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  • in reply to: Ace back for lihl mod #23155
    ReDRuM
    Participant

      Support

      in reply to: Vouche Request – Kilika #9138
      ReDRuM
      Participant

        I watched the first two replays and want to help our mods a bit out:

        First replay:
        Your roll: Spec/Servant/Tribe/Priest/Modo/Neo
        Your team: Ygg/zombie/hr, disc/priv, grizz/ghoul

        2/0 servant start. I would suggest to place 2 servants here and reroll, your roll is bad and nothing more (except maybe a spec) is needed.
        They leak 2 to nosend and you scout: Pris+inf , slave, EA
        They clogg u are 7/3 for 6 with standard slave. You send 6 and they leak 80 to king and loose 2 heals, spell is stomp.
        You stay 7/3 for 7 and build a 3rd slavemaster, it is a clogg send with “100” wyvern, you should full push cuz this slavemaster will kill you max 2 more creeps while another push will help make u fat (still no reroll yet).
        4th slavemaster + tribe for 8 and reroll into spec/ogre/harpy/priso/alche/neo – with all this gold its easy 50 reroll after placing harpy, i dont like 4 slavemasters at all also tribes is really useless u have full king and tm you should try to setup after 10 with full king and tm you will not loose any heal on 10.
        After 10 you reroll into ships/copter/gryph and mass them. You win 20.

        Your starting roll only has 1 okay unit which is servant, you should def. reroll on 1 after placing 2 servants.
        In a clogg game you should use all your gold to maximize your push in order to get fat and hold 8 again.
        Overrated your 10 hold with alpha and 1 time upped specs a bit, should have rather setup for after 10 than adding dead value.

        Rating 5/10

        Second replay:
        Your roll: hatchling/lock/icetroll/void/zombie/dp
        Your team: sg/copter/zombie, ygg/spitter/gnoll/zombie, saber/pd

        Starting zombie 2/0
        Orange is asking you if you go hold, with zombie/icetroll you could yolo this roll really good while the hydra/copter as well as the ygg/spitter have better hold potential than you. But let’s see how the game goes. You call reg on 1.
        Enemy team sends 3 – you are 2 zombie icetroll which is fine. bo send on you and you are only mid with sg eating a lot.
        You push 3/1 and add a lock on 4 sitting on 129g, I would suggest to just add an unupped icetroll here to push full in order to get fat lategame.
        Ygg goes tok on 5 with 2/0 which is caused by your game. you are 2 butchers 3/1 on 6.
        2 butchers icetroll / unupped icetroll / 2 unupped locks for 7 – 120 value pure wasted which does NOTHING on 7. You could have yoloed this really nicely and let the ygg push some more for 5 and have better hold than u.
        They skip and your team leaks 6 creeps to mid.
        1 dp, upped lock for 10. leaking 1 boss.
        4 butcher some locks some dp for 15 and win 15 race.

        I think you were too much focused on your own lane, not seeing the push/hold potential of your teammates. Forcing them to nearly give up their lanes.
        After 10 was okay but in general you should have played this greedy and let the ygg go 3 yggs with some spitters. With your team rolls you dont get feed so that ob is just useless. On top I think vs immo full send you do nothing with 3/1.

        Rating 5/10

        • This reply was modified 3 years, 2 months ago by ReDRuM.
        in reply to: Vouch request – Howie #7589
        ReDRuM
        Participant

          Same as Ghery and Imba, we don’t think some days are enough time to improve in the areas where we saw lacks.

          Denied.

          in reply to: le ranz #7575
          ReDRuM
          Participant

            Yo Ranz,

            join discord and message me, I will give u candidate role.

            in reply to: Imba1950, LTD vouch request #7561
            ReDRuM
            Participant

              We don’t believe 8days is an adequate time to reapply after your trial. Impossible to catch up where we saw lack of understanding.

              Denied.

              in reply to: vouch request – GHERY #7559
              ReDRuM
              Participant

                We don’t believe 8days is an adequate time to reapply after your trial. Impossible to catch up where we saw lack of understanding.

                Denied.

                in reply to: trial boys #7486
                ReDRuM
                Participant

                  Gave you feedback via pm.

                  Denied for now.

                  in reply to: Vouch Request – mslove #7415
                  ReDRuM
                  Participant

                    Denied. Gave feedback via pm.

                    in reply to: Imba1950, LTD vouch request #7413
                    ReDRuM
                    Participant

                      Denied. Gave feedback via pm.

                      in reply to: Kappa Vouch Request #7326
                      ReDRuM
                      Participant

                        Accepted.

                        in reply to: Vouch Request Blaargh #7255
                        ReDRuM
                        Participant

                          Replay 1
                          Your roll:
                          mines / lubber / hr / necro / zombie / sg
                          Your team:
                          egg/ship/aco, egg/hr, komodo

                          You start 2/0 and 5 lubbers, I think 95% of all people would start sg here and this start is in my opinion the best you can do, save all levels with decent push and 7/10 hold potential, also can adjust to yolo if needed.
                          Your team sends warrs, 33 leaks – scout LoD.
                          4/0 until 4 with 3 privateers, they send 4 and you dont even leak.
                          6/2 for 7 – 5 privateers + phantom. Now I see your immola. In this case the phantom should have been skipped for max push and minimize dead value for 10. Your team is really bad 10 (egg+hr, komodo) with that phantom you weaken your lane for 10.
                          Immo vs Immo: -2 both.
                          For 10 you build the ghost in front of the necrolyte the necrolyte will take more time to attack at all while the ghost auras has a huge range, you should place it other way around. You call 12 because you scouted lod/ghost while you have 0 anti 17 and currently you rip 16 if it fails. This is def. a failcall and clearly 10/15 game for your setups. In addition you will feed the lod/ghost even more.
                          Lack of income and 9 bosses leak while their lod and wyv can eat 6 bosses.
                          After 10 you decide to go 15 and you build 1 hydra, some more phantom and some more necros, I would have went for hydras as hard tanks all the way to get more time, your dps behind is fine.
                          They send 14, you mid but you still die.

                          So your game started really good with good decisions and buildings, later I think you are undecided what exactly to do. You start to give up your 10 hold to hold a bit more 7 with phantom when u have immo and start to mix wildly with HR/necros. You try to cover all levels instead of focusing on one specific level.
                          I think your skip 10 call lost this clearly. Your setup for 15 is way stronger than lod/ghost.

                          Average replay.

                          Replay 2
                          Your roll:
                          gnoll/aqua/harpy/mudman/hb/steam
                          Your team:
                          ts(para), cw/aod/ts, komodo – rred into polar/wyv/dp

                          You push 4/0 during one, in this case it’s okay since the komodo is going trident and your cw will hard hold 2. Otherwise I would always try to stay 300 for 2.
                          They sent 3 with 3 furbs and you reverse your 4 call – good decision.
                          You call 5 – take a heal vs immo and scout cw/harlot. On 6 you scout one blaster and one disc lane.
                          Reroll into aco/lubber/malf on 6, adding a malf.
                          You have immo yourself, save heal on 7 and call 8 (after scout last lane NS).
                          Considering your 10 sucks hard (pd/ghoul/cw, one pure ts lane, trident wyv mix and aqua) i would never ever go for a 8 send, on top blaster and ns are not bad 8.
                          Blaster and NS are mid and they leak 12 to king.
                          Both teams send full 10 – they leak in total 4 bosses and 2 bosses to king while you have 1 mid and leak 8 bosses. Your send 8 backfires hard here.
                          On arena you are 135inc 7/5 and around 1700value. Except the oceanus on 6 your build was fine the whole game and no late pushes.
                          After 10 you start to cover 16 and want to go 17 race. You build 4 golis and rr on 14 into flamelord/spitter. If you team wants to cover 16 I don’t know why you are building 4 golis and afterwards a fire overlord.
                          Abnos and aqua can do really good on 16. At the moment you have 0,0 anti 17 and start to build 4 golis, there is not a single option you can go mid 17, not even vs 2600 send.
                          Both team leak 14 and you scout mutants. It’s 16 race and you loose it.

                          Early: Buildwise I can say nothing bad except the oceanus 6. No late pushes, placement was also okay.
                          Midgame: I see again the same problem as in the first replay. You just mix wildly and cover no real level, you have some anti 15 with revs, some anti 14/16 with aquas and start to build some golis anti 17.
                          Call 8 clearly lost the game.

                          Average replay. I consider aqua as standard, the aqua okay – not perfect with the oceanus. After 10 rather bad.

                          Replay 3:
                          Your roll:
                          mine/novice/gate/polar/wyv/hydra
                          Your team:
                          aqua, lod/cw/ts, ea

                          Sg for 1, polar 2, gate 3. Both team send 3. You get furb and mid with the lod/cw.
                          Good push for 5 and just going magna. 6/2 for 7 with hydra/magna/gate.
                          You have tm and king 10 and loose 1 heal 7.
                          Mid 10 with 7/3 and +4 wyverns, good placement again. Both team do not loose a heal 3 vs 4 heals.
                          You dont need king and send 13 – they die.

                          Good replay.

                          Replay 4:
                          Your roll:
                          gnoll/panda/harpy/overseer/ship/steam
                          Your team:
                          sg/cannon, ea, ygg/phantom/maverick

                          You place ship and rr, good decision because this roll was trash after ship 1. You reroll into skele/oger/saber/priso/zombie/mino.
                          On 2 you go for a darkmage. Ship is your tank without real dps and your call is reg 7.
                          From my point of view: Your play was sentry+oger on 2 and up the sentry for 3.
                          2 sentry for 3 – 465value. Hold vs rly lazy furb and super focus.
                          Then suddenly all of your team start to push and no one goes holder. You start to yolo and then overbuild on 6 with ship/saber/dm/2 sentry and oger.
                          On 7 you are 7/2 with upped ship, 1 dm, 1 saber, 2 sentry on 7. That’s suboptimal, upped ship and ns have no real synergy, i guess another dm and 2 saber would do way better than this if you wanted to yolo.
                          Anyway sad all of your team pushes when you call reg 7 – you had a really nice hold potential with being good on 10 as well. You have a ship, pierce dps and a super 10 tank with butcher and good adds (oger) for 10. I would have loved to see you overbuilding in a fast game with reg 7 call.
                          You run into immo and -3 / 0 heals.
                          You are 7/3 for 10 and rerolled 50/50 on 9. I don’t think this was really necessary, your roll was good to hold 10 with dps, ogers, ship, butcher.
                          Mid 10 anyway with butcher, 2 ns, 2 oger, 1 sentry , 1 dm.
                          Your team sends 13 and win.

                          For a yolo this was okay and you were mid 10. Still I think you made not the best decisions through the whole game. But I wouldn’t call it a bad game, don’t get me wrong – just not optimal. Running into immo on 7 is on top really unfortunate.
                          But keep in mind that overbuilding for 7 is worth the most if you are good on 10.

                          Average – Good replay.

                          All in all I have to say that you know the basics very well, but the full game overview is missing which I can see in all replays. Especially after 10 you struggle to decide what to build and which level to cover. But also pre 10 i often miss the overview (adding phantom 7 as only 10 holder with immo, rerolling a good anti 10 roll with no holder 10).
                          You should look a bit more on your teammates and see how you can fit in your team the most.
                          Calls were debateable but no one in LIHL expect from a trial to call, so this does not really impact my decision.
                          Buildwise you are close to get a trial. I would suggest to observe some LIHL games and reapply soon. You are not far away.

                          Denied for now but I really hope to see your reapply.

                          in reply to: Solal Vouch Request #7185
                          ReDRuM
                          Participant

                            Denied – Troll request.

                            in reply to: Vouch request – gloom #7181
                            ReDRuM
                            Participant

                              On hold for now. We know you are busy and cannot provide new replays soon (due to new patch).

                              in reply to: Vouch request – Clickz #7179
                              ReDRuM
                              Participant

                                LoD Replay

                                Your roll:
                                proton / lock / watcher / mudman / cyborg / lod
                                Your team:
                                lubbers/tot , turrets/tot/oger, ship/polar/ice troll/dh

                                Lod start, lock for 2. Enemy sends 2 and you eat a lot of creeps with the privateer lane mid. You push 4/0 and a add watcher, I think with this roll you should try to minimize your dead value and up the lock for 3. Add a second LoD on 5 and full hold 10 for your team, even if your hold 7 is trash.
                                Your team send 3 and they kingleak. The landlubber and the turret both underbuild for 5 and feed you and the ship lane. 6/1 with 2 lod/lock/watcher.
                                Your team calls furmit 7 and king 10. For 7 you are 6/1: hades/lod/upped lock (sold watcher for upped lock). I guess without the watcher on 3 you would have been 7/1 :), both teams send furmit you go mid.
                                They have 2 tridents mid and no team loose any heal.
                                Big mid 10 and eating 3 bosses mid, they have a LoD mid as well and again no team loose any heal.
                                You are fat as fuck after eating mid 2/5, mid 7 and eating 3 bosses 10. You go for 15 game and win the game with you mid again.

                                Except the greedy 4/0 on 3 with adding dead value (which you sold later on) I can’t say anything bad this game. No late pushes, good placement.

                                Good replay.

                                Aqua replay

                                Your roll:
                                Gnoll/aqua/captain/obli/ship/yfd
                                Your team:
                                Ship/Spitter/ice troll, malf/oger/tot, aqua/pd

                                Warrior send by your team, they have an ENT mid and leak 50 to king. You push 4/0 and they up 3 reg. 5/0 for 3 and standard 400 aqua.
                                Enemy sends 4, your bo is 0sec blocked and runs directly to your aquas, really bad luck – leaking 16 creeps. The malf goes mid with small ob and and you leak 16 to king.
                                You reach 131g and up one aqua, best you can do since you are farm blocked too – leaking 19 creeps again. With the kingleak you still reach 630value for 6 – 7/2.
                                For 8 you add a ship – 7/4 and 830value. Then you just go dead for your team, good decision your team can hold 15 easy and you have pro lumber.

                                Your team wins 15 then.

                                Good game at all, bit unlucky 4. Placement is fine all the time, no late pushes, good decision to go dead and win 15 when all of your team is way fatter.
                                Not too hard to play aqua though.

                                Good replay.

                                Your roll:
                                Placing ship and reroll into para, wanderer, crab, olbi, appa, mino
                                Your team:
                                engi/egg, another engi, disc/EA

                                You send warrs, Priso is mid and 16 to king.
                                Crab + para for 2. void dragon for 3. I dislike that void for 3, you engi and the disc lane will clear only. King crab is a one hitter with heavy armor. I would have tried to go mid somehow against a possible 3 send. Kingcrab with para was possible with your gold.
                                Your team resends, they skip.
                                For level 4 you stay like this after they skipped again. I miss some game overview again, both engi leak hardcore against a send 4, your ea/disc will again max clear. You have ship/crab/para/void dragon. It was easy ob for 4 with for example king crab. This time they send 4. Leaking 35 to king.
                                Level 5: Upping the obli. They resend, 66 to king. They scout tm and you scout aod/cw.
                                Until level 7 you push 7/2. I dont think you have such a bad clear or holder roll 2nd obli was possible or mino and up ship with the obli. You showed tm and scouted a holder. Anyway they are ob and only send low while you have big king. -1. I also get the intention to push in a slow game.
                                On 8 you reroll into parrot/egg/sentry/necro/disc/pd. 7/3 for 10 with necro/ghost/t1s and sov and hold a big send.
                                It’s real fat game without any leaker. Some leaks 13, 14 and they send 15 and you live. You kill them 17.

                                Overall okayish game, some bad decisions early. I think you have to look more at your teammates and decide whether you can ob and go mid with the price of loosing some inc/val, especially when you have 2 engis within your own team.
                                Placement was okay all game, no late pushes again.

                                Average replay.

                                All in all your replays look good enough to grant you the trial.
                                Please get familiar with the specific gold selling / holding rules in LIHL before playing.

                                Good luck with your trial.

                                Approved.

                                in reply to: unban for lobby dodge #7104
                                ReDRuM
                                Participant

                                  First time it happened:
                                  epicdeathToday at 2:25 PM
                                  !swap @epicdeath @LForward

                                  Today at 2:26 PM
                                  —Team 1—-
                                  1) @thegreatMOAMOA
                                  2) @AvadaKedavra
                                  3) @Anda
                                  4) @OccupyWStreet
                                  ELO: 987.5
                                  —Team 2—-
                                  1) @al6x
                                  2) @LForward
                                  3) @1007
                                  4) @eld3r
                                  ELO: 977.5

                                  al6xToday at 2:26 PM
                                  someone take my spot

                                  Afterwards you said you are running out of time but were obsing. Feels for us moderation team clearly as a dodge.

                                  Denied.

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