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Hello aidsadmiral,
I watched some random replays of yours. I will skip the detailled review since I randomly picked only yolo replays. All of them were average-good. You had some minor mistakes in building and in some push decisions. I know you from 1200+ too and I am aware that you can perform from 1/10 to 10/10.
The feedback from the community was mainly that you are good guy and willing to learn.
Given the situation that ENT will shut down we decided to give you the trial. We will have a closer look on your performances and will decide based on it.
Get familiar with our rules here on the website as this wasn’t the case for some prior trials.
Please DM me in Discord with which Discord name you want to be vouched and join the FBG Discord server. Your Discord name has to match 1:1 with your BNet account.
Best,
ReDRuMHi Bumpimp,
Review of your replays:
#1:
Your roll: colt, spitter, turret, necro, harlot, mino
Your team: aqua, cava, necrolyte (with pd)
For level 1 you chose to play mino to cover warrs. You have already 2 level 7 holders in team. Warrs: Aqua clear, necrolyte can mid. 2 turrets with 2 spider would clear most /even mid. I guess the mino here is a bad decision. Your team needs you to yolo. You misplaced the mino against the wall. The mino must be placed away from it. Your team calls reg 7.
For level 2: You add a spitter and up it. Good choice, can leak too much if you get a send. They send and you mid, get some feed mid.
Level 4: 4/1 and 550 value you add a necrolyte. Your team already have two holders. I am still not sure why you play a third holder with a nice yolo roll. Your necrolyte/pd lane fucks up, misses aod 5. Your ob could pay off now.
Level 5: 5/1 necrolyte, they send and you leak 10 creeps and furb in total. Your cava player eats 26 in mid.
Level 7: 7/1 mino, necrolyte, 3 spitter. So all in all it turns out you dont go for the hold. No real push, no real hold. Lucky they skip 7, you go with 1 spitter mid.
Because of freehold, sui of pd/necro and your strong roll, you get big.
For Level 10 your stay 7/3 to hold 1700 value, ghost/necrolyte/mino/5 spitter. You para all of your spitters, not the ghost and not the mino. I think you should have build it on those 2 rather. Mid with 1 spitter.
Level 12: You roll tot/ea. You build tot and misplace it in the back, next to the spitters. Tot should be build in front.
Until Level 14 you go EA which you place in front of your tot.
You send and win 14.Average replay. I can’t comprehend your decisions this game. Picking a holder part with already 2 OB players when you have a really good yolo roll. The game went on your side because of their send 2, feed from the sui and freehold 7. You could have ended up as really low with no push/no hold but I can’t say it was bad since you end up big. Build from your game idea was fine except some misplacements / the paras.
#2
You play: EA
Your team: Grizzly, turret, aqua
Your team sends 2 and you scout LoD mid, Enemy sends 3 and scout turret/grizz.
Level 4: You ob and put +1 archer rather push full here, your grizzly is 3/0 – 695 and covers.
Level 5: 7/1 and 3 small archer , 2 EA – you don’t want to LJ since your team sends 5, enemy leaks 61 to king, push for 7 is 7/5 resend full (immo), they skip. You stay 7/5 for 10 and put a copter + small archers. Both teams send full. Since your team sucks 10 trying to damage on 10 is fine with 7/5. Well played after level 10 with mid 15. Enemy !ffGood replay. Small ob on 4 and on 5, rest was fine but EA/copter/tok is a really easy roll to play.
I picked a random replay since I saw in the first replay essential mistakes with tower decisions and placements, I think it’s not clear when you need to yolo and maximize your push pre7 and when you need to ob, hold.
Random replay:
http://storage.entgaming.net/replay/view_replay.php?file=11807098.w3g
Your roll: specter, geo, turret, medic, knight, spawn
Your team: druid (with pd), sg, tribe/oger (with necro)
You start geos, they send 2. You ask if you should hold with geo/turrets. This tower combination sucks on top you have a sg and the druid who will go pd.
For level 4 you push 6/1 and add a turret. You will leak and you will have problems to live level 6. You still had your free roll – leak 13 creeps.
7/1 for level 5 with 2 cw 2 turrets. You leak again 5 creeps. 7/2 for 6 with 3 turrets and 2 cw, you end up as sui now vs nosend (leak 18).
I stopped watching here.Again I can see some essential mistakes, you end up as sui with a pretty okay roll vs nosend and your freeroll.
As stated above I think it’s not clear which role in team you have (yolo, holder). You lack some knowledge about tower combination, holding values and placements. That’s why I have to deny this vouch request.
Reviews of your replays:
First replay:
https://entgaming.net/findstats.php?id=11812591
Your roll: Peasant, Infa, malf, mudman, harlot, LoD, with LoD start
Your teammates: Pewee yolo, engi yolo, sprite/infa
For level 2: 3/0, 300 value leak red hp furb. Your team sends too but you miss inc with dino send and start your wisps late.
Level 3: 4/0 and malf, but you place the malf in front of LoD. This is misplaced. lod/malf is a really op roll when you place malf behind, abno will live longer. You stay on 213gold until 5 seconds before level 4 starts then you start to push 5/1 stay 395 value and leak 6 creeps on 4.
Level 5: You stay 285gold until 15seconds before level 5 starts, up your malf and start then to push a wisp for 6/1
Level 6: You add a harlot and sit on 86g, still 6/1.
Level 7: You add another LoD, 6/1 and 1070value for you.
You leak 12 creeps + furb. I stopped watching this replay here.Overall very poor play, late pushes, bad tower decisions as well as placement
What I can say is that I am missing a gameplan. You always push too late (after building). You should think about which unit you need to hold next level if you expect a send / no send. Think about how much gold you will get in total from the complete level + income. In this game you end up 6/1 on level 7 and leak. Means you have no real push and no real hold. You should either focus on holding complete with low push or try to be 7/3 on 7. With this roll I would recommend to maximize your push until level 7 and don’t play harlot, lod/malf is a really strong mix.Second replay:
http://storage.entgaming.net/replay/view_replay.php?file=11812349.w3g
Your teammates: guard / pyro / egg+halfbreed
You start: 2 engi, 1 small, 1 spider 3/0
Level 1: They send warrs, you leak 6 creeps and warrs. In total you leak 53 to king. All your team sucks vs warrs, with 3/0 and pure engi you would have mid and at least covered some. While you have lots of time you sit on 110g after a while you go for a wisp. Your team goes 2 and you miss the income again.
Level 2: 4/0 you up the last engi and add another spitter, this is ob, you could have easy pushed 5/0 and hold 2. You scout cw and they leak small to king.
Level 3: 5/0 up a spider, they resend you leak 11 creeps + herm. Your team kingleaks 30.
Level 4: 5/1 up the second spider, 520 value,
Level 5: 6/2 with 610 value, 2 spitter, 3 small spider, 3 engi, 2 goblins
Level 6: 6/3 630 value, you leak again 11 creeps.I stopped watching here. I see again the same problems as in the first game. You are not sure how much value / unit combinations you need for which level and where your cover is needed (level 1 – warrs).
I am really sorry but all in all you are missing some game knowledge as well as some game overview.
Vouch request denied.Kappa implemented a !roll function in #lihl-queue channel. Rolling for spots is another option that just came in my mind
Hey,
do you have any replays to provide? Or maybe your account name, so we will choose random replays to look at.
We have 2 vouch requests left on the other forum, we process it in chronological order.-
This reply was modified 5 years, 6 months ago by
ReDRuM.
Hello Ben,
nice to see your re-apply.EA-Replay:
Your teammates are: Malf/EA/Aqua
Level 1: You guys send warrs with 4x yolo and you scout priso/lod mid
Level 2 you go 2 small archers. I dislike this decision, they leaked nearly nothing and the leaks were no aoe leaks a send 2 is really unlikely with this scout. Since you skipped t1 on 1 you are still 3/0.
Level 4: You OB with 3 EA but you also resend after they skipped 2+3. They leak nearly nothing since they OB hard. If you plan to play such a slow game it’s like level 2 I dislike OB with EA but it’s understandable since your team could leak 50+ on 4.
Level 5: You keep the “holder” part with 3 EA and 1 small archer – they skip
You start to king vs their 7 send and you go 4 EA – pretty standard after your early game, your king skill is TM and lose 2 heals – they keep the ob and leak 5 creeps in total
Level 10: 7/3 EA which is fine since the other EA has a ygg and the only other semi 10 holder is malf. Both teams send full. Pro focus and mid – good job. Your placement is also good.
They go -4, you dont lose a heal.
Sad re roll past 10 so you have to keep the blasters which were placed before re roll.
You win the 15 race because you nearly didnt need king on 10 and send big.Average – Good Replay. When you plan a real slow games with 4x yolo, I really don’t like the OB as EA, you won’t be big mid (maybe even not mid) vs a simple bo send. Rest was played well.
Engi Replay:
Your roll: Engi, ranger, watcher, void, wandigoo, mino
Your teammates: Sg, malf/geo, ts/engi
Pretty no choice than playing engi yolo.
Level 1: Enemy sends warrs the malf and you are mid. You push 5/0 and go 250 value for 2, you could have pushed 6/0 here. 200 hold 2 without send.
Level 4: Void dragon behind – I really like it, same as windrider just a bit cheaper.
Level 5: 6/1 engi hold 5
Level 7: 7/4 even if it’s a fast game since your team goes str 7 after warrs, pretty good. They go -2 with wave.
Standard level 8+9 you up mutas.
Level 10: You decide to stay 7/4 and put 1 meli + rangers behind, they skip and you mid and even kill 2 bosses in mid. If they didn’t skip I think this is a tk move 🙂 but I can’t say it’s bad in this case.
Level 12: You clear all your lane with 4 mutas, void and some ranger/meli behind when they go warrs – 12, really good.
After that your team kills them 17 and you mid.Really good replay: You are not sui in a straight 7 engi game and end up even 7/4 on 7, only minor mistake here is the ob on 2.
You have only !supports from the community and I do know you as well. On top you obsed a lot of game which has to be appreciated. If you stay focused I am pretty sure you will pass the trial this time.
Congratz to your trial. Vouched as Bens0nFCSP.
Please ensure your Bnet Account matches your Discord Account 1:1. -
This reply was modified 5 years, 6 months ago by
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