Nik/Colombiano lihl trial

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  • #11027
    Colombiano
    Participant

      Tell us what other previous league or in-house experience you have:None
      Provide a list of aliases and other accounts. These are names that people might recognize you as:
      Discord account: Nik-Colombiano
      BattleTag on Bnet: Colombiano#11993
      If possible, provide a list of LIHL players who might know you or that you are acquainted with:
      Any additional information that you would like to provide: Wikarn, beep, tin, raiden, hyo, al6x, striker.
      I used to play about 10 yrs ago, came back about 2 years ago and had to adapt to the meta and relearn LTD. I believe I’m ready for trial, I love how competitive LTD is and if I want to continue on getting better I feel like lihl is the place to be.

      • This topic was modified 3 years, 10 months ago by Tin.
      • This topic was modified 3 years, 10 months ago by Tin.
      #11032
      Colombiano
      Participant

        i’ve added a few more replays with just weird mixes besides the EA game.

        #11036
        viruskiril
        Participant

          Good player, good behaviour.

          #11039
          MonkeyTown
          Participant

            Colombiano is the most underrated player in FBG. He has good skills and I would like to play with him in lihl.
            It only took him a while to get the fulfill the requirements because he played too many drunken late night games, whaha

            #11041
            uncie
            Participant

              He is a very low skilled player with very poor/bad behave. It should be shame to even consider a trial to him . Don’t let such low skilled player in to lihl .

              #11042
              Colombiano
              Participant

                I appreciate the feedback carlos means a lot, glad to know you handle things with respect and maturity. You can continue to veto me obs and get bothered from people streaming for me if these things make you feel better np. If you dont support me, you can easily just say “No Support”.

                #11043
                uncie
                Participant

                  sending pictures of menstruating creatures is very mature in a discussion . I just give my opinion about your trial as honest as I can.

                  #11049
                  Tin
                  Participant

                    Polar Egg Captain replay –

                    First roll was pretty bad, you rr and start 1 egg 1 polar with 3/0 start – your team is really bad lv 1 but not much you can do here with your roll.

                    You end up adding 2 captains, lv 2 and 3. Adding egg for lv 4 was good, placement was a bit off as it did not take any dmg for you on 4. You end up leaking 4 units but it was nice since your team wanted to send anyway.

                    You end up missing 2 gold for magna and sell a egg – not ideal but u didnt rly have a choice.

                    On lv 5 your team scores a big goal, you push 7/2 and add a knight for lv 6. You would have held 6 with just the magna, adding the knight was totally unneeded as you end up pushing 7/3 during 6 anyway. this delayed your push by quite a bit.

                    Adding the knight to cover ur ass on 8 was good, but you added it too early.

                    Somewhere you ended up adding that 2nd egg (maybe lv 7) and having to sell it again to get ur upped knight on 8.

                    You push 7/5 during 8 drop some eggs and take your 50/ rr. Good call here to take the 50 and you end up with decent late game shit (lod and raiser). You end up keeping the eggs and leak 4 units on 9 which is nice.

                    You end up pushing 7/6 on 9 and managing to get a hades for arena. I probably would have pushed 7/7 here since you had the gold and the time and went for raisers on arena and lod later. Especially if your team was considering a 14 send.

                    From there you end up going hades and raisers till send on 15, with your team winning the race.

                    Unit placement was fine but push was not optimal (mainly lv 6 with that knight).

                    I give this replay 7/10.

                    I’ll review a couple more.

                    #11055
                    Tin
                    Participant

                      GoD replay

                      Your team has 3x yolo lanes (with blue able to go holder with tok if needed)

                      You have an interesting roll with a lot of useful stuff; acos, meliai, footmen, ywd and dhawk. You dropped 3 acos and a footment and RR.

                      Not a fan here, u had a decent roll to OB and cover ur team (guard is a decent tank, with dhawk dps) or even yolo if needed. That was a totally playable roll with solid towers.

                      You rr into skele, novice, raider, zepplin, komodo and GoD (by far worse than your first roll)

                      You opt for 2/0 komodo start and ur team sends wars and u get a small goal scouting engi mid and ygg bounty. High chance enemy sends 2 and u OB max value with 2 skeles – good choice as ur team is weak lv 2

                      You cancel push on 4 to make a trident; its pretty OB but since ur team is pushing its ok since 2 trident is good vs lv 5 and u guys sending 4 anyway.

                      small goal on 4 and expecting resend on 5 = u get an extra wisp – u get 4 pro waves on 5 and hold a good sized send. You get a lot of feed in mid and push 5/0 — > 7/1 with stomp and 3 yolo lanes.

                      You end up with GoD and 1 dm on 7, having to sell ur 2nd skele to reach dm. You even got a few kills from leaks on 6 in mid. Your 7/1 was risky here and there was a chance u miss ur DM so i would say bad gold management here as u could have done 6/1 and waited to see ur gold for 7.

                      You get a freehold on 7 here, reaching 7/3 and drop 2 more skeles before taking ur 50. You don’t get much besides dhawk and blaster – and u make a griffyn for 10 and opting for 2nd dm instead of a blocker (good choice)

                      Its close but u go mid on 10 with 2k value lane and even snipe a boss in mid. Your team has good push so u stay 7/4 and start going blasters to cover 14. Enemy skips 14/15 and die to ur send.

                      Overall, the game went very well for you and you’re ob paid off as the enemy sent and u got fed every time.

                      I did not like your RR on lv 1, it was totally playable roll and in LIHL players should be able to play any roll.

                      I also did not like your 5/0 — > 7/1 push on 7. It was extreme luck in the end that u reached ur DM thanks to selling 2nd skele and some feed mid, but as OB lane it was a huge risk especially considering you know they have a ygg and dont know their spell (i.e. u can expect a resend and you are the only cover for your team).

                      Not a bad replay, I give it 6/10. I will review one more and make my decision.

                      #11072
                      Tin
                      Participant

                        Took a random replay : https://wc3stats.com/games/123673

                        Lv 1 you reroll your first roll, pretty quickly as well – zombie with icetroll

                        You didn’t even drop a zombie, you dropped 2 icetrolls and corrupted ent and rr into even more shit roll –

                        hatchling, rifle, gate, ywd cyborg and flameboy.

                        Your first roll wasnt amazing, but its just low IQ to not even drop the best unit (zombie) in that roll before rr’ing.

                        You end up keeping your 2 icetrolls with ent and 3/0 start.

                        You add a gateguard behind your icetrolls on lv 2 and add 2 more gateguards in front for lv 3. I feel 3 gateguards was probably overkill but enemy sent 3 and u held bo so it paid off.

                        upped icetroll + 1 infantry with 6/1 for 5. You could probably have held 5 with just the icetroll but not a big deal. Ypu leak small on 6 but end up pushing 7/4 for 7. Since your team decided to skip 7, 7/4 was a big risk as you can’t expect much king gold.

                        For Lv 8 you upped your 2nd icetroll – this doesnt help you on 8, and the aura doesnt stack. Better choice here probably would have been upgrading one of your gate guards even.

                        You leak a lot on 8, and after inc you push 7/5 and dont add anything on lv 9. Based on yellows lane, your team now has 2 deadlanes. Thankfully there is a lot of king gold on lv 10 and you can somewhat recover

                        You drop a fireboy / cyborg for arena and continue massing cyborgs after that. You could have taken your 50 here, but theres leaks every round so keeping anti 14/15 isnt a bad idea.

                        Anyway, enemy holds your 15 send and kills you on 16.

                        A lot of issues in this replay:

                        1. Reading the pace of the game – pushing 7/4 when your team is skipping 7 was risky considering you had holder on your team too. If you can’t expect a lot of king gold, pushing 7/4 is risky and prevents recovery on 8 especially when you had a potential dead lane on yellow.

                        2. Same issue in your other replay, rerolling lv 1 a perfectly playable roll. Probably one of my biggest triggers is ppl rerolling instantly on Lv 1. In LIHL you will need to play your roll according to the teams needs, and often that is what makes the difference between win or lose. Rerolling lv 1 because you don’t want to play “boring zombie” is just a bad habit.

                        The silver lining on this replay is that you didn’t fail as hard as yellow.

                        I rate this replay 3/10.

                        For this I am going to deny you a trial right now. From what I have seen, you have improved a lot on FBG but you are still lacking a lot of tower knowledge and being able to read the pace of the game. Work on those things and hopefully you apply again in the future.

                        Good luck.

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