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  • in reply to: Nik/Colombiano lihl trial #11055
    Tin
    Participant

      GoD replay

      Your team has 3x yolo lanes (with blue able to go holder with tok if needed)

      You have an interesting roll with a lot of useful stuff; acos, meliai, footmen, ywd and dhawk. You dropped 3 acos and a footment and RR.

      Not a fan here, u had a decent roll to OB and cover ur team (guard is a decent tank, with dhawk dps) or even yolo if needed. That was a totally playable roll with solid towers.

      You rr into skele, novice, raider, zepplin, komodo and GoD (by far worse than your first roll)

      You opt for 2/0 komodo start and ur team sends wars and u get a small goal scouting engi mid and ygg bounty. High chance enemy sends 2 and u OB max value with 2 skeles – good choice as ur team is weak lv 2

      You cancel push on 4 to make a trident; its pretty OB but since ur team is pushing its ok since 2 trident is good vs lv 5 and u guys sending 4 anyway.

      small goal on 4 and expecting resend on 5 = u get an extra wisp – u get 4 pro waves on 5 and hold a good sized send. You get a lot of feed in mid and push 5/0 — > 7/1 with stomp and 3 yolo lanes.

      You end up with GoD and 1 dm on 7, having to sell ur 2nd skele to reach dm. You even got a few kills from leaks on 6 in mid. Your 7/1 was risky here and there was a chance u miss ur DM so i would say bad gold management here as u could have done 6/1 and waited to see ur gold for 7.

      You get a freehold on 7 here, reaching 7/3 and drop 2 more skeles before taking ur 50. You don’t get much besides dhawk and blaster – and u make a griffyn for 10 and opting for 2nd dm instead of a blocker (good choice)

      Its close but u go mid on 10 with 2k value lane and even snipe a boss in mid. Your team has good push so u stay 7/4 and start going blasters to cover 14. Enemy skips 14/15 and die to ur send.

      Overall, the game went very well for you and you’re ob paid off as the enemy sent and u got fed every time.

      I did not like your RR on lv 1, it was totally playable roll and in LIHL players should be able to play any roll.

      I also did not like your 5/0 — > 7/1 push on 7. It was extreme luck in the end that u reached ur DM thanks to selling 2nd skele and some feed mid, but as OB lane it was a huge risk especially considering you know they have a ygg and dont know their spell (i.e. u can expect a resend and you are the only cover for your team).

      Not a bad replay, I give it 6/10. I will review one more and make my decision.

      in reply to: vouch request Dabster #11050
      Tin
      Participant

        Closed for now due to inactivity. Feel free to re-apply again when you have more time to play.

        in reply to: Nik/Colombiano lihl trial #11049
        Tin
        Participant

          Polar Egg Captain replay –

          First roll was pretty bad, you rr and start 1 egg 1 polar with 3/0 start – your team is really bad lv 1 but not much you can do here with your roll.

          You end up adding 2 captains, lv 2 and 3. Adding egg for lv 4 was good, placement was a bit off as it did not take any dmg for you on 4. You end up leaking 4 units but it was nice since your team wanted to send anyway.

          You end up missing 2 gold for magna and sell a egg – not ideal but u didnt rly have a choice.

          On lv 5 your team scores a big goal, you push 7/2 and add a knight for lv 6. You would have held 6 with just the magna, adding the knight was totally unneeded as you end up pushing 7/3 during 6 anyway. this delayed your push by quite a bit.

          Adding the knight to cover ur ass on 8 was good, but you added it too early.

          Somewhere you ended up adding that 2nd egg (maybe lv 7) and having to sell it again to get ur upped knight on 8.

          You push 7/5 during 8 drop some eggs and take your 50/ rr. Good call here to take the 50 and you end up with decent late game shit (lod and raiser). You end up keeping the eggs and leak 4 units on 9 which is nice.

          You end up pushing 7/6 on 9 and managing to get a hades for arena. I probably would have pushed 7/7 here since you had the gold and the time and went for raisers on arena and lod later. Especially if your team was considering a 14 send.

          From there you end up going hades and raisers till send on 15, with your team winning the race.

          Unit placement was fine but push was not optimal (mainly lv 6 with that knight).

          I give this replay 7/10.

          I’ll review a couple more.

          in reply to: Vouch request – GoldenPants #10246
          Tin
          Participant

            Ship mix replay –

            Starting 3/0 ship here, no issue u got decent adds in ur roll. You add 2 rangers for lv 2 here, ur team sends 2 with big goal and u end up pushing 4/0 adding polar and another ranger.

            Not a bad setup, ur placement for rangers is fine and polar behind ship also good for 3.

            enemy sends 3, the split was nice as the DD welp didnt do too much.

            Another huge goal for u guys from 4 send.

            Overall at this point, you guys got a goal on 2, 4, and 5. Huge and slow game and u even had 7/2 push with upped magna for 7.

            Since enemy is likely sending huge on 7 due to slow game, i wasnt a huge fan of ur 7/3 for 7. I see u went for early anti 10 setup, so i get your logic but i think you were fat enuff here to go for 7/4 during 7. In fact u even managed 120gold during 7 but didnt push.

            At this point blue rerolls on 8 into spitters making him quite op vs 10. You continue to build vs 10, making militia spearmen.

            You end up going huge mid on 10 with blue, ur team leaking total of 4 bosses. Again, i tihnk 2x 7/3 with nearly 2k value was overkill for 10 and was safe for you to push at least 1 jack, especially considering blue was also op 10.

            Super fat after 10 with 7/5 and still on free rr. Your teams push is kind of meh, but you were the fattest lane so not a big issue staying lower here.

            You rr into hydra goliath on 12, dropping 1 goliath and holding the rest of ur gold from 12/13 to check for leaks before committing to hydra – this was a good call, waiting to check and building accordingly.

            Enemy doesnt leak 14, and it looks like obvious 16 play and u end up rring hydras into spitter which u build vs 16.

            Lucky for you someone on EAST didn’t send a demon… and you went mid and hold their send winning on 17.

            Overall I rate this replay 8/10. Good knowledge of tower placement, good read of the game. Only issue I saw is hesitant to push later on especially on 10 considering your team was pretty decent.

            An important aspect in LIHL is trusting/relying on your teammates to cover levels, and in this game it was trusting blue on 10 and potentially getting 7/4 3 levels sooner creates a lot of wood.

            Will review one more before I make a decision.

            • This reply was modified 3 years, 1 month ago by Tin.
            in reply to: Vouch request – dp #10116
            Tin
            Participant

              I took a random replay you played yesterday.

              Mediocre roll to start, ogre, meat wago, knight and DP. Your team has pretty decent shit including green with zombie who can OB so no issue rring here.

              You end up with another mediocre roll, but playable blaster harpy panda. Your team sends war into 2 ea mid 0 king leak. You guys start upping king and plan to clog.

              (we dont judge calls on lihl apps, but just wanna mention after sending fail wars and going into str8 clog is kinda weird, considering enemy has the initiative to send at the time).

              You start mixing panda on the wall in front of the wagons – bad placement, ur wagons are decent tank units especially early and this is included for a unit like panda which will get sniped very quick building it in the front.

              You ended up adding an ent on lv 4, it seemed it was kinda needed but with better placement 1 panda with 3 wagon should ez hold 4 (no t1 needed).

              Weirdly enemy doesnt send and u guys get a decent clog game on 5. your no build 7/4 440 val on 6 was decent as ur team leaked with more value and less push to clog again on 6, again to no send.

              you rr here during 7 for 50 and get a really decent anti 10 roll, dm spitter sabre grizzly. your full build for 8 was 770 val and ur lane is weakest so far.

              Your team is decent 10, but you are 0 heals so staying 7/4 and building is a good idea. You leak again half ur wave on 9 but 1475 val on 10 with ur inc – no dm for 10 although your units dont benefit hugely from it. The upped sentry was not great either, rather 1 more sentry (single target dps for 10) and mass skeles for tank, considering u had a lot of spitter.

              best you could hope for on 10 was snipe 1 boss vs big send, u ended up getting one boss down to 30%.

              your team managed to live 10, both teams 0 heals.

              You went sabres for anti 16, with red leaking all lvls 11-15. This was pretty good thinking, as I saw from the enemy chat that they even considered sending 16, however they skipped and decided for 17 instead. You should have rerolled for 100/ long ago here. Massing sabres for 16 is cool, but there is no gaurantee 16 is gg and its more effective to drop sentries and rr early to see if u get something more versatile – in the end enemy send 18 which ur sabres didnt do anything against and ur team died.

              i rate this replay 4/10

              Aside from this, nearly all the feedback i have received from you from other players so far has been negative. Teamplay and attitude is a major consideration for LIHL vouch requests, sometimes the ability to adapt and listen to your teams needs are the critical factor in winning.

              I think you have potential, but it is too early to give you a trial. Hope you decide to apply again in the future.

              • This reply was modified 3 years, 1 month ago by Tin.
              in reply to: Vouch Request #9975
              Tin
              Participant

                https://wc3stats.com/games/102451 heres a random replay i pulled

                Lv 1 decent but playable roll, you drop some yolo shit and rr into ghost ship and dp with corrupted ents. you keep mudman and ghoul from your first roll…

                your team has pretty mediocre rolls. and both teams send lv 2. you leak 8 units lv 2 to furb with 3/0 and upped ghoul added ent. u push 5/1 here and add 2 watcher on lv 3/4 and upping a violet for 5 with 6/1.

                u initiate 5 send with decent goal and push 7/3 for 6. good u didnt add more value here but u end up leaking quite a few units. Upping golem for lv 5 was prob better than violet. golem is 1h, and it rapes 6 as well. would have given u better push here. not a big deal tho, ur team has good push so time isnt bad.

                u add a ship for 7, ur team skips send with wave and no mid burning 2 heals. u add another ship for 8 and leak half wave approx. u push 7/4 during 8 which is good since ur lane is kinda rip but and add a watcher for 9 but end up leaking anyway.

                u guys burn another heal on 10 with no mid. ur 7/5 1600 val for arena and add dp. enemy has 7/7 leaker so arena was ez win for you. i would also have considered adding a ghost instead of dp. it hides ur anti 15 and shows some anti 14 where u guys dont look amazing this game.

                enemy sends 15, ur team income sends and u guys have no mid and die.

                u had an op roll this game, and prob could have carried ur team if u didnt keep ur dead value start on lv 1. Your team needed holder and if u did ship with lytes u could cover 7/10/15 ez with that reroll on lv 1.

                again a lot of mistakes, most importantly the trend to me seems ur decision making based on ur team needs on lv 1. keeping dead value starts and not covering ur teams needs early game.

                again good placement, but not building optimal for team. lack of game sense.

                overall i rate this replay 4/10

                • This reply was modified 3 years, 1 month ago by Tin.
                in reply to: Vouch Request #9972
                Tin
                Participant

                  You have engi, crusader and sentry and start crusader lv 1. Your team is clock, disciple and grizzly

                  Super weak Lv 1, you could have covered with engi for 3/0 start or done sabre lv 1.

                  Placement is good of your sentries for lv 3. Both team end up sending, and u get free push for lv 5.

                  You then force a 5 send on your team into ygg and hydra holders.

                  Then 7/2 on 6 and you add drunk pirate. Not sure if you expected them to send 6, but this was OB for no reason as u hold 6 with prob t1 or t2. You end up staying 7/2 for 7 and upping sabre and adding a sentry. You were 3g short for 7/3, and pushing here prob would have been the better call as u had no chance to hold their 3 – 7 send after your fail 5 and leaks on 6.

                  You rr into hydra locks lv 8 and stay 7/3 for 10. Enemy sends small (u get op spawn) and u get 2x mid eating 6 bosses. You push 7/5 here with all this feed.

                  For arena you hold 90g, first adding sea and then instead upping the pirate and lock. Not a big deal, i prob would have done sea + unupped lock.

                  You guys have 2 hydras and force 15 game, enemy ends up skipping and barely dies.

                  You won this game, but lots of mistakes here, especially lv 1 starting with crusader when you had other better options (covering lv 1 with engi, and going 5/1 lv 3 into sabre for lv 5) and not pushing more / doing the math for 7/3 on 7. Stuck 7/2 with no chance to hold in such a slow game is not optimal.

                  Overall your placement for units is good.

                  I rate this replay 6/10

                  I will review more.

                  in reply to: Vouch Request #9961
                  Tin
                  Participant

                    You don’t “deserve” anything. You don’t have 3 supports on your CURRENT request. I don’t know what happened on your last one, and i don’t really care.

                    I am not doing you any favours by giving you a trial when you are not ready. You will just be an anchor for your team that needs too much babysitting.

                    Seeing replays where you start 1 tot 3 servants on lv 1 show me that you still aren’t ready for a trial. Keep obsing lihl games, keep improving and when you got 3 community supports I will look at replays.

                    Till then, i don’t want to see any more troll vouch requests or your unvouched cronies trying to support you into lihl…

                    in reply to: Vouch Request – Eien #9956
                    Tin
                    Participant

                      Trial granted. Good luck.

                      in reply to: Vouch Request #9955
                      Tin
                      Participant

                        On face value, I am inclined to deny. I have played a lot of games with you over the last few months.

                        You are a decent FBG player, but lack the finesse at the moment for LIHL. Your builds are not optimized.

                        At the moment you have no support from the community, aside from two players who have already been denied from LIHL.

                        Once you receive 3 supports from vouched players, i will review some replays.

                        in reply to: Vouch Request – Eien #9919
                        Tin
                        Participant

                          mixintohydra replay:

                          Lv 1-3 I liked your start, dropping tot 2 lv 2 was a good idea considering you dropped 1 more geomancer + turret before RRing on lv 3. Avoiding the dead value before rr was nice.

                          After this, u got a goal on 3 scouted 8 regen and resent 5 into clog. fat game etc.

                          You stayed 7/3 for lv 7 upping ToT. 7/4 was an option but not big issue here, tot was good synergy with spear militia even vs huge clog send.

                          you ended up asking if u should 7/4 for 10. You were already fat and 7/4 was easily possible at this point. However there was no leak on 8 and the game turned a bit fast. Staying 7/3 was good call.

                          You go huge mid on 10, end up 2.4k value for arena. With arena win you had the gold to push 7/6 here. Game is huge and with that much value it was pretty safe to push.

                          In the end enemy skips 15 and dies to your 4 inferno send.

                          Think you showed a good game sense here, and most of the mistakes i pointed out you asked ur team in game and they advised you incorrectly. Not a big deal and overall I would say a positive replay. However this game was a bit on easy mode for you considering enemy team clogged. Will need to review a few more replays.

                          I rate the replay 7/10

                          in reply to: LTD #9047
                          Tin
                          Participant

                            If you literally took 5 seconds of your time to read, you would see that there is indeed additional info required…

                            submit replays if you want to be considered. Alternatively join FBG LTD first as the standard is far lower.

                            You can prove your skill there.

                            in reply to: vouch request – GHERY #8503
                            Tin
                            Participant

                              !no support

                              Still see way too many build mistakes from ghery.

                              Sometimes i think his playstyle is too narrow-minded, he isn’t able to adapt his build or roll to the teams needs. He does listen if told, but i think he lacks the awareness and vision of the game to be ready for LIHL.

                              in reply to: Vouch request innadilights #8502
                              Tin
                              Participant

                                !support

                                Played vs him mostly in FBG, seems like decent player worth a trial in lihl

                                in reply to: FBG LTD 2021 Tournament #8451
                                Tin
                                Participant

                                  Team Name : 50 Shades of Carlos
                                  Team Captain’s name and discord : TinSoldier#2247
                                  Team members :
                                  Occupyw.street
                                  eld3r
                                  MuchoAngrySwede
                                  Hibernicus

                                Viewing 15 posts - 31 through 45 (of 71 total)
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