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Trial denied cause of ianctivity. Also left the server.
Vouched – 3rd of June)
I also watched 3 random replays and didn’t notice any major mistake. Some players talked about a recent game of yours that was brq’ed, freeleaking on 2 with malf+lock. We hope that was a brain fart.
Council has decided to grant you trial. Must inform you that it wasn’t an easy decision and you need to address the issues we pointed out.
Good luck!
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This reply was modified 1 year, 10 months ago by
moduca.
Random replay analysis by hectic}
I can’t see ur teams chat this game.
You roll:Parrot-ent-captain-polar-harlot-wc
Team rolls: lubber with sniper and mermaid, watcher yolo (not on free), lod
with crawler and ns.
You place polar ent and parrot and rr into proton, info, gg, mudman,
nightmare and and spawn.
I would also have rerolled this, unfortunately u end up with a weak roll that
can be a challenge to play. Your goal should be to provide as much lumber
as possible for the team. Purple already has a good curry roll.
U sell the polar and ent and build 2 ggs and push 3/0. Even tho it hurts i
think this was a fine decision.
There is a world where u can push 3/0 and keep the polar, but involves
ripping hard to any early send which would be really bad.
You add gg for and and u send. You push 5/0 and add another gg for 3. Its
risky since ur team is bad but I think its correct decision, any relevant
units would have made u stay 3/0 here. Enemy skip.
U add inf for 4 and push the rest. Enemy leak small and u should expect a
send 5. You guys look pretty rip and decide to go king. For 5 u add a zeus
and are 7/1 with 595 value. Personally I would just give up here and get 7/3
as fast as possible, seeing your lane will leak even to nosend. But the zeus
will keep u alive if they skip so I can see why u wanted to do it.
Enemy sends 5, your team rips hard and ur curry lane pink suffers from
adding a tempest to his lane. You save the heal with stomp and insta
push /3 when lvl is over. Good decision.
U leak like 8 creeps on 6 and reach ur /4.
U save gold on 7 and push /5 during the wave. its defo the correct play,
but your team are gonna suffer hard with your curry leaking big again.
You take 2 heals and loose 3. You push /6 during 8. good. You rip 8 as
expected. You leak 40 + to king 8 to nosend.
You add a nightmare for 9, id just take 7/7. Enemy sends 9 u leak most of
the wave. You could have been 7/7 here but instead u are stuck /6. You
leak 80 to king and burn ur last heal.
You manage to live 10 and take their 2 last heals. Your rr after 10, good
decision and pick up steams. You have 183 income 7/6 and and 1600
value for arena, not bad.
You guys send 13, west eats.
You build steams for the rest of the game, west sends 17 and u die. I
would have rerolled at some point for some aura or backline dmg like
cannon mute, cuz with so many steams they just block each other and half
of ur streams don’t attack much on 17. Not very relevant as your team was
full rip regardless.
Overall I think u played a fine game, only things I really disliked was the
nightmare lvl 9 instead of pushing 7/7, and also never rererolling steams
was a mistake. Your team didn’t loose this game cuz of u, u played your
roll.
I Rate this game 6/10.2nd replay FBG LTD10:
You roll: peewee-lubber-turret-outcast-alch-ywd.
Team rolls are: para, novice, cannon, void dragon, cyborg, flame guy
watcher with ranger, colt and dwarf t4
Turret with necro, minotaur novice and arch.
Both teams send warr, u leak 16 with 1 mid and east 44 with 2 mid. U leak
1 warrior on your lane.
You push 5/0 and add a lubber, your teams rs lvl 2. They have 3 mid, u get
1 ud private for 3 and 1 for 4 and leak 1 pig, which id say is better than
average with 470 ud private setup with no buffed undeads. At this point
its pretty obvious 5 race. U add another pet for 5, and are 6/2 with 585
value. Both team sends and both loose a heal. East has mili mid. U save
wood to push /4 when lvl 5 over, gj. U leak 7 creeps 6 and push 7/4. U rr
which is a good decision, I would have placed a turret infant pre rr but no
big deal. U roll into milita and pd. You get a spear military with light armor
for 7.
Both teams sends a decent amount. U go -3 and east goes -4 by a the
last hit a satyr. U get axe mili for 8 and hold with 1000 value, good. U do
some miscounting for 9 and send 2 unnecessary militias, no big deal. U
get Amba for 9. U get pd for 10 and leak 1 boss (to a low send). Enemy
dies.
Overall u did a solid game with no mistakes except the miscount on 9,
which was very minor. Your team could have gotten punished if east
decided to send 3 and u didn’t ob, but since they didn’t it worked out very
well.Playing pte shouldn’t be hard, but you rerolled at the right time and
stayed /4 for 10 as east where likely to die.
I rate this game 8/10-
This reply was modified 1 year, 10 months ago by
moduca.
Game 1
roll: orcw/ranger/turret/priest/knight/sg
your team rolls: cannon, ea yolo, dead slave roll
you place 2 turret, orcw and rr into hatchling/novice/harpy/necro/monk/fire
I don’t like this rr, your first roll was totally playable imo but u took a risk since u prob need a better carry roll, also should’ve placed ranger before rr
Sell all and placed monk with novice, u call in chat that u are gonna ob
sent warrs, 37 king leaks
u get crusader 2, enemy team sent and u barely mid. red was big mid with cannon + t2 dwarf so u get some gold also (u wanted him to push, imo push 1 wisp should’ve been the play)
u add necro for 3, they re and 24 kingleaks while u push 6/1
u get another monk for 5, another for 6 and u send. big goal (88 kingleaks) and they stomp losing 2 heals
for 7 u add another monk and up necro, big mid against furmit
u stay 7/2 for 10
u add harpy for 8 for no reason
on 9 u bank +600 gold. shouldn’t do this now since 9 is being called kinda a lot lately
for 10 u get 3 blockers, 2 berserker and ghost, ez mid making u don’t even need king
u go /5 for arena
u place fire on 12 and take rr. since u plan sending 14 fire doesn’t make much sense, should rather focus anti 17 (placing monks before rr)
u rr into engi/ea/captain/tot/modo/warden. u keep fire and up it for 13. guess this is why u keep it, wanted to cover 13 but there was nn imo since u are 4 heals and can’t die here
for 14 u get upped tot and upped captain. captain and berserker would’ve been better since u have 2 monks
u sent and they rip.overall decent building and gamesense, some mistakes but nothing terrible
attitude was not the best even tho what u told your teammates was correct in terms of gameGame 2
roll:aco/cw/guard/pirate/bear/spawn
your team rolls: aqua yolo, cw with pirate and lod, ghoul + cannon yolo
u place geo and pirate with 3/0, u could’ve stayed 2/0 and add 3 aco since u rip if they warrs, no one is covering
u sent warrs and they leak 51 to king
for 2 u up cw, placed 2 aco and rr into colt/lubber/mw/trollch/nm/neo
u sold 1 rev when expecting a send and saved 20gold, should’ve sold all and go 4 colts. 39 leaks to king
u get rev for 3 with 5/0. for 4 u go 6/1 and add mw. u sent and they eat. u go 7/1 and up pirate for 5
I guess this is fine since there is already some turt ob in your team and u need push plus u don’t have a 10 holder roll
U go /3 for 6. they sent resulting in 47 kingleaks, lost 1 heal
for 7u go /4 and full skip, lost another heal
for 8 u get undead, juice and /5 and 9 is called. u get troll and juice, /6 during level
they leak 40ish to king, lost 1 heal with sw
idk why u save 374 gold on 10, could’ve upped troll just if u wanna use all lumber to send 10 and push /7 after like u did
u go -3 and they barely king leaked
for arena u get neo and up troll. neo for 12. another for 13. u leak, which wasn’t the plan. u get neo and up mw.
both team sents 15. u die.your gameplay til 10 was decent, u had to push and u did it. later u shouldn’t keep neos. the moment u see game is not going 16/17 you should rr. It wouldn’t make a diff but still was bad to keep neos.
Game 3
roll: mili/novice/ice/med/appa/lod
your team: engi yolo, crusader/mw yolo and monk with decent adds
u told monk to stay /2 and ob til 3, was good advice imo but they sent warrs and he rips. u go 6/0, icetroll and mili for 3 and sent.
this is risky play, your team doesn’t look good 3.
they leak 28 to king, they up 2 atk and lost 1 heal. u go 7/1 and call 4 send. u up mili and get spear for 4. they leak 63 to king. game is pretty much jiji now.
they go full king so u 7/3. mili for 5. u get 2 more milis and give spear to 1. should’ve give armor here, no spear since u expect a send. both team sends 6.
u push /4 during level. they leak 50 to king and u just 28. they go -4 and u almost -2. for 7 u get spears and icetroll. U should’ve stayed /3 just and build for 7 since u plan sending and they won’t send much so u can mid ez.
u only leak wyv and they died. this is why u should’ve stayed, u could send the same or more and u mid ez.overall good gamesense and decent gameplay, not best build choices but nothing terrible I guess. was nice u early push but u played mucho risky on 3 and /4 during 6 was unnecesary.
Game 4
roll: mili/ranger/mw/tempest/monk/spawn
your team: lubber with nice adds, aqua, modo and some ok adds for yolo and wolverino
u place monk and rr into bone/wanderer/sniper/overseer/monk/lod. You could that play that roll, or if u plan rr u must place 3 mili before that. I don’t like this.
3/0 monk, late push, risking 1 with best roll in team. lucky for u they don’t warr.
u go dm 2, they send and u leak 5 creeps and 2 spirits. this is bad, if u keep the milis u could’ve mid here. idk what was your plan for 3, if u had any.
soul of hero for 3. guess this is the only way u don’t leak. if they don’t send 2 u would have 161g here, so u would force your team to send if u don’t wanna free leak 3.
u send and they leak 17 to king, burning 1. u go 5/1 and get 2 sniperes for 5. monk and 6/1 was better since u already kinged during 4 and u got mola so it doesn’t matter if u hold 7 or not.
u leak just bo furb. furb was semi afk and bo didn’t went on monk or could’ve been worse. u also didn’t full hp on 5, maybe u could be mid that way.
u go 7/2 and get another sniper for 6 (820 value). u could’ve just push, u mola and they wont 6.
u get another monk for 7 and push /3 during level. If u plan stay /2, saving for lod 7 was better but I’d push just. not worth delay 1 lj to kill 5 creeps more top. they go -2
here u get another sniper and push /4. I’m guessing u do this cause your team is not pushing for some reason, with worse rolls, or just misscomunication with Rock (7/4 undead with wolves).
u get hades for 10 and blocker. u barely leak 1 boss, was nice focus and send didn’t hurt u much (pudge wolf). u go /5 during 10. Rock leaked 3 bosses. other wolverino lane mid.
for 12 u have 3 dm, monk, berserker, overseer, sov, soh and 4 snipers. It’s not worth 3 dm if u don’t have 3 big units.
saving 400 gold on 13. not good since u mola and your team doesn’t look good here. not worth the risk.
for 14 u place 2 lod, monk and rr… why?
seems they leaking for 17. u add upped spawn. u have 1 lod (not upped). both teams ez hold this, u only leaked 1 almost dead fl.
U said u would die without send. income was 150g each. how u die with 3 heals mola? no way.I didn’t like this replay. Seems like u had no plan, u risked early with best roll and overpushed cause misscomunication.
Elo requirement is at least +1100
Denied.
Already talked with Egi in dm.
Banned for 3 days cause excessive flame, considering no antecedents. Next time I see this ban will be harder.
User asked for application removal.
Processsing.
eld3r:
Replay 1:
lod 1
late wisp after clearing 2
then late lj
late wisps during 3
free leaking 4 cause overpush
“monkey perma mola?” after getting mola
when acussed of troll build, answers “:D”
add malf on 6, free leaking some creeps
add lod on 7 and rr into decent adds
7/2 on 10, not midI believe this is intentional tk, I know you play better than this. The eld3r I know would never free leak with such potential carry roll.
Also there is almost lack of communication from you when you usually talk a lot, the only things you wrote this game just enforces the argument that this was intentional.Replay 2
1/0 raider + ranger start when lod on team and warrs cover, also zombie + dm on roll
1/0 for 3, adding 2nd raider
2/0 for 4, gluttony on both wolves
3/0 for 5, 2x warth and dm
875 value not holding 5
when asked if need whelp cover, remained silent
7/2 for 10, leaking 2 bosses
says “jiji” before king diesRegarding communication, same as replay 1. Going wraith is mucho questionable, also deciding to go 3/0 when u already had Huno ob with better roll and covering 5.
I also take in consideration that other palyers thought you were tking intentionally.I will ban for 1 week.
You can post ban appeal if u think I made a mistake.I won’t consider builds choice since this is not the issue here.
inQ only flamed (“ur a fucking idiot”) after being provoked (“insane pub gamers” and spamming pings rigth after).
Krocis also flamed back at the end (“U FUCKTARD”).
I won’t ban since I don’t consider this as excessive flame.
Krocis: Even if you are right about build choice, that doesn’t give u the right to spam pings on his lane.
inQ: When getting provoked, try not to answer back or just mute.
MODUCA
After discussing it and considering you aplogized, we decided to unban and leave it as a warning.
Just remember you should not spam chat and even bantering between friends can be missinterpreted and annoying to players that don’t take part , this can make the game mucho unpleasant.
MODUCA
I picked replays of last 2 wins and 2 losses I found.
1st replay
Roll: gnoll/egg/mw/tot/appa/mino
Placed egg, tot, 1 gnoll and while going 3/0 takes rr. I almost cried but had to keep going.
RR into gnoll/dwarf/watcher/appentice/cava/fire. Sold tot and went 2 watchers instead.
Went watchers for 2 and violet for 3 with 3/0, not that bad considering your team sucks 3 and enemy team finally sent.
Added apentice for 5 with 7/1, prob best choice since you sent 5 and enemy team did not.
GOT FARM INSTEAD OF PUSHING, went cava 7 and 1 dwarft2 with 7/1.
Was planning to stay /2 for 10 but dc’ed during 9 and your team decided to sell.This game BIG NO. Mw+egg is op yolo, hard to imagine a scenario you would rr this and yoy have tot´gnolls even, can yolo it to 5/6/7 then take rr and see. I can get u wanted stay alive since other lanes weren’t good 10 but 7/1 for 7 with that units is bad.
2nd replay
Roll: wolve/inf/gg/void/monk/dpPlaced 2 gg. Added another and 4/0 for 2. 5/0 for 3 with another gg.
Stays like this for 4 and full push 7/1.
Both team sent (you made the call). +50 leaks, lost 1 and heal and enemy team -20 leaks.
2g off monk, stayed like this and placed 3 infs all on wall (I don’t like playing them that far and all in wall since u lose some early shots which is much considering u can’t hold with that push).
Goes 7/3 for 6 with 540 value. Free leaked half lane almost 6 and stayed like this while couldn’t push.
Why overpush for 6 while he don’t push for 7? 2 other lanes were 7/1 +1000 value, should either yolo or have stayed alive but this middle term is worse imo.
Placed void on 7. Placed monk for 8 with 7/3 and some t1s, pushed 7/4 during level.
Pushed /5 during 9. Did 2 wolves for 10, killed 1 boss.
Think it was unnecesary since 2 lanes were trying to hold already but I can get it since they 0 heals and didn’t want to die, enemy team went -3.
Builds anti-13 while calling 13 and won game, enemy team did not send.Not sure what to think about this, was some poor decision making regarding push imo that looked like had no plan or bad execution but wasn’t the worse I guess, and calls won the game.
3rd replay
Roll: para/wanderer/turret/mudman/alche/steam
Placed 2 turret with para, goes 3/0 and rr. Did not like this.
Got mine/ent/mw/necro/ts/god. Did 3 t2s for 2, both team sends, goes mid while it was not needed but enemy team leaked 20 to King.
Full push 5/1 for 3 and added small mine, leaked 11 creeps to no send. Clearly overpushed.
Added mw and t2 for 4 with 6/1.
Sold corrupted ent for ts for 5 (instead of mine, was minor mistake cause I bet u didn’t noticed u could’ve sell mine), guess cause enemy team was sending.
Went 7/2 during level. Added ts and t2 for 7, pushed /3 during level.
Upped turret for 8, guess you went survival mode since 0 heals. Leaked +10 creeps but stayed for 10 anyway.
Did 2 necros and mines as blocker. Leaked 2 bosses (1 near to dead) and you rip.I’d play turret with para just, seems like you got shit rr and coudn’t do much I guess, and your team didn’t had any carry rolls neither besides hades lane. Overall I didn’t like it cause early rr was mucho risky imo and didn’t need to take that risk.
4th replay
Roll: tuskarr/ranger/mw/troll/zombie/dh
Goes zombie, tuskarr and ranger for 1 (since you rip to warrs I guess) and rr into parrot/ghoul/turret/pirate/harlot/mino.
Asked for 1g so you sent but wasn’t needed, bad maths just, went spearman for 2.
Pirate for 3 and added t1.
5/1 for 4 and added t1, leaked 5 creeps to no send while team was prob sending 5 which can be really bad.
Upped pirate for 5, leaked 3 creeps and 2 bo just.
Went 6/2 and added birdman for 6 (755 value).
Sold parrots for butcher and juiced for 7, went 7/3 during level.
Meiai and 2 parrots for 8.
Placed lot of parrots, blocker and 50rr into some shit and necro.
Went big and small necro for 10, killed 2 bosses. /5 for arena and took 100rr.
Went 3 steams and 3 copters for 15 race, went mid and won game.Even though you won and mid 15 when was needed, I would never take 1st rr. U got shit on 2nd for midgame and were forced to take 100rr on 10.
Considering these reviews, I’ll not give trial but could be good if you acknolewdge these mistakes and apply again soon.
Main reasons are decision making about rolls and rerolls, low-push and overpush.
I can get some ob since u can’t trust your teammates due to some random builds but still that doesn’t explain all. U gotta know when u can or have to risk and when you shouldn’t.I wanna clarify that this decision was made by Council, other members checked diff replays and we all agreed on the final decision.
PD: Added Egill’s reviews on attachments also.
PITUCA
First, I wanna say that I will not consider skill cause that’s debatable and I don’t think that is the issue here.
Regarding behaviour, I gotta agree with all Tin said. I don’t have any personal issue against him or ever had, but his behaviour is probably the worst I’ve seen in the community (and there is plenty proof about that since he has been banned a lot).
I’ve sometimes dodged him when not in strong mood to give a shit about shit, and that’s a lot for me since I barely dodge people.
Having said that, I don’t think unvouching him now is the right approach. He should have chance to address this issue and behave better before taking any action. I’m actually surprised by how many people states that he makes games and the league a worse place, maybe he is aswell and realizes that.
MIDUCA’s 2 cents
MAKE HIM MOD OR I LEAVE THE SERVER
Pituca 0.5
After watching more than 10 replays, I realized he was not intentionally trolling, so I got no case.
Spamming chat is annoying, even if it’s mostly game-related. I noticed mucho people don’t wanna argue with him so let him call/do whatever.
Biggest problem I see is his attitude and communication, not tk nor trolling, hope u can find a solution to that problem.
I don’t think he would be vouched to FBG if he was a trial with that attitude.
That’s my 2 cents, u can close this thread.
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This reply was modified 1 year, 10 months ago by
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