, if he’s gonna add only small its not. They send 2 furb and 2 1/0 so it worked okay but u are for sure asking to rip when both u and they ygg play risky with only cannon mid.

            you guys still kingleak 8 creeps with you bow only and cannon getting dino bow since u only have 1 aqua alive vs bow

            3. this peewee needs to be in front, next to the wallclog aqua

            5. this aqua positioning is very strange, u want more aquas on the wall because if they are the last ones alive they cant be fully surrounded, like this you let ur lane get surrounded much more easily cus when the front aqua dies the creeps can run along the wall and surround

            10. you stay 7/4 and make second blaster, i dont mind this for 10

            arena: you stay 7/4 with absolutely no anti 15 in your roll, why? you guys arent even close to dying 14 so you just stay low for
            no reason

            13: you make steamroller, i dont mind building it if u play early send and if they somehow live u need 17 cover but u should never place this unit in front of blaster, it is dps vs 17 not tank, needs to be placed behind blast so u need to make them far left next to aquas and overload that side with dmg while blasts tank right

            14: now u make another blaster, just focus on anti14/15 with blaster or anti 17 with roller, this mixing is super random and just makes u worse on either level

            you also tell teal to make harpys on his ts lane, this is pure tk advice. Ts has massive self synergy with the upgraded version the single best hold 15 is mass ts, the only thing worth to add is ghost/auras not random harpys

            Overall this was an average game, but really anyone in lihl or trial should be able to play aqua early flawlessly and your positioning was obiously sub-par, u are just begging for the creeps to surround your aquas on 56 the way you build its quite strange. Moreover you are 7/4 after 10 with no fear 14 and no chance to hold 15.

            We feel that you are currently lacking too much for a trial here. I would suggest observing some lihl games and focusing on optimising your positioning and working on your mixing when you play. These are two areas which were lacking in all four of the games in addition to the larger issues mentioned above.

            Denied.

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