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!support
I haven’t argued with many players recently so it’ll be good to fix that up by playing with ranz again
The little I played with him in FBG looked fine so I would be around a second trial
Accepted for trial, Feedback is in PM but in general gamesense and tower knowledge seems to be fine and standard builds dont seem to be a problem. Placement is a issue though so make sure you ask questions/be receptive to good advice.
Please also familiarise yourself with the LIHL rules regarding building and selling since there are some differences to the rules in FBG.
Good Luck
So overall I think it was quite close, wouldnt have watched a random replay if it wasn’t. Main focus points for me are adapting to the game-you did this but could be better optimised for sure, a few times your midgame build was quite confusing to me. I feel like you were trying a bit too much to just be a catchall for every level with some anti 14, 15 ect but pretty much always better to just focus on going mid either one of the levels cus with the split anti fair chance you cant hold either, your unit mixing didnt look great to me either, wasnt much in the replays but the knight in the turret game for example rly shouldnt ever have been built. Lastly seems to me u need think a bit more each game about whether u should play greedy or not based on what you can do for your team.
Denied for now.
Unfortunately a few too many mistakes for me. You really seem to overvalue the komodo/trident, its really not a very good unit in general and its godawful midgame. So your unit choice was really iffy for me. Placement was mostly fine but the aqua game you uploaded the placement was a big issue. Also the first cannon game was really quite bad, a lot of reloads that made no sense, next cannon game was good but still cant erase that. Also I had issues with your build after 10 in pretty much every game, not dropping and rolling when it made sense to do so and overvaluing some units (trident in particular)
So the focus points are re-evaluate your i guess ‘personal tierlist’ because for me your unit choice was an issue in a few different games (early and midgame) and then your midgame build needs a lot of work as well. A few times it also seemed to me you didnt really figure out your job in the game i.e. your way to be useful so try decide on that as early as you can then re-evaluate as the game plays out
Denied.
Feedback provided here, definitely not a bad request-you show good knowledge of the basic builds and solid adaptation with your build. The main weakness I saw was with regards to placement-specifically wallclog and there were some optimistations to be made for sure with regards to your role in the team (underpush ea game, overpush disc game)
To improve with placement I recommend obsing lihl games live or through youtube or joining the streams in discord. Also if you’re not sure about whether a placement is good or not, think about what the ideal damage split is for you and watch how the placement you choose functions.
Denied.
Trial denied.
Rum, N1ll3 and now me have all played games with you and it’s the same story. You completely ignore advice and either say nothing or leave a passive aggressive quip later on and frankly you aren’t playing well enough to be fine without any. Additionally I have only received negative feedback, both in regards to skill and attitude.
Please take some time to think about how you communicate should you wish for another shot in the future.
facure vouch req:
aqua/ygg
proton/aqua/raider/merm/ts/ygg
team: cw/tribe, sabre, spritecompletely standard aqua game, u didnt make any mistakes in your build. You were fat but pushed 7/7 anyway, guess cus blue and purple built quite badly that was needed to secure freewin.
cannons
gnoll/ranger/cannon/priest/cyb/steamroller
team: aqua/dp, priso/lod (started priso), kents7. you decide to reroll. This is massive tk play, u are the only strong lane on your team, u need to eat suicide bosses on 10. This means that gnolls are your best friend. You should never reroll before dropping 8-10 gnoll since you hold 8 and 9 with your 4 cannon setup. You also push 7/4, tk for the same reason. You need to take full hp bosses on 10 in mid since you have -2 heals and 2 full sui lanes you need to full 10 meaning u need big mid
9. druid placement is bad, needs to be further back or will just get sniped (you also leak cus of this placement/no load) just load the ammo u want for 10 on level 9, u will never spend 50 shots in 2 levels
10. you save 58g and dont make t1/s front of lane, you even leak a boss which should NEVER happen with your rolls and massive feed on 5/6/7 and hold 7 with 7/2. You need max king when if you played better you would not need king at all because would only be 5-6
bosses kingleaked15. you have 0 frontline, god in roll and 6 hellraisers (plus meli/ranger, asc, druid and 4 cannons). you should always make frontline here, it doesnt need to do anything except die more slowly than other options. Instead you make a second ascendant and an elder witchdoc you are 4500 value and struggle to hold 2100 send, behe and u simply wont mid with this much misplay
Bad replay. You made many critical mistakes in a game where you are extremely fed. We get these kinds of repalys quite often so
bad rolls:
1. you drop nm, should drop 4 t2 pirates since these can yolo by themselves and 1 nm is generally weak without second
3. that placement is tk, ur wyv can eat a fast bo and u can rip on 3. Need place it next to nm and one spot back, this way it tanks all the flanking creeps on 4 while also not getting sniped asap by bo (bo is stuck af but u can easily leak half the wave with
this placement)arena: u make windriders before rr, mistake as you said
rest of the game was fine, decent replay but some mistakes
random replay 1:
mine/lock/ice/necro/druid/god
team: wolv, phantom, ts/dm/aod
1. drop ghoul/capt (good) rr into necro lock ice druid the 3/0 was a mistake-you need druid on 3 or else you are completely rip with this roll3. double ice is bad choice, its bad value with a yolo, weak on key levels for your carryroll (7/10) and u have landmine to bridge u through level 3
5. this suicide makes no sense, you have carryroll and your team is bad on 10 (wolv doesnt count) even if you expected send should still add some small necro on 5. This way u have a small mid vs nosend and get fed off your teams clog with carryroll. (didnt have your team chat but if you plan clog should regen early for the income). For me scouting 2 lod on 1 vs warriors then can have honestly any plan, u cant be sure they send 5 without a scout.
8. ghost is rly bad on 8 compared to lyte, u also have no aoe on ur lane
10. u get unlucky and die.
Hard to judge, I dont particularly like how you played it on 5 but hard for me to say, some other mistakes for sure tho-will call this average.
random 2:
engi/servant/tribe/void/ship/pd
team: turret/spider, aqua, nm1. always look at your team before rr, you had no chance to see their starts so rr turret could be full tk (this game its fine to rr but u need to look)
you decide to start engi, your team has no carryroll and you have one, except you just dont play it for some reason. Moreover your team has no 5 cover besides turret who just rips to bo’s in mid so this was rly bad decision to not play ship.2. just go 220, they never send 1 bo 2 and you clear pretty reliably with just 220
4. grab the t1, you really dont want them to send 5 and you dont wanna show the leaks
8. wrong mutant, need up the front one you also save 70g for no reason
9. you needed build to damage 10 since you have 1 heal and no holder, good u make tribes bad u go 7/5
10. aod is bad on 10, u are gonna die on 10 without damage therefore need to build to damage 10 (alpha)
Pretty bad replay
Denied for now: I recommend you observe some lihl games in the meantime. You’re not far off a trial for sure.
al6x vouch request:
aqua sui:
your roll: ent/aqua/turret/void/wendigo/yfd
team: malf/spider/pd, sabre/necro/lock/pd, clock/polar/griz1. good drop and roll
5. Wasnt needed to risk with 7/2 520 this game, 6/2 and hold is just fine
8/9. your suicide here is too agressive for my liking. Your leaking a bit on 8 is fine but I think building for 9 with 7/5 would
be better. Your leaks wouldnt give 0 bounty and since you got a little feed on 3 you should be able to clear with 7/7 or so this
game. Keep in mind that past the 3600 breakpoint extra wood isnt particularly important since locks are honestly not that crucial.Nothing else to say. You could have optimised your suicide a bit better for sure and played off your 50 reroll. That being said
going lumberbank was 100% the right way this game considering your team’s rolls, shame that the two carrylanes failbuilt on 3.
Solid game overallShip yolo:
colt/wanderer/wagon/polar/ship/minotaur
team: ea, sg/crab, komodo3. I would put the polar next to the ship so it has less distance to run before attacking, you know its gonna run front anyway
cus of the ship summonsNothing else to say, pretty much perfectly played.
cannon hold 10:
peewee/ranger/cannon/necro/griz/minotaur
team: polar/sprite/pd, aqua, turret/ranger8. that necro is too far up, you want to use the cannons as wallclog on 10 and the necro/meli for damage, one spot back is better
Well played game for sure. For me there are two way to play this roll
1. 2 big cannons only and focus anti 10 early (worse 7 better 10) and 7/2 for 7. This is better if you have other 7 holder/s
2. 4 cannons 7 (the way u played). Its fine to play it like this since u clear 7 vs send or take hold vs lowsend. This is
a greedy way to play but better this game considering no other 7 or 10 holder so its better to take the feed.Good replay.
Aqua (not sui):
your roll: ent/aqua/harpy/troll/ship/god
team: turret, priso, turret/sg2. shoulda resent furb but u realised this urself
5. compared to other aqua game I like 520 val this game. Both teams have full scouts and u know they 3x ob rolls so time is
much more beneficial to ur team and they dont get any important scout (izi 520 hold anyway)6. not a fan of fast 7/4 and staying 520, u leak a bit too much like this
8. you saved a bit of gold, staying on 700 aqua. I guess u wanted build ship for 9 which makes sense but would still go 750 aqua
arena: I think there was nn to push all the way to 7/8. just 7/6 and aim proleaks was sex since u dont really get the benefit of
high push by 13. (where the game ends)Overall decent game, more mistakes than other replays but still not a bad game by any means
fire overlord:
your roll: orc/ogre/watcher/merm/nm/fireoverlord
team: aqua/disc/pd, cannon/dm, engi1. would reroll this for sure, your roll is fairly weak overall and fire overlord is very weak 5+6 where your team is also weak.
Personally I think the unit isnt great overall since you have many weak levels (4/5/6/8 and even 10) and you have lowpush for
these.2. you risk 2 a bit with nm and 2 ogre, this is fine tho since u have a mid (cannon) and 3 ppl clear.
Also you go mid, not sure how but why not, we take those4/5. Since u decided to play this I think you did the right thing and stay 3/0 adding merm. At least this way you would hold
5/6 if they decided to send even though your mid would be low7/8. Time to reroll after upping overlord, u wanna know early what u roll into and u had nothing important to drop.
Since you rolled a bit late you are 7/4 with hydra/heli/rev but limited optons.10. Highborne not good on 10, better to grab flying and acos since the strength of highborne is the regen which is bad on 10 vs
the high single target damage.14. with this roll I would never butcher, you just have better options for 15
Overall not the best replay for me, you needed roll on 1 for sure and a couple of mistakes in the build. You guys are rly
lucky they didnt 6. The cannon and aqua can play carrymode easily if your roll is weak.Judging by these replays and playing recently in fbg with you trial is easily deserved. You showed improvement in areas highlighted on your last vouch request (though your sui game could use a little polish still). I think you are at the point where you’ll be able to fit into lihl after some adjustment/learning and wont be able to learn much more in fbg.
GL
Best of luck
In general this was caused by pretty poor attitude and communication issues but I do agree this game was over on 6 send. That being said when one (or more) players wish to continue playing then you are obligated to do so. All players agreed to sell on 7
Elder did use most of his wood to upgrade the king on 6 (after huno said he wanted playon). This was communicated rather late, just before creeps reached the king so its acceptable to have some delay on the ups, too much delay on it for my liking but that is not bannable.
That being said allchatting about wanting to sell while on kc naturally caused the control to be poor. You aren’t forced to kc once u want sell but unless u ask someone else to take it it’s still expected that you dont actively fail the control (by talking for example).
Because of this I will give Eld3r a warning for teamkilling. If you dont wanna kc then make that clear and cede it to someone else when you can, otherwise just do what you can and save the chat for afterwards.
Peedee replays:
replay 1 and 2 unwatchable.
3:
proton/kent/phantom/necro/harlot/lod
team: cannon, clock, lod/aco1. they send warri you push
2. they freeleak and you send 3. the game is already unlosable
8. after they send here and dont make any of your 10 holder leak you can easily push 7/4 and just go backline instead of second hades since you will eat everything anyway.
9. you go for second hades. this game you could probably mass protons after 3 and still be cantbreak but if you plan 2 hades 2upg necro for 10 better to get the ghost on 7 (even tho lyte is better 7 and 8) since its much more dmg on 10
10. double t1 in front of hades is pointless, only need one infront
13. you drop rr here, I dont know why you sold 4th lod seeing as you rerolled into crap units.
game ends 16. You played fine this game, just some things to optimise but for me this game doesnt actually demonstrate skill since you didnt have a single important decision to make from 1-10 after they fucked up on 2/3.
2. ns/lod
your roll: murloc/novice/sentry/outcast/druid/lod
team:sabre/parrot, priso, turr/egg1. you start lod, its fine for me since you can cover 3 like this and setup for 10 better
2. you dont add the t1 for 2, this is rly risky. lod with t1 will rarely leak more than furb, without can be big leak
3. you go double sentry with 3/0. not a fan of this, if you were gonna get sents then I would just start ns and go into lod later since the 2 reasons to start lod over ns this game are 1. cover 3 and 2. setup anti 10 with less deadval. You do neither of these
7. For me you overpushed a bit this game, you are 6/1 lod 3 sabre and leak to furmit. Hades 7 or even second lod would be much better. second lod would probably leak about the same but sabre is very useless on 10 and afterwards.
8. you overpush to 7/3 here. You would reach asc with 7/2 or even 6/3.
10. ^ you build a lod and a sentry for 10. you should be rerolling here since you are actually a really weak 10 holder with your setup and your roll is useless in a 15 game anyways
Rest of the game is fine. I didnt like how you played this game overall, you made 3 sabres but didnt hold 7 and then have these tk 3 sabres and an unupped lod for 10. Was pure luck that you held but your build this game was very poorly optimised.
3. ea/ship/pd
your roll: tusk/ea/gate/outcast/ship/spawn
team: turret/egg, komodo, cannon/lod1. ea start
5. you can place that small ea 1 spot further in front and will generally get u better focus
arena: You could 7/7 here and still be alive but its not a big deal
19. you dont need fullbuild here, would not make the darkmages and instead drop rr on 20
Overall nicely played ea game.
random1 (fbgltd66)
your roll: landlubber drop into wolv/egg/turret/tot/modo/mino
team: lod, komodo, malf1. I personally would play turret but keeping the pirates is fine I spose, you are yolo either way. That being said I would sell one of them for an egg since it is much more helpful 1-5 and on 8
2. they send, u hold and push
4. why would you make tot here? you would hold just by adding egg. Idk if u plan to ob for 7 but even if (if) you hold you’re useless 10 and midgame with this roll so ob doesnt make any sense this game. At least the positioning is good
5. you fullpush during 4 and just egg on 5, i’m happy to see u dont go for braindead ob 7
10. better darkpriest than cannon
arena: I think this is a game for 7/6. Blue and Purp are basically too fat to break so its good if u can reach 3100 send on 15.
Build for the rest of the game is fine. Besides the really random tot on 4 you played this quite well, you said in the chat it was stupid so I guess u realised it too, solid replay.
random2 (fbgltd70)
your roll: dropped 2 lock and rr into spec/ghoul/tribe/oracle/druid/god
team: ea, ship (over aqua smh), priso1. I would for sure drop 3 sprite instead of 2 lock since lock is only keepable with maybe 4 units and 3 sprite is a decent base for a yolo if u get nothing better (sprite/ghoul is quite decent also). Anyway you sell and start ghoul but stay 2/0 then push a wisp super late here, idk why
2. you send here and goal them, push 4/0.
3. you miss 3g for ghoul but add tribe infront and 2 spec, well done-this is the best workaround you had and the best placement
5. you add a druid, idk why could just up the alpha and hold 5/6
6. you get moe with 6/1 and 0 hold potential for 7 :/
8. you stay on pierce moe and leak a lot on 8
build is fine from here. Its a real shame that you did ob for no reason on 5/6, you had a perfect yolo game without it and u would be much fatter than ob while killing nothing. Some good points but some bad ones as well, slightly below average for me.
Overall this is a close call for me. The main weakness I see is setting up your build optimally while recognising what levels you should be building for early on rather than trying to be a catchall (second lod game) and catching neither or avoiding the useless overbuilds with weak units (ghoul game). That being said I think you were able to fit your lane into the needs of the team quite well overall in these games, when push was needed you pushed, when hold or cover was needed you did that. This is why I decided to grant you a trial since adapting to the team is something more difficult to teach or learn than the other points and from these replays you seem to be decent at it. Keep in mind this was a close call for me so please ensure you are focused during your games and feel free to ask questions of our existing members.
Approved for trial
Approved
Ban will be lifted and then reapplied in 24 hours since it’s just a noshow ban and nothing more malicious.
For discord things to check.
1. volume mixer
2. notification settings (in discord settings)
3. notification settings on the lihl-queue channel
4. ‘streamer mode’ (some programs turn this on automatically and it mutes notifications)Trial denied.
Feedback provided over discord. Feel free to reapply when you feel you’ve improved on the points and are ready.
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This reply was modified 4 years, 8 months ago by
epicdeath.
I can see that anda already covered this in the discord so will process this. Happy gaming
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This reply was modified 4 years, 8 months ago by
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