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  • in reply to: vouch request – egillth #15388
    wikarn19
    Moderator

      Accepted

      in reply to: Vouch Request-peatymeenis/Evan #15386
      wikarn19
      Moderator

        Accepted for LIHL.

        in reply to: Vouch Request Kiprockz #15384
        wikarn19
        Moderator

          Denied.

          in reply to: Vouch Request – Aighiun #15381
          wikarn19
          Moderator

            Because MOARATMOA is too lazy to post.

            Approved for trial, GLHF.

            in reply to: Vouch Request – Entboss #15367
            wikarn19
            Moderator

              At the moment you don’t meet the requirements to apply for lihl.
              You’re welcome to apply again once you reach 1300 elo in fbgltd.

              Denied.

              in reply to: Vouch Request: Closed #15261
              wikarn19
              Moderator

                Top 3 in fbg season, Trial given. GLHF

                in reply to: Vouch Request: Closed #15129
                wikarn19
                Moderator

                  Since you were top 3 fbg players of FBGLTD season 3. You will automatically get a trial once the new lihl season starts.

                  in reply to: vouch request Ep1leptik #14981
                  wikarn19
                  Moderator

                    Epileptik Review

                    Game 1: Your roll = Skele/ghoul/mw/mermaid/ts/neo
                    You keep this roll and start ghoul on level 1, on level 2 your team is quite weak so you build 2 mw in front of the ghoul, you also save 33g not building a skele. In this situation I’d always build 2 ghouls because it helps your yolo much more on 5 and 6, and you have 2 easy choices to hold 3. 1 mw with some skeles or just dm. This way you keep stacking your ghouls and have a better push on 5 and 6. On level 3 you build another ghoul, which I think is too late, much better to build this for 2. So it’s not optimal planning. For level 4 you don’t build anything with 2 ghoul and 2 mw and hold which is good. For 5 you add a ts, i’m not sure if you built it to cover enemy send or not, cuz a dm would make u hold 5 with 560 value or leak a few if unlucky. They send level 5 and you clear pretty decently, able to push 6/3 during your kingleaks. For the early game I feel like there were several better options to get a better push and a stronger setup.
                    You hold level 6, you build another ts for 7 to kill more for your team since your team is pretty bad 7. After level 7 you are pretty fat, your team has sw and is -3 heals which means you can easily die on level 10 considering you’re pretty bad there. You build your first dm on lvl 8, which I would’ve liked to be seen much earlier. With this roll you want to reroll asap since your units aren’t strong anymore, you could’ve dropped 3 skeles and mermaid and reroll to see if you can hold 10, instead you up your mermaid to a highborne and wait to reroll. You push 7/5 for level 10 and free reroll into butcher heli and tb, since you already have dm this is a dream roll for you. 2 butchers with dm on 10 can do a lot of work. Your team dies on level 10 because you didn’t check reroll earlier to go mid 10 or kill 2 bosses. If your lane made it past 10 it would’ve been unbreakable making it an easy win for your team.

                    Summary: I would like to see you use your dm earlier than level 8 this game, considering how op it is with your units. It was a decent yolo, but it was a yolo that could have been turned into a hold for 10 if you rerolled much earlier, sadly enough you waited too long and overpushed to 7/5. Causing the defeat on level 10.

                    I rate this replay 5/10

                    Game 2: Your roll spectre/ranger/ice troll/tempest/komodo/lod
                    You start lod ofc, your team has some ob potential so you decide you want to go to yolo. You push 2/0 and add a ranger for 2, saving 32 gold. For level 3 you build a tempest and save 40 gold. What I would rather see you do is optimize your build to either get that 3/0 or build with all your gold. You could have easily held 3 with less value optimizing your push better. You push for level 5 and up your ranger into meliai only leaking 1 creep with 595 value, you push another wisp on level 5 and save 150 gold hoping for hades on 7 with 6/2. Your 595 value lane with lod tempest and meliai ends up holding level 6 and makes you reach your hades for 7. You clear enough on 7 to push 6/3, helping your team to clear decent on 7 aswell as reaching a strong push. Nicely done. You build 2 rangers to hold 8 perfectly and reach 2 hades for level 10. Your setup for 10 is fine, just the wallpull ranger missing which can make a lot of difference, you end up leaking 1 boss because you got very unlucky with your hades running far front. Enemy dies on level 10.

                    Summary: I liked this game a lot, you pull off a very good lod yolo and clear level 7 decently, ending up being the fattest lane on your team with pretty bad adds for a lod roll. The fact you saved 30-40 gold on level 2 and 3 turned out to be okay, placement was fine and you showed that you are aware of your units strengths and weaknesses.

                    I rate this replay 8/10.

                    Game 3:
                    Your roll = Parrot/ghoul/phantom/necro/zombie/neo
                    You build a zombie for level 1 and stay 2/0 for another zombie for 2. Then pushing 2 wisps to just build a parrot for level 3 since ur totally fine on that wave, risking a bit since the call is to send level 4 isn’t a bad play. Also good to risk vs Evan because he goes king 99%. You send level 4 and you add a phantom for 4 to hold, good choice for your yolo but a worse choice for 10, can always debate between necro and phantom but it’s a fine play. Enemy king leaks reveal their 7 atk, so you decide to push more and up the hr for 5. You also get mola(pretty lucky) so you commit to your yolo without trying to hold 7 going 7/3 before 6 and saving gold to build butch on 7, fine play. Your team burns 3 heals with mola having a very low king. At this point you push 7/4 for 10 with your lane. Only reaching 2 butch, hr and 2 necros without blocker. Considering you would hold 8 pretty easy with 7/4 it would be better to push before 7 rather than upping your butcher. The best play would be to stay 7/3 reaching 3 butch, necrolyte and a blocker for 10, but i understand you wanna push 7/4 since ur team is pretty good on 10. But i think your lane was much stronger for 10 than pink for example, asking him to push or both staying would be a better choice. Your team gets a pretty lucky focus on level 10 and you also kill 2 bosses, not reaching your 7/5 but still good enough. After level 10 you decide to push 7/5 and 7/6 after winning the arena, even though you are a heal behind. I would always stay 7/5 in this situation considering the enemy team is always rip on 15 with their setups and your team relies on doing good on 15. You are also still on your freeroll with a big bank and a good setup for a 15 hold. Game is obviously going 15 and you decide to get 4 butchers and rest hr with your setup still not taking your free reroll for the entire game. You end up clearing 15 killing behe kraken and a lock only leaking firelord kraken. Your team wins the race considering you have 1 mid and the enemy team doesn’t have any mid.

                    Summary: Pretty decent yolo, didn’t like the overpush for 10 once again going 7/4, but it ended up fine. Pushing 7/6 after the arena when you already have a huge bank and a pretty good lane to hold any level wasn’t good. Not placing and taking your reroll at any point after 10 was pretty hard to watch.

                    I rate this replay 6/10

                    Game 4:

                    You play a disciple yolo where the enemy sends warrs and level 4. Disciple games are kinda boring to review. But good to reroll on level 5. Considering you’re fat you carry your team to a victory. Even though I think rerolling 50 before 10 was a better choice than to build apparition and mass rangers. 50 gold and wood doesn’t mean a lot to you since ur above 2k val for 10. After 10 I do not like that you up your aspect because it’s very bad compared to the units you have in your roll, building ships, hades or tbs are all fine. In my guess you build this aspect to cover 14. But it completely ruins your 15 hold and your close to not mid vs a 11k send with 4.3k value. I feel like the send level 1 and 4 carried your lane into a victory by itself. In less fortunate games for a disciple roll you will never be able to mid 10/15 with this kind of build.

                    Summary: I don’t like that you build spawn over nightsaber for 7 and appa for 10 when you could’ve dropped and reroll before 10. Otherwise I think it’s a decent game where you show how to carry your team.

                    I rate this replay 7/10

                    To draw a conclusion I think you’re a good player, you are aware of the units strengths and have a decent unit choice for the rolls you have. I would say that you have to improve on dropping and rerolling in certain scenarios. Sometimes you keep a roll for way too long when it isn’t necessary, like the game where you push 7/5 for 10 and reroll anti 10 just before level 10 which makes you end up dying. I’ve played with you and watched a couple of random replays and I feel you have what it takes to get a trial.

                    So good luck with your trial and hopefully you’ll enjoy it.

                    Approved for trial

                    Kind regards / Wikturd

                    in reply to: MTG intentional TK #14960
                    wikarn19
                    Moderator

                      Hello.
                      I understand your feelings towards his play, much below lihl standards.

                      0 push 0 hold isnt something you want to have on your team, his rolls was quite hard to play but still manageable with druid/rotten ents.

                      The admin team will keep this in mind and will give MTG a warning for bad teamplay and building.

                      Best regards / Wikturd

                      in reply to: ban req Wikarn #14932
                      wikarn19
                      Moderator

                        And he said in queue its because his calls were better.

                        in reply to: ban req Wikarn #14930
                        wikarn19
                        Moderator

                          And also im wondering why my calls are “forcing” and his calls are “team decision” when nobody on our team agreed hes the caller.

                          in reply to: ban req Wikarn #14927
                          wikarn19
                          Moderator

                            And i can add that ef force our donbola to go grizzly over ns/egg “because its op in clog”. Donbola leaked 2 thereafter and showed them we suck 3.

                            • This reply was modified 2 years, 4 months ago by wikarn19.
                            in reply to: ban req Wikarn #14926
                            wikarn19
                            Moderator

                              I called the 5 send and didnt force it because we know they lots of aoe and bad vs murgh, and we legit didnt need the king on 3 to save the heal. And on 5 we were dead because mola and send alrdy. If we leak 53 creeps on 3 to king, us clogging would make it autolose. When you rip this much you need to resend to get the gold back and reduce their push.

                              This guy believes he can call every game like a dictator with 800 elo.

                              • This reply was modified 2 years, 4 months ago by wikarn19.
                              in reply to: Vouch Request – Humanoid-Freak #14811
                              wikarn19
                              Moderator

                                Review done on voice, too many big mistakes to be accepted for trial atm. Not knowing when to reroll, building 3 toks for 15 when he has magna and 50 reroll, couldve mid with backline dps over tok. Rerolling zombie on 10 just to find a blocker for 25g aint worth. Not knowing when to push and when to stay. Building a footman for 7 with pudge necro. All in all i think you have improved a lot the last couple of months/weeks, keep it up and i’m sure you will get a trial next time you do a trial request.

                                Keep on improving because i believe you’re in the right path. GLHF!

                                in reply to: Solul lihl vouch request #14684
                                wikarn19
                                Moderator

                                  Review done on voice, all games were played good enough to get trial.

                                  GLHF

                                Viewing 15 posts - 31 through 45 (of 74 total)
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