Imba1950, LTD vouch request

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  • #6424
    Imba1950
    Participant

      Tell us what other previous league or in-house experience you have: ENT, Ghostplay.de, BK, wkfh, fbg
      Provide a list of aliases and other accounts. These are names that people might recognize you as: Imba1950, Kreso, Lord
      Discord account: Gospodincic#9459
      BattleTag on Bnet: Imba1950#2277
      If possible, provide a list of LIHL players who might know you or that you are acquainted with: most of them at this point
      Any additional information that you would like to provide: negative

      #6483
      ReDRuM
      Participant

        Disci – Cannon

        Your roll:
        tuskar / egg / cannon / tempest / disc / gryph
        Your team:
        aqua / nm+spitter+necro / ygg+disc+lock (he starts ygg)

        You start with disc + egg, I would prefer a greedy start with 3/0, your team does not leak too bad on 1 vs warrs and there is no real warr cover needed. Your egg placement is okay for level 1 but considering you will go for some cannons or discs I would place it more in front

        Level 3: 3/0 with egg + 2 discs, I think you give away great low value hold 7 potential with 1disc, 2 cannons some eggs
        Both teams send, they scout all lanes except the aqua.
        Your scout: EA / Saber

        Level 5: you add an unupped cannon in front of your 2 discs, after they sent 3 and there were no leaks 4 there cant be a 5 resend, you would have held without the cannon, gave away some push.

        Level 7: The front cannon is upped now, your egg is too close and you build an unupped cannon behind. Cannon has huge range and will always stay behind the discs, this placement is really tk.
        1) Unupped cannon is complete trash, I would have recommended to push 7/4
        2) if you build an unupped cannon, build it in front that it can take some hits
        While level 7 you push 7/4, you take 2 heals and scout tm, they skip.

        7/5 for 10, you send full and they die. You are a fat lane. However, you would be way more fatter with more greedy play (no egg 1, no unupped cannon 5, no unupped cannon 7), some placement issue with the cannon.

        Average replay.

        Aqua replay:
        Your roll:
        hatchling / aqua / footman / tempest / appa / gryph
        Your team:
        EA / hydra+dm+egg+malf+mermaid / turret+hydra

        Standard aqua until 8.
        Your aqua placement for 5 is not the best.
        Dh for 8, reroll into dm/ships, good placements of the dh and the ship, nice push at end of 10 and you end up really fat.

        For 15 you are 1 gryph, 4 upped ships, admiral, 4 dms. 4 dms with this setup is kind of waste, the only unit which is useful for dm is gryph.
        You should have rerolled 50/50 after some ships, I guess that’s the only mistake here but your roll was not very demanding.

        Good replay.

        LoD replay:
        Your roll:
        colt / landlubber / sentry / prisoner / harlot / LoD
        Your team:
        Ghoul, aqua, cannon/egg

        LoD start, landlubber 2, privateer 3 – both team send 3.
        Your scout: Komodo, EA
        They scout: Ghoul, cannon, your lod/privateer
        You save 167g and stay 4/0 after both teams sent 3, I guess you want hades 5. I dislike going holder here, your team is full of yolos and you could just go with them, I would recommend to semi max with Hades+LoD+Privateer 5/1.

        Level 5: Hades and push 4/1. Stay on 169g.
        Level 6 starts and you push a wisp 5/1. So I don’t get why you stay 4/0 for so long, you could have easy went 4/1 on 3, lod 5 and hades 7. Gave away lumber for nothing, considering both teams sent 3 and no leaks.
        Level 7: You leak to furmit with 4/0 until 5, you send furmit yourself and they dont kingleak.
        Leven 8: They tk resend and you push 7/3
        Level 9: You add a prisoner for 9, you are your teams 10 holder, prisoner is a very bad choice here, you could have gone for 2 sentries and still reach the hades, or you save your gold place on 10 and freeroll since you don’t need anything from it after 10.
        Level 10: Low send from them and you mid.
        Past 10 – leaks, you stay on that roll and go 3 hades, rest mavericks with freeroll. Looks like 14 to me, that’s bad imo. You are not that low value and could easy mid 14/15 with a good freeroll or even 50/50.
        14 – they send, but too low. You kill them 15.

        Bad.

        This game is full of mistakes, useless early ob with 4/0 on 5 – leaking to furmit 7, bad unit choices for 9, 10+, no use of freeroll or 50 reroll. Some latepushes.

        Random replay:
        FBG LTD50

        EA game, I will give fast feedback: Standard play until 4, underbuild and greedy push for 5, then u just overpush all the way and end up 1400value 7/5 on 10 in a kinda slow game. With hold 6+8 you would end up way better. Bad placements on 5, 8, 9.
        7/5 after 10 and you loose 14 race. I think either you rerolled for some front line if you really wanted to stay 7/5 and “cover” level 14 (you leaked 8 creeps and all sends) or you go 7/7 and provide lumber.
        Considering your “huge” leaks 5+6+8+9 – 7/7 was the way.

        Bad – Average replay. Slow game with EA, your team had 2 potential mids 14 and needed lumber.

        Random replay:
        FBG LTD62
        Your roll: dm/ghoul/tribe/tf/komodo/yfd
        Your team: lod/ship/saber/ranger, ygg/aco/lock/turret, ea/malf

        On 1 you play upped ghoul, ghoul and skele 2/0. If you play this yolo, you should go frenzy ghoul and 3/0 for 2nd frenzy ghoul 2 which holds furb. You didn’t use your freeroll (why? this roll is trash)
        Ok last seconds you change into komodo. Your lod goes saber, your ygg goes turrets and they warr – score 62 to king. Good anticipation to go for holder then. You are 3/0 for 7 with 3 tridents and dm.
        For 10 you stay 7/3 with tridents, 2 dm and trollfighter. They skip and you hold, really lucky any send you leak big and are most likely stuck 7/3. Your reroll is egg engi, god, you mix in a god and reroll 50 into other trash.
        You go 14, they skip and die.

        Average – good replay. I like how you anticipate in the game until 7 and go holder since your team fails to pick the right units. 7/3 for 10 is unfortunately really tk, you are lucky they skip and failcalled themselves. Good 14 call from you.

        All in all I have to say that it is still not enough for me to give a trial. I have processed several vouch requests from you and I realize that you obsed LIHL games and it paid off, you improved compared to your first vouch request a lot and have for sure the sense of ltd!
        I still miss some tower mixing skills (lod “holder” leaking furmit, cannon disc egg) and some game overview (overbuild with hades 5 after both team send 3, EA lumber provider in FBG LTD50). You are not far away from a trial now, keep observing or asking us for advice and I am pretty sure u will do it next time.

        Denied.

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