Vouch request – okbik

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  • #8147
    okbik
    Participant

      Tell us what other previous league or in-house experience you have: ENT 1200+, FBG LTD
      Provide a list of aliases and other accounts. These are names that people might recognize you as: okbik
      Discord account: okbik#0153
      BattleTag on Bnet: okbik#2108
      If possible, provide a list of LIHL players who might know you or that you are acquainted with: I’ve played with or against various LIHL players in FBG LTD, most recent being dafuker, Tin, PeeDee, SONY-, Yologeomancer, Carlos and others
      Any additional information that you would like to provide: I’ve improved massively over the last month or so, reflecting over advice I have been given and going up from ~900 ELO to consistent ~1400 ELO and top15 in FBG LTD, so please take that into account if you ever had negative experience with me before. It’s my first vouch request here, I think I deserve a chance for a trial at the moment, if anything it will help me progress and learn something new at the very least.

      #8202
      okbik
      Participant

        One more game.

        #8255
        thegreatMOAMOA
        Participant

          EA game : roll : ea no adds into rev ea icetroll hydra necro lvl 9
          team : cw bad adds, mav, turret

          both teams send 2, you goal, and west scout cw mav from your team, you fear a 6 send and decide to send 5 to force king.

          Typical ea build from level 1 to 4 with fine placement of t1, small OB 5 but your team is not great there so it’s fine.
          You goal a LOT on 5 and they spend all their lumber for king.
          You stay 7/2 and upggrade a 3rd EA for level 6
          They obviously have no lumber to send 6, you would mid against a small surprise send indeed but this is definitly not your job to cover a really unlikely send 6.

          3 EA lvl 7, 4 EA level 8, then you stay 7/5, place archer and halfbreed and check your rr level 9

          You build hydra for level 10 instead of necrolyte + ghost

          You should have built necro there, better damages overall and better chances to snipe a boss

          You build ghost right behind hydra for arena, I am not a fan of this placement, the ghost might behave stupidly and run too much front level 15 17 and get sniped by the demon at some point.
          Anyway, you set up 2 hydra 3 goalith for level 15
          I am really confused there, you really need to focus on anti 15 and you have the dream roll for it (hydra rev ghost) but decide to go goliath which is not optimal.
          I would be ok with 3 hydra 1 goliath rev or 4 hydra rev but not 3 goliath.

          Quite some mistakes in this game (3 ea level 6, hydra level 10, 3 goliath level 15)

          Game 2 : ea disc : your roll :
          Your team : yellow : suic : green ship, pink ygg

          Disc into ea level 3 (front of disc)
          Great play level 5-6, you have 108 gold and can’t afford 2 archer level 5, you go for archer + t1, green told you to do mw in front.
          You took a risk to leak some on 5 indeed but the mw in front would make you weaker level 6, you add a mw behind for level 6, great placement since it’s your DPS here, west sent there but I believe you would hold, and you did the minimal value possible to yolo level 5-6
          You add more EA in front of your first disc for level 8 and stay 7/5.

          The only trap of disc/ea is level 8, it’s way weaker than pure ea, to optimize a hold 8 when you have a disciple in your setup you need to manage to have it in front of your army, I am not saying it’s better to build your first ea (from level 2) behind disciple, which is obviously weaker early levels, but on 8 it’s better to build ea behind so your disc run more front and target more units with his spell.

          This is just a detail tho, you leak only 2 creeps.

          I am a bit confused from lvl 8
          you have 3 different choices there :
          -> push and provide lumber for next send in midgame
          -> keep that roll to cover 12 13 14
          -> RR and try to carry midgame

          IMO you are not in danger pre 15, west sent 10 but if they skip you wouldn’t die 12 13 14, your team is a bit scared of 12, if your play was to cover it, then you need to keep this roll (no tot before 13), mass ea 12 into tot 13 and ea/rr 14
          You decide to place tot and rr staying 7/5, thing is, even tho you are had a nice early game you are never a fat lane before level 17 since the teamcall is to skip 10
          So your lane is pretty irrelevant on 15, you most likely won’t mid whatever you reroll and your team doesn’t need a 3rd carry lane anyway.
          So you stay 7/5 lvl 10, clear dinos but you don’t kill a boss and you stay /5 for 15 with a great roll but based on clear potentioal.

          Anyway since west has no heal left and you have 4 heals the play was to go 7/7-8 or stay on your first roll with 7/5 covering 12 13 14 (and no tot 9)

          3rd game : ea tribes dp
          Your team is ship, ship, aqua hydra

          standart ea game, 2 small archers for level 5 (you can hold with 1 archer 1 t1 btw) it’s fine since your team is not good there, you add a tribesman level 6 and start to setup 10 from this level.
          Your set up is fine and your placement is good, question is, do your team needs you to overbuild level 10 ?
          You have 2 fat ship lanes with good adds who gonna hold great any send in midgame.
          You did the best of your team on level 10 but you also got really lucky with the spawn.
          After level 10 your lane is pretty weak level 15 17 considering the amount of dead value even if you are the fattest lane on the game.
          You cover 16 indeed but you could cover it also with 7/7 level 10 into recover 12 13 and ship do quite fine anyway on 16

          I watched the militia game but I won’t comment that one since I’m pretty bad/not confident with that unit.

          Deny, too many mistakes on game reading, your builds are quite strong (except the 3 goliaths build) your position in your team pushwise wasn’t optimal from what I saw -> 7/2 ea level 6, low push EA midgame in 2 different games when your lane was not needed.
          Feel free to PM me or answer here if you have any question

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