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Welcome back!
still get familiar with our specific selling and gold saving rules!
Approved.
Hi Inna,
nice to see your reapply. No doubt your skill is enough for a trial here. Replays show the same.
In the LoD/Ghost replay I would have gone for holder instead that pointless 7/1 on 7.
Other 2 replays I can’t tell anything bad.Anyway, we saw some attitude problems on FBG as well as last time you were part of LIHL. We will have a closer look on that one.
Please get familiar with our specific selling and gold holding rules.
Approved.
I think Anda gave feedback via pm. Can’t judge with pub games.
If you feel ready after playing some FGB LTD, feel free to reapply.Denied.
Denied. Gave feedback via pm.
Sg replay:
Your roll: aco/inf/raider/polar/hb/sg
Your team: cannon, grizz/spec/alpha, malfEnemy team sends 1 and scores 46 to king, inf for 2 and 2/0. You call 2 with 3 bo.
You scout privateer and revs, no goal. Your grizz leaks 2 and they scout malf, cannon, sg.
For 3 you up the infa to zeus, I think polar is the better choice. Could give you options to yolo (magna 5) or hold better with the slow.
They send 5 and score 35 to king you have immo and -2 heals, i guess with polar you would have mid here.
Sg for 7 – 1155 5/1 Hydra zeus sg 2 aco, fullsend -1 and scout wave.
7/2 for 10 with 2 hydra, polar, rev/zeus/infa mix, good placement at all, average focus and big mid.After 10 your leaker does not leak all levels… kinda sad. You reroll into pd/dm and mix everything nicely (goli,pd,dm,hydra,rev).Your team failsends 16 and enemy team failsend 20. I stopped watching after 20.
Good placements and build after 10 as well.Warr vs sg are always hard games, zeus on 3 was a bad decision, everything else was played really well.
Good replay.
Disc replay:
your roll: hatchling/wolf/crab/tempest/disc/aod
Your team: cannon, blaster/dm/gryph, ygg/flying/gateDisc for 1, for 2 you go 2 t1 and start your wisp late (you can start your wisp 20sec before level 2 starts, you start it at 5sec).
Enemy sends 2 and you dont cancel your wisp because you only get bow. Lucky!
You go full push and add a tempest for 5, I like this decision because your blaster is ob as hell with 2 blaster + dm. Your ygg goes tok, you dont need another ob, your team needs push.
Still going full push and leak 8 huge, adding a 3rd disc for 9, your team keep the ob. Good play, no way you can hold 8 and on 9 you only leak 4 zombies.
7/7 after 10 with mixing pd for clear your lane now.
Race 15 – you are 3 pd and 5 discs – nearly clear all of your lane vs 3200 send and win the race.Good overview of the game, no unneccesary ob. Clearing with 7/7.
Good replay.
Ea replay:
Your roll: proton/ea/saber/tempest/wyv/warden
Your team: lod/malf/mermaid/para, hydra/ghost, blasterYour t1 placement with ea is horrible, you should place it diagonal front of your ea.
They send warrs, you and the lod mid eating all leaks 4/0 for 2.
For 5 you are 7/2 and 2 archer 2 ea and t1. I would place both small archers in front, this placement will cost on 8 if you dont go ob. Additionally you should place all archers at wall and not going in your lane.
On 8 you again place the small archer diagonal into your lane instead infront. Bad placement.
For 9 you overbuild by 150value (3 archer), your team has carry rolls and you are the clear and lumber provider. You should have went 7/6 on 8 and 7/7 on 9.
Still 7/5 for 10 with adding more small archers while your team has hydra/ghost, hades/mermaid/abno, blaster/gnolls.
I miss the game overview here, your task in this team is to go 7/7, clear your lane and provide lumber.
Enemy team skip 10 and you leak 3 boss. At least you dont steal any feed.
After 10 you stay 7/5.
I stopped watching here.U had no latepushes and right values on all levels until 8. Placements are really questionable after 5. I think u missed to see your role in that game.
Average replay.
All in all I would say that you improved a lot since your first vouch request a couple of months ago. Except the EA games your games had only minor mistakes. Placements need to improved in all games.
Nevertheless the replays are good enough to give you a shot.Please get familiar with the specific selling / gold holding rules in LIHL.
Good look with your trial.
Approved.
Accepted.
Accepted.
Accepted.
Denied due to inactivity.
First replay:
Your roll: pewee/aqua/harpy/priest/grizz/aod
Your team: cannon/polar/ship/lod, necro/saber/egg/flying, discYour team sends 2 and scout ygg/crab, EA and HR, they send 3 and scout your aqua and lod, your team calls k10 afterwards.
You get immo and send furmit 7, they go -3 and you are still 4 heals.
Your aqua game has no mistakes so far beside the t1 placement on 5, I would place it next to the front aqua.
For 10 you are 7/4 – 112inc, pd/harpy/grizz and aquas, good placements and overall no mistakes. They skip 10 and die.Good replay, but aqua/pd is also not the most demanding roll.
Second replay:
Your roll: ent/ranger/cannon/mudman/cava/flamebeard
Your team: privateer, ea, eaBoth team send warrs, you and one ea go mid, they leak 48 to king. You pushed 4/0 afterwards and just add an ent for 2, good that you dont go for ob and stay 2/0 for 3. They resend 2 with warrs, but they still don’t score, you hold.
Unupped cannon for 3 and 6/0, nice greedy game. Level 4, 7-1 and add ranger, again good placement and good decision, sadly some bad rng and leak 2 creeps.
7/3 for 6 and hold with perfect value.
For level 7 u are 3 cannons and sell 1 ranger for meliai, I would suggest to go an unupped cannon in front, this will increase your chance to clear level 7 with some “tank” in front. This meliai is pure dead value for 7.
Both team send full 7 and both teams have immo, -3 for them -2 for you.
After 5 cannons you reroll, I think this was a good timed rr, you have everything u need from it. 7/5 for 10 with some gnolls, meliai and 4 cannons some archers (rerolled).
7/5 – 146inc – 2060value for arena, by far the fattest lane. After placing some more archers you reroll for 100 on 11 into aco/aqua/HR/mudman/komodo/dp.
Gonna be a 17 race, I think after seeing this reroll for 100g it’s time to push 7/6 for you, too many EAs already to do anything in a 17game.
You go golems for front line and start HR behind, I guess nothing else to do with this roll, but still the best decision.Your team wins 17 race.
Average-Good replay, good value knowledge and perfect push early game, one fail decision with meli on 7. Sad you stay 7/5 after this 100/100, there was no way to hold 17 for you.
Third replay:
Your roll: Aco/lock/harpy/tempest/komodo/neo
Your team: ygg, blaster, prisonerYou start komodo 1/0 and add a lock after seeing your team sucks 1. Well you have a prisoner in your team and ygg will most likely clear. Your team has 7 holders with ygg and blaster already, I would have loved to see a reroll here after placing.
Revenant for 2 is good is really nice, you are safe level 2 again and can add another komodo for 3.
Prisoner stays 250 for 2 and leaks 17 creeps, kinda tk, your blaster added a parasite on 1 and cant go 2nd alche for 2…..
For 3 you are 2 komodo, 1 lock, 1 rev and hold bo – good build.
I have to reverse my thoughts on level 1 your whole team fucks up. Good build so far. Both teams send 3 and you scout wagon/ea, 2 ts.
You push 5/1 for 5 and add another rev and an acolyte. 2 tridents for 7 then and 6/1 and you call furmit, I think that’s a good call vs that scout, you could take a heal and they suck 10.
You clear your lane fully with 6/1 on 7 vs furb 2 herm mander, again really good. Bad kc on 7 from you costs you the 2nd heal 🙁
6/4 for 8 and you don’t add any value, I get your intention to push hard here but you will leak really bad on 8 since all of your setup sucks 8, you end up leaking 17 creeps. 6/3 with rev/aco add was the way.
But you state yourself then “I overpushed, mistake”.
7/4 for 10 with 2 trident, 2 upped locks, 3 rev and a t1 blocker. Best way you can play this, good placement.
You call 14 and and searching for anti 17 if it fails (they are still 2 ts lanes). Youself go more tridents and revs/locks. I don’t get this at all, tridents is just pure dead value after 7, I would try to avoid building more of them after 7 and use your freeroll if you aim a 17 game with this 14 send.Anyway your early game was played really well – except level 8, this was really tk to push 6/4 and leak 17 units but you realized your mistake yourself, you made good calls and had a game plan in your mind, analyzed the correct things over the whole game (furmit enough for 7), your team sucks 10 and get 20atk before sending 10, sending 14.
Unit choices after 10 rather poor. Kc was also not the best, but that’s for sure not mandatory.Average – Good replay.
All in all I have to say that I liked all of your replays. You mixed units nicely together (some minor mistakes with placements/choices), no late pushes, good game overview. I think there is not much more to learn for you from the FBG league.
Please get familiar with our specific selling / gold saving rules in LIHL.Good luck with your trial.
Approved.
Disci – Cannon
Your roll:
tuskar / egg / cannon / tempest / disc / gryph
Your team:
aqua / nm+spitter+necro / ygg+disc+lock (he starts ygg)You start with disc + egg, I would prefer a greedy start with 3/0, your team does not leak too bad on 1 vs warrs and there is no real warr cover needed. Your egg placement is okay for level 1 but considering you will go for some cannons or discs I would place it more in front
Level 3: 3/0 with egg + 2 discs, I think you give away great low value hold 7 potential with 1disc, 2 cannons some eggs
Both teams send, they scout all lanes except the aqua.
Your scout: EA / SaberLevel 5: you add an unupped cannon in front of your 2 discs, after they sent 3 and there were no leaks 4 there cant be a 5 resend, you would have held without the cannon, gave away some push.
Level 7: The front cannon is upped now, your egg is too close and you build an unupped cannon behind. Cannon has huge range and will always stay behind the discs, this placement is really tk.
1) Unupped cannon is complete trash, I would have recommended to push 7/4
2) if you build an unupped cannon, build it in front that it can take some hits
While level 7 you push 7/4, you take 2 heals and scout tm, they skip.7/5 for 10, you send full and they die. You are a fat lane. However, you would be way more fatter with more greedy play (no egg 1, no unupped cannon 5, no unupped cannon 7), some placement issue with the cannon.
Average replay.
Aqua replay:
Your roll:
hatchling / aqua / footman / tempest / appa / gryph
Your team:
EA / hydra+dm+egg+malf+mermaid / turret+hydraStandard aqua until 8.
Your aqua placement for 5 is not the best.
Dh for 8, reroll into dm/ships, good placements of the dh and the ship, nice push at end of 10 and you end up really fat.For 15 you are 1 gryph, 4 upped ships, admiral, 4 dms. 4 dms with this setup is kind of waste, the only unit which is useful for dm is gryph.
You should have rerolled 50/50 after some ships, I guess that’s the only mistake here but your roll was not very demanding.Good replay.
LoD replay:
Your roll:
colt / landlubber / sentry / prisoner / harlot / LoD
Your team:
Ghoul, aqua, cannon/eggLoD start, landlubber 2, privateer 3 – both team send 3.
Your scout: Komodo, EA
They scout: Ghoul, cannon, your lod/privateer
You save 167g and stay 4/0 after both teams sent 3, I guess you want hades 5. I dislike going holder here, your team is full of yolos and you could just go with them, I would recommend to semi max with Hades+LoD+Privateer 5/1.Level 5: Hades and push 4/1. Stay on 169g.
Level 6 starts and you push a wisp 5/1. So I don’t get why you stay 4/0 for so long, you could have easy went 4/1 on 3, lod 5 and hades 7. Gave away lumber for nothing, considering both teams sent 3 and no leaks.
Level 7: You leak to furmit with 4/0 until 5, you send furmit yourself and they dont kingleak.
Leven 8: They tk resend and you push 7/3
Level 9: You add a prisoner for 9, you are your teams 10 holder, prisoner is a very bad choice here, you could have gone for 2 sentries and still reach the hades, or you save your gold place on 10 and freeroll since you don’t need anything from it after 10.
Level 10: Low send from them and you mid.
Past 10 – leaks, you stay on that roll and go 3 hades, rest mavericks with freeroll. Looks like 14 to me, that’s bad imo. You are not that low value and could easy mid 14/15 with a good freeroll or even 50/50.
14 – they send, but too low. You kill them 15.Bad.
This game is full of mistakes, useless early ob with 4/0 on 5 – leaking to furmit 7, bad unit choices for 9, 10+, no use of freeroll or 50 reroll. Some latepushes.
Random replay:
FBG LTD50EA game, I will give fast feedback: Standard play until 4, underbuild and greedy push for 5, then u just overpush all the way and end up 1400value 7/5 on 10 in a kinda slow game. With hold 6+8 you would end up way better. Bad placements on 5, 8, 9.
7/5 after 10 and you loose 14 race. I think either you rerolled for some front line if you really wanted to stay 7/5 and “cover” level 14 (you leaked 8 creeps and all sends) or you go 7/7 and provide lumber.
Considering your “huge” leaks 5+6+8+9 – 7/7 was the way.Bad – Average replay. Slow game with EA, your team had 2 potential mids 14 and needed lumber.
Random replay:
FBG LTD62
Your roll: dm/ghoul/tribe/tf/komodo/yfd
Your team: lod/ship/saber/ranger, ygg/aco/lock/turret, ea/malfOn 1 you play upped ghoul, ghoul and skele 2/0. If you play this yolo, you should go frenzy ghoul and 3/0 for 2nd frenzy ghoul 2 which holds furb. You didn’t use your freeroll (why? this roll is trash)
Ok last seconds you change into komodo. Your lod goes saber, your ygg goes turrets and they warr – score 62 to king. Good anticipation to go for holder then. You are 3/0 for 7 with 3 tridents and dm.
For 10 you stay 7/3 with tridents, 2 dm and trollfighter. They skip and you hold, really lucky any send you leak big and are most likely stuck 7/3. Your reroll is egg engi, god, you mix in a god and reroll 50 into other trash.
You go 14, they skip and die.Average – good replay. I like how you anticipate in the game until 7 and go holder since your team fails to pick the right units. 7/3 for 10 is unfortunately really tk, you are lucky they skip and failcalled themselves. Good 14 call from you.
All in all I have to say that it is still not enough for me to give a trial. I have processed several vouch requests from you and I realize that you obsed LIHL games and it paid off, you improved compared to your first vouch request a lot and have for sure the sense of ltd!
I still miss some tower mixing skills (lod “holder” leaking furmit, cannon disc egg) and some game overview (overbuild with hades 5 after both team send 3, EA lumber provider in FBG LTD50). You are not far away from a trial now, keep observing or asking us for advice and I am pretty sure u will do it next time.Denied.
Replay1: malf game
Your roll:
pewee/malf/wolf/ship/seerYour team:
sg/dm/spitter, komodo, pyro/pdLevel 1:
You start 3/0 – I dislike this decision:
1) Your team really sucks to warrs, I even think game is over if enemy went warrs
2) Frost wolf is one of the best adds for malf, you just up it to panda and the nova works awesome on all weak levels of malf
3) With this adds I can already see that you’ll leak 2, but let’s see – 3/0 malf start is only possible (imo) with gnoll spec engi aco oger
Anyway, they skip warrs so it’s fine.Level 2: you leak a creep :-))))
3-7: Standard malf game, nothing to complain
Level 8: You add a ship behind, ship goes normally in front (some exceptions like hades, tok)
Level 12: You reroll into dm/sg/cannon/drunk pirate and start mixing.
Level 14: You call that they come 14 and have 1 sg, 2 cannons and a true pirate and clear fully. Good anticipation
Level 17: You send, they die.
Beside Level 1-3 I would rate this as a good replay. Some placement issues with the ship but it’s a new unit.
Replay 2:
Your roll:
aco/aqua/turret/pirate/ship/spawnYour team:
blaster / disc / yggStandard aqua until 8, then you mix nicely with ships and kill 2 boss on 10 7/4.
After 10 you stay 7/4 in a 17 game, your setup is not the best for a 17 race. I would recommend to go 7/5 in a 17 game anyway. You risk to miss 2600.
You reroll into druids after placing some ships (no sell) and see yourself that some MoE + Ship mix would have been better – happens.
7/4 and leaking 17.
Still your team wins.Average replay.
Replay 3:
I will make it short here: Good aqua replay with no adds and 50 reroll is also trash, good 7/9 suicide.Good replay.
Random Replay from today:
Your team: Ygg/necro, privateer, saber
Your roll: engi, wolf, ice troll, mud, cyb, minoYou play engi and cover warrs, good decision since your team sucks 1. Your team calls warrs, I can’t see your teams chat but this is a pretty bad call considering your rolls and push.
Scout: EA, Disc and they dont kingleak. They skip until 5, game is fast and your whole team obs like fuck. You end up sui, no way around it. I stopped watching here.Standard and greedy engi play, good placements, no late pushes – bit unlucky 4 and fast game which is why you suicide on 5. Again a good decision.
Good replay, warrs call lost the game. Anyway nothing to complain, I would have played same way.
Your last request was already really close and I can see that you adapted to your role in the game (which I criticized on the last one). I didn’t see any useless obs with yolo rolls.
Only minor mistakes with push and placements depending on rolls.Trial approved.
Please get familiar with our specific selling / gold saving rules.
Good luck.
I watched a lot of replays because I wasnt sure after the first ones:
Kraken1:
Your roll blaster/alpha
Your team: Aqua/dm/grizz/ygg, sprite yolo, priso/ace/ranger/alphaYour team sends warrs and you scout a disc mid – 24 to king.
They come 2, sprite and you go mid, no goal.
Standard blaster game with 3 blaster 7.
No leaks until 6 – then u get a full scout Winder Rider, aqua, rev, disc leak. You fullsend because the aqua went tok, they skip, -2 wave.
For 8 you add a tribe and stop at 7/2 instead of skipping tribe and 7/3, a tribe won’t really help vs a send 8 from them – 7/3 was better here.
For 10 you are 3 blaster – 2 alpha and an upped proton 7/3 while you are still on freeroll – you go mid but you had pretty lucky focus. I would saved my gold on 9 and rerolled on 10 after placing, you add pure dead value for past 10 and really mediocore towers.
After arena you place another blaster and reroll into geo/hr/disc/flamebeard. Some HR and a flamebeard when they clearly cannot race 15. It’s really unlikely that you would mid 15 with all of this dead value, you should have gone for the 14 cover with pure blaster or pure HR.
They send 14 kinda tk (no gargs) and you still mid. Your team wins 17.
No latepushes during the game at all.Average Replay.
Standard blaster play, useless ob on 8, game went full into your direction with goal 1 + only furb 2 and then skip until 10.
Unit choices were kind of weird you should always try to minimize your dead value on your lane. After 10 you should focus on one level, either you go for cover 14 or you go for cover 15. Like that you wouldn’t mid vs a proper send 14 nor 15.
However, you mid on all relevant levels.Kraken2:
Your roll: aqua/gate/void dragon/komodo
Your team: Disc, gate/pd, blaster (but has aco, geo, sprite)Enemy team sends warr and scores 42 to king without mid. Send 2 with 4 bo and you score 30 to king, scout 3 atk.
370 6/0 – 1g left that’s the way to play it, good. Aqua and t1 placement: You should try to get one aqua at wall in front and place the t1 next to it. You kinda give up your wallclogg with this placement.
370 7/1 for 4 – hold, again good greey play and good focus.
Standard 550 aqua 5, sadly tk placement with 2 aquas front and leak 9 units because of it.
600 for 6, again tk placement with now 3 aquas front and leak 8 units.
Your team sends full 7, they go a furmit. -1 both.
For 8 you add a komodo in front with 750aquas, trident 9. I would recommend to freeroll after placing the komodo, you don’t need anything from it anymore and komodo is also just mediocore.
7/5 for 10 and adding an unupped komodo, still no freeroll. You start to add dead value for later – you should try to roll into something you can carry with, you are fat and can carry with a nice reroll, like that you give up that potential.
7/6 after 10 1700val/125inc, finally you reroll into Hydra/polar/spitter/ice troll/aco !!!! 800 value wasted on trident.Send 14 – win.
Average replay.
I consider aqua as a standard roll which should be played perfect. Your placement is horrible which is why you huge leak 5+6, late rerolling and dead value like in the first replay. I think you should try to think more ahead.
Random replay from FBG:
Your roll: Ents , cannon, tf, half, god
Your team: disc/aqua, lod/dm/geo/hydra, disc/sprite/dm/geoyou send 3, scout 3cw + cannon mid.
2 cannons with scatter. your disc/geomaner goes somehow disc + clock on 3 and tks hard giving freescout.
They come 6, you are standard 3 cannons, all of your team fails. They resend 7 and you die.Your lane was played corretly – nothing to complain.
I was still undecided so I watched one from today morning:
Your roll: Engi, spitter, alpha, pd
Your team: Sea Giant/polar , malf/egg and another Hydra/alphaYou decide to go engi, your team lacks push, decision is fine but you will also make the game slow with one average yolo and two ob lanes.
I will make it fast here: You are 370value for 3 way too ob, horrible placement 4, late pushes 6 and no selling to push when u are 510value on 6, you are automatically suicide.
I would recommend to read the engi guide.Bad replay
I watched the other one from today morning:
You are 2sg lanes, 1 EA and your roll is ygg/sprite/infa
You decide to go ob as well and you ygg. You needed to push here with reroll or with sprites, your sgs have no other option.
For 6 you are 2 yggs and 3 infa – leaking 13 creeps missing the 3rd ygg. You start selling the infa 5/1 – 990 value and 3 ygg + 2 inf. Really good focus on 7 and big mid but you are really weak lane and “steal” all the feed from the hydras which really need it.
I stopped watching here.Bad replay
All in all this is not enough. I kinda miss the game overview, you need to watch more on your mates and try to decrease dead value on your lane.
In the blaster game u need to decide whether you wanna go for the 14 or 15 hold, focus on one level.Denied.
Hello Mate,
nice to see your re-apply!
Please attach some replays which we can review, these should optimally show that you improved since your deny last time 🙂
Thanks
Hello,
I watched your replays, here is your feedback
1)
You reroll instantly with crab/acos/polar in roll without placing, I would always place first before rerolling, on top this roll was playable and a decent yolo.
You reroll into engi/ghoul/icetroll/mudman/blaster/aodYour team: ea/dm/hydra , another engi, saber
You decide to play engi, I dislike this decision, your team has already an engi player and miss a holder.
Both team warrior, you mid with the other engi. They dont have a mid and you score 43 and see 8reg, you call it’s more than 1 up: to clarify 1 reg upgrade is 5reg and you start with 3reg/s = it’s 1 upgrade.
Push 6/0 during one is fine. During 2 you send first without waiting for scout, they leak 4 creeps and they hold your 3 resend. You push 7/0, I would recommend to push 6/1 here, you will still reach bo easy. You sit on 34g, since you should play 440engi on 4 anyway you could add an unupped here to increase your clear chance (if they resend).
7/3 for 5, they come after scout 1. You call 6atk, you never need 6atk on 5 – 4 atk will 2 hit level 5. After 6 you sit 285g, you could easy push 7/4 here and still reach mutant, given you only scouted a trident holder and go full. You will get again a lot of kinggold.
During 7 you finally push 7/4, they skip and your team holds with sg/ea + saber.
For 8 you upgrade the mutant in the back, you should always up the one in the front in order that the muta tanks the most damage. You stay 7/4 for level 10 without any chance of holding 10, added a 2nd mutant on 9 and an icetroll on 10.
I stopped watching here, for LIHL these were unfortunately too many mistakes.So all in all I would rate this replay as a bad one,
First of all I would never reroll a really decent roll on 1 without placing anything, aco and polar could be really good adds to any other roll. Second I miss some game overview, playing engi when your team already has an engi yolo while you have a lot of other options.
The engi play: I can see that you know the bascis – you should think more ahead, i.e. on level 6, you sit on 285 while you know they only have trident holder and will leak a lot to king. Level 10: You should always try to maximize your push and dont juice your mutants for 10, just a little mass send and everything is a waste. Most likely you wont kill a single boss.King upgrade knowledge is not mandatory but should be there if you apply for lihl (1 up = 5reg, 4 atk will 2 hit 5).
Second replay:
Your roll ea/hydra
your team: EA/Dm/Malf, lod, turret/spitterEnemy team sends warrior and you skip the t1, the decision is okay since you have a lod holder on 1. Not a single bash on your EA – lucky. Still I would recommend to place a t1 always. 4/0 EA is just never worth. 1) You force your team to send 2/3 and you will even miss the bo on 3 2) You risk to end up really low with bad focus on 2 and can even miss the EA which forces you to ob 4 and end up as a weak EA lane, for myself this just a too huge risk and a shit send 3 when you can be safe 1-3 with easy bo.
For 5 you play 3 EA, when they scouted EA/Lod and another EA leak (warriors dead), you should try to maximize your push and play 2 ea + 2 unupped or 2 ea + 1 t1 + 1 unupped archer. For 6 you keep overbuilding with 2 small archers, this won’t increase your hold (you place them additionally behind the EA) if you are scared by a 6 send you should place them at least in front. On top you call a 6 send, which means you will get a lot of time while they (hopefully kingleak) you should consider this before next time, you should try to get fat with high push and a lot of time instead of staying low when you have no hold potential anyway.
7/2 for 7 with 4 EA leaking full wave. I guess your team would benefit more from you being 7/4 and upping a lot more king than 7/2 with EA leaking full wave with some damaged creeps.I stopped again watching here.
Again I think you miss the game overview, you make the game slow and should try to get fat. A 5 send vs lod/ea and an ea leak is unlikely, you should as a yolo always try to maximize your push as much as possible even if you leak 4-5 creeps per wave in order to get fat and let others do the holder part. If you really wanted to play the holder in this game the play was: Sg on 5 and hydra on 7.
All in all this is far away from lihl level considering that EA / Engi are kinda easy rolls to play. I would recommend to observe some lihl games for now and reapply firstly after 1 month time.
Denied.
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