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Tagged: vounch request: ep1lepik
- This topic has 4 replies, 2 voices, and was last updated August 11, 2020 at 6:45 am by
epicdeath.
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August 7, 2020 at 10:46 am #6026
Tell us what other previous league or in-house experience you have: I played ent on bnet, loooong time ago
Provide a list of aliases and other accounts. These are names that people might recognize you as: ep1lepik, letmeplay!
Discord account:letmeplay!#3694
BattleTag on Bnet: ep1lepik
If possible, provide a list of LIHL players who might know you or that you are acquainted with:
Any additional information that you would like to provide: I obs some games with anda, played with kappa, 1v1 theMoa,yolomancer(?),eld3r-
This topic was modified 4 years, 8 months ago by
Hyo.
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This topic was modified 4 years, 8 months ago by
epicdeath.
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August 7, 2020 at 2:01 pm #6032uh ? this is the DotA section ? link from ltd inhouse league send me here. let me know if i have to post it in the right section 😉 thx
August 11, 2020 at 3:05 am #6117Sorry, didnt notice your question until now, this is indeed the right section!
August 11, 2020 at 5:09 am #6118yep good now, Hyo moved it 😉
August 11, 2020 at 6:45 am #6126ep1lept1k replays:
1.
para/malf/wanderer/outcast/appa/mino
team: ea, aqua, spawn/bear1. 2 malf/wanderer
8. I would for sure get a 3rd abno over the wyvern here. if U get extra lucky focus and abno mid u get a lot of gold and with 3rd abno I dont think u would leak 2 creeps
9. 12 was an okay call but you should still stay 7/3 for 10. You holding 10 will save your team more wood than +1 push on 9
arena 1: dont push 7/5 here, just stay 4 and fullbuild. Your EA went for mutant so he is not as good as he should be on 12 and you guys have stomp, low val and (1?) heal so you can izi die to resend 12.
12. 50 rr was unnecessary here, just get windriders-they are good 12 and since they spread their attacks they have a nice habit of damaging ballistas
Game ends here. Solid replay overall, well played early but a few questionable decisions later on.
2.
tusk/aqua/sprite/outcast/disciple/GOD
team: sabre/necro, ea/sg, sui cannon (failbuild)1. disc start-good
2. you push 4/0 and add tusk, big mistake-just mix aqua with this disc, its much safer on 2 and completely fine yolo
3. aqua/disc is better build than pure disc.
4. you reroll on 4, I dislike this since aquas are really nice for your yolo 1-6 and can just roll after dropping on 8 when you see sentry need re-evaluate push and go 6/3
10. gryphon behind ship always
12. When you reroll need sell one of the dh. I would also place 2 ships over one of those hawks. Anyways you end up with a choice of upping hades or upping hawk for 15, much easier to just not have the small hawk and grab 2 gryph, 1 hades, 1-2 big ship for 15
played fine from here except you really should up that ship.
Overall average replay. Not mixing the aquas is fail and risking with 4/0 disc on 2 is a bad idea if u add just t1. Small mistakes with your build in the midgame too.
3.
para/carrion/tribe/polar/griz/azzy dragon
team: lod, engi, alche1. griz/para with spider
3. after second griz on 2 you push 2/1 and just para the second bear. Really bad play, your team is lod/1xturret, 360 engi and alch/privateer mix (ew). You guys are terrible 3 so you should definitely stay lower and add-even 1/0 is completely fine you leak to furb only and privateer goes mid because of stuck furb despite the terrible placement, you guys are lucky to only kingleak 12 creeps and not 40 as it woulda been if 4x bo
4. You overpush here. In fairness teal and blue played differently to standard/what they said but you still need to be more aware of your other lanes. on 7 you end up with 2x mane, 1x alpha, 1x tribe and 1 upped spider. Should really aim for 2 mane 2 alpha 1 upped spider to be a decent holder.
7. The overpush comes back to bite since you cant send more than furmit with your thornmail
Also calling k12 into 3 heals wave is really questionable, you will never ever kill them and you just weaken your own lanes.8. you dont add here and leak 11 creeps to nosend. Really silly considering you are the best 10 holder and with you guys aiming 12 the idea is the same, if u hold 10 then you dont need much king. If u leak 10 then u need a lot more king and the 12 send is worse
arena: again 7/5 when you are fattest lane and you guys are weak to potential resend 12
12. you drop rr here, really silly timing. 3rd mane is not bad at all for 12 but now u need to decide between building badly for 12 or selling the polar you dropped and rolled away. Really bad play, even 2 ballistas mander each lane from them would break all 4 of your lanes building like this. In fact you guys kingleak 50 creeps on 12 vs no send >.> so you were dead as fuck to small resend
You guys die 15. Overall bad game. Multiple mistakes made throughout the game, some quite significant to the extent where it seems to me that you dont move your screen off your own lane.
I decided to review two random replays. The three above are not enough for me and they were also played either on pubs or wkfh where at least a few people each game were entirely clueless, making it hard to judge skill in a reasonable environment.
4. (FBG LTD 17)
nicely mixed engi/polar/egg/infa/pd, you guys died 12 but I think not too much you could do about thatGood game
5. (FBGLTD 19)
parrot/infa/capt/medi/ts/mg
team: ts, ghoul/pd, lod1. you place pyro and dont rr. Big mistake, pyro is pure tk unit and you arent weak any levels it might be relevant (3,4,10) should 100% drop some infas and t1’s then rr
2. you add captain, I dislike this since it makes your line very bad on 3 if they skip 2 and its not useful for u on 5/6
3. second captain… ew
rest of this game is whatever, you yolo decently I guess but ob on 5 and 6 unnecessarily because of this double captain. After 8 send you are pretty rip, leaking 9 with 7/4 and leaking 3 bosses 10 with the same.
Bad game. You build more than needed on 5/6 and slow your push with a useless roll that you decided to keep on 1.
You are not far away but these replays show that you lack too much for lihl. I think you either lack some overall gamesense or you are too focused outside of your lane and on the calls. Multiple times you didnt match your lane appropriately to the call you made, overpushing and leaving your team open to losing when that shouldn’t have been possible on that level. You also demonstrated some lack of tower/mix knowledge in both your pyro and your disciple game.
Going forwards I recommend you focus on matching your lane to what the team needs and your mixing. I would also suggest observing some lihl games in the meantime. If you can show some improvements in these areas you will most likely be granted a trial next time around considering this is a close call for me.
Vouch request denied.
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