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First Blood Gaming › Forums › Leagues › Legion Tower Defense › Legion TD Inhouse League (LIHL) › Vouch Requests › Denied › dabster
Game 1 with the LOD you did fine by adding t2 on 2 , but then on level 3 instead of adding turret / they could resend you do late wisp + t2, super unnecessary, with the carry lane you want less dead value ( turrets better any level that ents after 2-3) , then for level 4 you late wisp again adding flying over 2 turrets , you went mid anyway but this late wisp wasnt good, then eventually on level 5 you added this turrets, i dont know why you avoided them on 3 and 4
Game 2 – you had perfectly playable turret roll ( in this game as well you ignore turrets for no reason) and there was not really any need to reroll (considering you had 3 yolos in your team eventual warr would make you an anchor for your team if you die level 1 with your wandigoo start , you then rr into colt, infa , polar – for level 2 getting rider over 2 infantrys would be much better to eventual send considering you would have 2 1 shoters, for level 5 you could get easy 6/1 + magna.
Need more replays for sure
Approved for trial on 30/03
Processing
Trial ended on 06/09, denied
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