First Blood Gaming › Forums › Leagues › Legion Tower Defense › Legion TD Inhouse League (LIHL) › Vouch Requests › Denied › LIHL Trial (2nd time)
- This topic has 3 replies, 2 voices, and was last updated June 5, 2021 at 2:25 pm by
hunomiai.
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May 27, 2021 at 3:20 pm #10727
Tell us what other previous league or in-house experience you have:
I played many years on ENT and 2 seasons in LIHL, then had a long break for several years, and started playing again on ENT untill FBG started. I Allready had a lihl trial, but i was a little bit fast out, since i needed some more experience to join LIHL.Provide a list of aliases and other accounts. These are names that people might recognize you as: FredeGL
Discord account: FredeGL#3287
BattleTag on Bnet: FredeGL#2319
If possible, provide a list of LIHL players who might know you or that you are acquainted with: Well i guess there is a lot, here are some: Ace of spades, Tin soldier, 1007,The lich king, Striker, Peedee and more 😛
Any additional information that you would like to provide: I reached 1200+ elo for 2nd time this season.
My 3rd replay with disc, was a rly awesome game, but got overconfident, and i didn’t know fenix was as bad as it turned out vs mass on 20, but i learned that now atleast.June 3, 2021 at 9:37 pm #10805Replay 1 (mw-necro-yolo):
your roll: lock, mw, necro, dp
your team: tur, aqua+malf+dp, inf+mw+mermaid+wyv.You and the aqua player have carry rolls. You should setup 10 hold from the start and take special care to hold 5, 6, and 8. You should also think about sniping sends on lvl 7.
lvl 1: you start 2/0 3 mw.
lvl 2: you push 3/0 and add mw. This is a mistake. With 3/0 you leak to furb send on lvl 3 already. You can not afford to leak 3 when you are so vulnerable on 5 and 6 and having the carry roll. I would stay 2/0 and add necro.
lvl 3: you add necro for 410 val. Enemy team sends, you get bo, and leak a third of the wave. You are already a weak lane now. Both teams king leak so you recover some gold.
lvl 4: you push 6/1.
lvl 5: you push 7/1 and upgrade to lyte for 580 value. You leak 15 birds to no send. This is really bad. You should not do the leaking this game. Your 2 teammates with dead rolls should.
lvl 6: you push 7/2 and add small lock. You leak 11 golems to no send. Same spiel as before. Full build to try to hold this level. Add necro and t1. Your team leaks 44 to king vs no send. You recover some gold. You guys have immo so you get to send lvl 7.
lvl 7: you push 7/3 and hold gold for lvl 8. Good.
lvl 8: you add dp and small lock and only leak 4 creeps. Good.
lvl 9: you add dp. Good. Maybe the position is too far back for when you add frontline later.
lvl 10: You have 395 gold. You upgrade lock and add 2 necros. This is a mistake. Necro is dead value and not very good lvl 10. 1 necro could make sense to get ghost later but 2 necro is never right. You should upgrade both locks and add 2 small locks or 1 necro. At this point you have 1695 value and get mediocre focus so you leak 1 low hp boss. Before arena you are 7/4 and have 307 gold with 2 available food. You add dp to try to win arena. Having a ghost on the team is definitely better than a dp and you need to get at some point anyway.I stoppped watching at this point. This was a bad replay. You had good positioning and unit choice for the most part (except necro on lvl 10) but you should not be leaking so much with a roll that needs to carry. If you didn’t get immo and/or king gold on lvl 3 and lvl 6 your lane would either be dead or a no-push/no-hold lane after lvl 10.
Replay 2 (ship-spitter-dp):
your roll: aco, spitter, harpy, ship, dp
your team: pris start with lod+inf+spec, wyv start with spit+cap+amba, ea start with ns mix.lvl 1: you push 2/0 and start ship+spitter. Good decision. Your team sends wars. Your team shows pretty slow killspeeds. You see bounties showing 2×2/0 starting lanes. They leak 39 to a lod that eats it in mid. It’s not a very slow level. Low chance they send lvl 2.
lvl 2: you add 2 spitters and hold gold for ship on lvl 3. Good decision, your team is not very strong lvl 3 and lvl 4, 2 Ships cover those levels well. Your team is also not very strong lvl 2 but as mentioned there’s a low chance they send lvl 2.
lvl 3: you add ship for 505 val.
lvl 4: You push 3/0 and upgrade a crawler for 615 value. This is fine but since 2 of your teammates decide to ob as well I think you could get away with full pushing here. 2 ships, 505 val is hard to break on lvl 4 with how fast the game has been. Your team sends 2 dt and 2 com. Enemy team leaks 39 to king and you scout them upgrading king to 3/3/2. You stay 3/0 for full ob. This is fine. Your team has 2 other ob lanes that can’t hold a big send on 7 and the enemy team has not sent yet. If they straight 7 only you have mid potential and you have the best roll on your team by far.
lvl 6: You late push a wisp you get from feed in mid.
lvl 7: you go mid vs a big send with 1275 value. You do your job.
lvl 8: You stay 6/2 to add 2 dp for lvl 10. Good decision, ensuring mid lvl 10 with no dead value.
lvl 9: You add dp. It’s placed too far in the back.
lvl 10: You go mid and get 7/4 during lvl.You stay 7/4 and build dps and ships and carry your team to victory when you win race on lvl 15. This was a good replay. You had a carry roll and carried. It wasn’t a very hard roll to play but you played it well.
I will look at 2 more replays and make my decision. If you have a another “yolo to 10 hold” or a “yolo with a bad roll” replay feel free to upload it, otherwise I will pick one at random.
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This reply was modified 3 years, 10 months ago by
hunomiai.
June 4, 2021 at 9:27 pm #10809Replay 3 (disc):
I accidentally deleted my write-up but it was a fine replay. The reroll on lvl 1 was unnecessary and after lvl 15 you should have massed druids but aside from that you played well. You transitioned from lumber provider to carry when you got a lot of feed. You rerolled at the right time and covered key levels. Placement was good. It was an easy game for you though.
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This reply was modified 3 years, 10 months ago by
hunomiai.
June 5, 2021 at 2:25 pm #10820Replay 4: https://wc3stats.com/games/120406
your roll: mine, ogre, ice, ywd, spawn
your team: ea start with parrot + cannon + troll fighter + sg, pris, ygg start with sprite + egg.Your role this game is to place and rr and provide lumber.
lvl 1: You go 2/0 and place 2 ice trolls on the wall and 3 ogres in a line in front and reroll. This is a mistake. You will never need 2 ice trolls and ogres should never be in front, they should be either behind or next to ice troll so you can place something bigger in front of them to damage share. You roll into panda, footman, komodo. All of these fine yolo options for 3/0 or more on lvl 3 and good push on lvl 5. You keep the ice trolls and ogres.
lvl 2: You build footman behind the outermost ogre. This should always be in front of your ogres. The enemy team sends lvl 2, you only leak the furb, and you don’t push.
lvl 3: You stay 2/0 and build komodo behind an ogre. It should always be in front of your ogre. You should always aim to be at least 3/0 on lvl 3 when your roll is completely dead and you already have carry rolls in your team. Sometimes it makes sense to cover 3 with a crap roll but not this time. Being 2/0 with this roll after they sent lvl 2 just adds insult to injury.
Because you placed the ogres in front and kept 2 ice trolls on lvl 1 you end up being 5/1 on lvl 5 with a completely dead roll when you have 3 good medium armor units in your roll. I stopped my analysis at this point. This is not good enough for LIHL. Trial denied.
If you want to apply again I want to see you manage a good yolo with a dead roll getting at least 3/0 on lvl 3 and/or at least 6/1 on lvl 5. I also would like to see you play something like the mw+necro roll again where you can’t hold lvl 7 but have to hold lvl 10.
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This reply was modified 3 years, 10 months ago by
hunomiai.
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This reply was modified 3 years, 10 months ago by
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