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  • in reply to: Unvouch #8393
    Tin
    Participant

      Pte Carlos, i do not accept your resignation.

      !denied

      in reply to: wat ein ranz #7983
      Tin
      Participant

        !support ofc

        give trial asap he is tking me too much in fbg

        in reply to: Vouch Request TheLichKing #7783
        Tin
        Participant

          !support for trial

          in reply to: Another tactic-build-call-advice channel for FBG #7597
          Tin
          Participant

            This makes everything more labour intensive, way more complicated, and super micro-managey and will just turn new ‘casual’ players off.

            Additionally, the feedback channel is to help mods (who make the decision if someone is worthy) get an idea of a player’s strengths and issues since they cannot be around to watch every game.

            Also you are putting way too much focus on “ppl who wanna be #1”. The league isn’t meant to be a supporting cast for players who want to win elo.

            in reply to: VOUCH REQUEST SONY- (again) #7338
            Tin
            Participant

              !no support

              I play a lot with Sony in FBG, and almost every game he makes major build mistakes. ‘

              in this replay he has veteran, novice, zombie, hydra.

              Starts Hydra into veteran and crusader…doesnt go hydra for lv 5…leaks…pushes 6/1 and leaks vs furmit on 7…then rrs hydra and zombie on lv 8 before even dropping a zombie.

              I have seen other games with equally TK decision making. His calls are not bad, and he is a teamplayer with the right attitude but he has low building IQ and 100% not ready for LIHL.

              Attachments:
              in reply to: Riziy Vouch Request #7265
              Tin
              Participant

                !support

                in reply to: More General Gameplay Guide? #7254
                Tin
                Participant

                  I realize this post is a bit old, but hopefully you will see this. I will try my best to answer all of your questions, but mostly as you said it comes with experience and analyzing a lot of factors. I will talk briefly on my PERSONAL thought process and logic to all your questions.

                  What logic do you use to decide whether to send warriors?

                  Obviously you never want to send less than 8 warriors. Secondly, the consideration is how many of your teammates can push after the send. If you have lanes like blaster and clock unless you have a huge goal on lv 1 it is unlikely they can push that extra 3/0 wisp. If you are sending wars it means you either want to slow the game down, or you want to bait a send.

                  The big considerations I would say are:

                  Do your lanes have good push potential after the war send?

                  Do you have someone to cover lv 2 if your send fails OR if it succeeds and enemy has potential to send blood orcs on lv 2.

                  What logic on whether to send 2? Likewise for 3, 4, and when to just up king.

                  Does someone on your team need income for their build?

                  Depending on your teams push, are you able to send blood orcs on lv 3? (assuming enemy does not send on lv 2). If I cannot send at least 2-3 blood orcs on lv 3, I don’t call a send there.

                  Many people will go with “fast kill speed = send 2, slow kill speed = send 3”. I personally don’t like this logic because 90% of the players cannot track the difference between ygg/seagiant kill speed from Lv 1 anyway.

                  Honestly calls like lv 4 are just up to gut feeling. The main consideration I always like to make is, if my send fails can I hold the enemies counter attack? If your 4 send is a success, enemy will want to retaliate as soon as possible, so consider your anti 5 and anti 7 as a result.

                  If you have a lot of lanes that will overbuild or can’t effectively yolo, then 4x regen and send 7 or king – 10 is usually a good call. Forces a fast game which is to your benefit if your lanes cannot yolo.

                  When you have more than one unit in your roll that could be used equally well, how do you decide which to build? For example: gnoll, archer, ice troll, mudman, wyvern, yggdrasil. How can I decide if I should do EA yolo or yggs? Specifically what should I pay attention to in my teammates rolls and chosen builds?

                  If your choice is between ygg and ea, check to see if your team has a holder. If you have ea, ygg and wyv and your team has no holder for lv 7 OR lv 10, then maybe starting ygg and switching into wyvs for lv 10 is the best play. Always look at what your team is lacking. The current meta places a lot of importance on Lv 10 and Lv 15. Always work towards best way to hold that (assuming you got the roll for it and your team does not).

                  How do you decide whether to send BOs or furmit on a wave like 4, 5, 6? When do you send BOs on 7? When do you send pudges on 10? 14?

                  Unless they have a unit that is specifically weak against auras (blaster and magnataur on Lv 5 will 2 hit vs furb) I typically go with strongest send possible ( which is usually bo).

                  If enemy is trying to overbuild for hold, BO is always the best way to break a holder. Biggest consideration is the amount of wood you have. If you are low on wood then sometimes you must focus on sending auras 1x furb and 1x hermit per lane is mandatory for Lv 7 if you plan to send to break them.

                  If enemy has a lot of AOE units or squishy pierce (necro, spitters,) and you have the wood (600-700 wood minimum when Lv 9 creeps spawn) pudge is the right call.

                  When should you send 12?

                  If the enemy has stomp or immo and 2 or less heals, and bad units on Lv 12. This also means you have to skip 10 and must have decent bank/push. 1.5k – 2k wood per lane when Lv 11 creeps spawn is a decent 12 send.

                  If you are sending 12, it means you are either behind in heals or don’t feel confident winning on 15 because enemy is strong that lv. Lv 12 requires planning and setup from as early as Lv 7 (need 2 lanes to push, and most likely 1-2 mids on 10 depending if you can spare the heals or not)

                  When is it worth to have 1 holder, 2 holders, no holders?

                  It will always depend on the rolls that you have, and how much each of the holders plan to push. If I have a ygg with mermaid (3 ygg, upped mermaid) for lv 7, it is one of the best 7 holds in the game so you dont really need to plan for 2 full holds. Especially need to consider if you expect the enemy to send or not

                  When is it worth to suicide the lane? How can you know if a lane is not recoverable?

                  If your team has anti 15 and you do not (or you have the “worst” anti 15 roll of your team) then you should plan to suicide / or go leaker for 11+. Remember that not all leakers have to “suicide”. It is 100% possible to be 7/7 on 10 and still hold 11+ or pro leak if required. Main thing to know is how best you can help your team. If you have guys who have good anti 10 and anti 15 units then you can reasonably expect that you should push and prepare to be the leaker.

                  The other thing is if your lane gets fucked early ( lv 1 -6 ) and it forces you to be 4/1 on lv 5 just to barely clear your line for exmaple. No hold and no push = no good. Must be one or the other. If you can’t hold, then push.

                  I could write an essay to discuss most of your questions in depth as there are so many factors involved when making calls. To put it simply, always look at how you can best support your team. Understanding what that means is really going to come down to experience and probably getting yelled at once or twice 😀

                  Good luck!

                  in reply to: Vouch request : MagicPotatoe #7253
                  Tin
                  Participant

                    !support for full vouch

                    potato was a top 10 player when he was active and always a good personality to have around here

                    I think in the short time hes back he is pretty much caught up with the build meta (dark mage was tk as fuck when he was active, so I understand why his brain didn’t think to drop the skeles before rr in that replay :D)

                    in reply to: Vouch request innadilights #7252
                    Tin
                    Participant

                      !support for vouch.

                      I was surprised first couple games I had with inna, he ended up carrying with sub-par/mediocre rolls (mid on 15 for clutch win)

                      didn’t notice any attitude issues (but I also don’t remember his first trial)

                      I thought he was a bit quiet during the games I had with him and would like to see him communicate / give input on calls but I think skillwise its easy !support for vouch.

                      in reply to: Vouch request – gloom #7251
                      Tin
                      Participant

                        Gloom is part of the regular guys that I play with on FBG during the North American evenings.

                        Pleasant guy to play with overall, communicates and teamplays effectively.

                        He has decent vision of the game / game IQ and makes decent calls.

                        His builds / placement of units is not perfect but I think a trial will give him the best chance to learn and see how he can improve in this area.

                        I think he is for sure ready for a trial, !support.

                        in reply to: FIRSTBLOOD LTD TOURNAMENT #4960
                        Tin
                        Participant

                          Team name: COCAINA-19
                          Team Captain: Tin – Tinsoldier#1367
                          Team Members:
                          Dafuker
                          OccupyW.street
                          Carlos

                          in reply to: FBG LTD Launch Tournament! #4883
                          Tin
                          Participant

                            I will post the details later, but teams will be set before hand.

                            in reply to: Junior league #4577
                            Tin
                            Participant

                              I’ve tried to think of a solution for us to replace the classic ent 18 / 1200 bots for LTD players to improve for LIHL. Hard to do atm really, but I would support this initiative. I think we are thinking about doing a channel on discord for “lihl candidates”. Where semi-casual/experienced players can find each other for some pub games on bnet.

                              Really the only issue is tracking stats, which would motivate more players to come play.

                              I support the idea, not sure how successful it would be.

                              in reply to: ArmedandDeadly #4066
                              Tin
                              Participant

                                !support for armed, i hope his luck will turn around 😀

                                in reply to: Vouch Req. ThanoS #4042
                                Tin
                                Participant

                                  !support

                                  one of the better players to come out of recent vouches. i didnt notice any of the issues other players mentioned, he shows good teamplay and communication.

                                Viewing 15 posts - 46 through 60 (of 71 total)
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