Vouch Request

Viewing 6 posts - 16 through 21 (of 21 total)
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  • #9971
    Ace_of_Spades
    Participant

      Grant, we have been years and years in lihl, idk why u try philosophy too much about it. Its pretty clear in lihl veterans mind what needs to happen to admit a player inhere.

      NN life lessons, its our group and our rules to get in here, adapt or die, EZ as fk.

      CYA

      #9972
      Tin
      Participant

        You have engi, crusader and sentry and start crusader lv 1. Your team is clock, disciple and grizzly

        Super weak Lv 1, you could have covered with engi for 3/0 start or done sabre lv 1.

        Placement is good of your sentries for lv 3. Both team end up sending, and u get free push for lv 5.

        You then force a 5 send on your team into ygg and hydra holders.

        Then 7/2 on 6 and you add drunk pirate. Not sure if you expected them to send 6, but this was OB for no reason as u hold 6 with prob t1 or t2. You end up staying 7/2 for 7 and upping sabre and adding a sentry. You were 3g short for 7/3, and pushing here prob would have been the better call as u had no chance to hold their 3 – 7 send after your fail 5 and leaks on 6.

        You rr into hydra locks lv 8 and stay 7/3 for 10. Enemy sends small (u get op spawn) and u get 2x mid eating 6 bosses. You push 7/5 here with all this feed.

        For arena you hold 90g, first adding sea and then instead upping the pirate and lock. Not a big deal, i prob would have done sea + unupped lock.

        You guys have 2 hydras and force 15 game, enemy ends up skipping and barely dies.

        You won this game, but lots of mistakes here, especially lv 1 starting with crusader when you had other better options (covering lv 1 with engi, and going 5/1 lv 3 into sabre for lv 5) and not pushing more / doing the math for 7/3 on 7. Stuck 7/2 with no chance to hold in such a slow game is not optimal.

        Overall your placement for units is good.

        I rate this replay 6/10

        I will review more.

        #9973
        viruskiril
        Participant

          I forgot to mention in this game we were in voice with mauz wikarn, we saw engi mid on 2 or 3 , we didnt know that engi had ygg infront.

          #9974
          viruskiril
          Participant

            i re watched my priv carry named replay, adding aqua 6 was usseles had to wisp ofc, on 8 i delay my wisp/jack because i saw we are giga weak, thats why i added capt, on 10 i had 50g spare and added aqua for mass clear, so my priva doesnt waste shots – idk if that was better than 2 protons.

            #9975
            Tin
            Participant

              https://wc3stats.com/games/102451 heres a random replay i pulled

              Lv 1 decent but playable roll, you drop some yolo shit and rr into ghost ship and dp with corrupted ents. you keep mudman and ghoul from your first roll…

              your team has pretty mediocre rolls. and both teams send lv 2. you leak 8 units lv 2 to furb with 3/0 and upped ghoul added ent. u push 5/1 here and add 2 watcher on lv 3/4 and upping a violet for 5 with 6/1.

              u initiate 5 send with decent goal and push 7/3 for 6. good u didnt add more value here but u end up leaking quite a few units. Upping golem for lv 5 was prob better than violet. golem is 1h, and it rapes 6 as well. would have given u better push here. not a big deal tho, ur team has good push so time isnt bad.

              u add a ship for 7, ur team skips send with wave and no mid burning 2 heals. u add another ship for 8 and leak half wave approx. u push 7/4 during 8 which is good since ur lane is kinda rip but and add a watcher for 9 but end up leaking anyway.

              u guys burn another heal on 10 with no mid. ur 7/5 1600 val for arena and add dp. enemy has 7/7 leaker so arena was ez win for you. i would also have considered adding a ghost instead of dp. it hides ur anti 15 and shows some anti 14 where u guys dont look amazing this game.

              enemy sends 15, ur team income sends and u guys have no mid and die.

              u had an op roll this game, and prob could have carried ur team if u didnt keep ur dead value start on lv 1. Your team needed holder and if u did ship with lytes u could cover 7/10/15 ez with that reroll on lv 1.

              again a lot of mistakes, most importantly the trend to me seems ur decision making based on ur team needs on lv 1. keeping dead value starts and not covering ur teams needs early game.

              again good placement, but not building optimal for team. lack of game sense.

              overall i rate this replay 4/10

              • This reply was modified 4 years ago by Tin.
              #9983
              Anda
              Moderator

                Id appreciate it if people would comment on business that they are involved in and not butt their nose into stuff thats none of their matter.
                If you are not part of a league, how can you form an opinion.
                People that played here before have some stuff to contribute, but if you never been here you can not help admins by posting here at all for the task at hand, its rather pointless.

                I wanna clarify this, the idea of doing a vouch request with replays is that you show your best play and Admins have Data to work with.Indeed, you have a right to a replay analysis , hence Tin did it in hindsight. Admins do not need to look at every replay that is provided, they need to look at enough to form an opinion based on what is presented. When an admin has made up his mind, he is not required to look at more replays.
                What we demand is constructive feedback, for the applicants to see what they can work and and how they can improve to make it in the future. You got this here now.

                Processed

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