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  • in reply to: Moa, saving gold on send lvls #17425
    MonkeyTown
    Participant

      Sure, can use intentional tk as the violated rule.

      in reply to: Perma unvouch Elder from LIHL [DISCUSSION] #17225
      MonkeyTown
      Participant

        I support this post 100%. Playing with or against elder is not fun at all for me. He always goes hero mode with sub optimal setup taking feed from other lanes or overbuilds with shit. He also believes he is a true lihl veteran and keeps posting stuff that the new generation is full of shame blabla. He keeps getting into fights with everyone saying “why is a nobody speaking up”? , making the comparison that he won seasons and others not (totally irrelevant argument cuz arguments are always about specific choices in game). Just because he has won a lihl season doesnt mean he should place himself above other players who also have a bright view of the game.

        It also came to my attention that elder will always go back to his toxic behaviour mode. Sometimes he gets banned and he knows that the next ban is probably a month or maybe half a year. Everytime he comes back he is calm for the first days and eventually his true colors always show, reverting to the toxic shit posted above.

        Someone who does not learn from this will never ever change for the greater good.
        I’m glad that someone put this on the forum for a discussion.

        in reply to: Vouch request #16950
        MonkeyTown
        Participant

          Support!

          in reply to: Legionaire obvious dodge #15307
          MonkeyTown
          Participant

            I understand this is super annoying and he received a warn for no show. Next time Legionaire does this without any communications he will receive a ban and harder punishment. Please dont make people wait for 0 reason. Thanks

            • This reply was modified 2 years, 3 months ago by MonkeyTown.
            in reply to: Reapply #15288
            MonkeyTown
            Participant

              Denied

              in reply to: Artoffrying miss warrior send lvl 1 #15141
              MonkeyTown
              Participant

                that is fine. thanks

                in reply to: Pluun Lihl vouch req #15112
                MonkeyTown
                Participant

                  Since you dont meet the old requirements, 1200 elo or 5 lihl supports your replays will not be analysed. Try get 1300 elo now so we review it next time. Good luck. Denied.

                  in reply to: Vouch request meinert #14915
                  MonkeyTown
                  Participant

                    denied

                    in reply to: Vouch request – Howie #14810
                    MonkeyTown
                    Participant

                      Howie LIHL vouch Request analysis 2-1-2022

                      ghoul-vet.w3g
                      you play ghoul+pewee start on free and decide to yolo with that roll. It is a pretty nice yolo where you don’t rip hard after lvl 1 with a 3/0 start. Your team has 4x push and you send 2 to make it a slow game. Since you goal on lvl 2 you decide to push 5/0 after seeing 4 attack. Placement of veteran, malf lvl 3 and peewee add for 4 is perfect. You go mid lvl 4 with 420 value. Mid lvl 5 with 545 value and really strong early push. You place malf on lvl 6 and reroll into milit-egg-gategaurd-necro-druid-sg. With this early push you can transition to holder mid game and dmg lvl 10. You sell malf, add egg+mili for lvl 6. Depend on what you want to do there are multiple options. With that placement you want to get a spear for dmg 7 but you push 7/4 and up a mili+axe for 7 (thinking about your 8 hold). Pushing /4 is fine but I would place mili in front of veteran at wall and either egg in front or diagonal to it. Mili+axe+normal armor is op tank and dps for lvl 8. But now you lose 3 heals on 7 and you want to dmg 10 with 7/4. In this case you should have stayed 7/3 and went with some mili+spear for 7 to clear it better for a stronger setup for 10. Luckily enemy skips lvl 10 with 4 heals tm vs 1 heal tm and you go mid. With ascendant+ ghost+mili. You race lvl 14 and you go mid vs 12k total send, building mili+axe and sea giants. You end up on 3715 value lvl 14.
                      Rating 7/10. I really liked your early 5/0 and risk lvl 3+4 because enemy kinged. Reroll on lvl 6 was good to check your potential. When your team sucked lvl 7, staying /3 could be a better outcome to lower risk on lvl 7+10. A decent team would not have skipped lvl 10 with 4 heals TM. You got away with /4 and ended up being carry lane.

                      Guard-Rider.w3g
                      You have colt, lock, footman,mudmen, cyborg, dp and you start 2/0 guard. With the broken rider meta and lock+dp+cyborg for 14-15 you can ob and be relevant every lvl. You send warr, goal 53 to king and you go 3/0 for a resend. .You add footman and 2 colts lvl 2 and you go mid vs bo because footman+guard 1 hit lvl 2. Red is mid also and you leak 2 bo + 30 creeps to king while enemy doesn’t have a mid and leaks 44 to king. You push 5/0 and up a rider for 3. Your resend 3 doesn’t do anything and you go 5/1 for 4, upping another rider saving 50 g. You up footman for 5 and you decide to stay 5/1 to carry 7. Good call. The calls were kinda meh after 2, doing reg on 4 and then sending 6 when you took 2 heals after lvl 2. You miscalculate and add a lock on 7 instead of a rider by pushing 6/1. You still go big mid and save the second heal. You have 3 heals vs 2 heals. You stay /3 for 10. 2K value there but enemy doesn’t send 10. You push /5. Enemy sends 12 and you leak with 2.770 value. After 10 you could have stayed /4 and went full cyborg because you know they come early 12-13 or 14 and with rider/lock/dp dps you just need front line. You win 17 race and you set it up with butchers after taking your reroll.

                      Rating 6/10. After no warr on 1 and mid to bo lvl 2 nothing could go wrong with your lane. Riders are broken in the current meta. I didn’t like that you push 6/1 for 6 when you didn’t get that rider and that you pushed /5 after 10 when they obviously came early. The calls were weird because the game should be over at lvl 7-10 after taking 2 heals in the first 2 levels.

                      lod-spitter.w3g
                      you play lod+spitter and go ob because lod+polar, ea and a turret yolo. You go k7 and you are 2/0 lvl 2 being mid vs bo send. You push 5/1, risk lvl 5 with 570 value to hades 6. Good call to cover a weak level. You get TM and you send 7 receiving a mola send, leaking small. You took 2 heals and lost 4. You go full 10 and stay 7/2 for 2 hades. You are big mid and you take 2 heals. You push /5, reroll after placing third lod and build blasters to win level 14, where both teams send. Rating 7.5/10. Good placement.

                      Overall: I think you have enough potential to learn in lihl because in lihl games you don’t get away with free mid /4 in that ghoul+vet game. Your builds are decent and you are communicative enough to work with your team. Good luck on your trial.

                      in reply to: Elder Flame #14807
                      MonkeyTown
                      Participant

                        It was a rough game with 4 yolo’s and me overpushing on level 3 vs a send. Since we had no real hold getting thornmail on lvl 5 fighting with 3 heals and vs a lod+ts holder we were kinda screwed. Leaking 72 to king on lvl 6 did not help that cause and game was mostly lost at that point. You wanted to call king 7 and elder wanted to send some. In the end it didnt really matter because east got 2 heals and free 7 send. If they got 1 heal it would turn out same way because game always ends on lvl 7 or 10.

                        Regarding the insult and behaviour you know elder alrdy said something about can sell. If you want to keep playing you could have called the rest of the game. I dont think it would make any difference with our yolo team setup.

                        09:19 Allies xqs can sell
                        09:22 Allies xqs idm

                        Eld3r, you should really try to control yourself instead of insulting other players. If you want to give up then give up instead of playing a game where you go toxic mode.

                        10:50 Allies xqs u idiot 😀
                        15:22 Allies xqs man stfu wolke
                        15:23 Allies xqs u noob
                        15:26 Allies xqs why u even talk
                        15:54 Allies xqs who cares u suck anyway
                        15:59 Allies xqs why evenn try
                        16:21 Allies xqs stfu i said
                        16:23 Allies xqs go fbg

                        These are meaningless comments we dont like to see in a game. Wolke actually tried to make the best out of the game where you felt it was over. Respect that atleast.


                        @eld3r

                        I’m not going to ban you for this behaviour but your next violation, no matter how small, will result in a 4 week ban. As stated earlier:

                        “Since eld3r got banned for 5 days on this post https://firstbloodgaming.com/forums/topic/eld3r-intentional-tk-again/, i’m going to increase the ban duration to 2 weeks in total. This is not the first time that you violate these rules eld3r. Your next violation about intentional tk/ raging/flaming will be 4 weeks, so be carefull. ”

                        Denied. This is elder’s last warning.
                        Thanks for posting.

                        in reply to: Vouch Request – inQ #14691
                        MonkeyTown
                        Participant

                          Accepted

                          in reply to: Vouch Request – Grant #14585
                          MonkeyTown
                          Participant

                            You do not have enough elo (1200) nor the required supports (5) from lihl players to get your vouch request to be handled. I personally gave you feedback on your last vouch request at the end of October and you should write in your new lihl apply what you did to improve yourself with the feedback given to you.

                            Gather elo or supports on your next apply to get it handled.

                            Denied.

                            in reply to: Reapply blinden #14437
                            MonkeyTown
                            Participant

                              Blinden Reapply Vouch request analysis 17/12

                              fatboi.w3g
                              You have a really decent roll to play: peewee, ghoul, harpy, polar, wyvern, aod
                              You push 2/0, place 2 ghoul and 1 polar and you reroll. After reroll you keep, stay 2/0 and you roll into parrot, ogre, mw, priest, grizzly, aod. I do not understand this decision at all. Your first roll has a strong yolo potential with 2/0 ghoul start into peewee+ veterans or 3/0 start with polar magna risk yolo but it is very playable. In your reroll you can start 3/0 keeping the polar and adding mw or keeping 1 ghoul for fast 3/0 during 1 cuz you can up ghoul for 2 and 2x mw for 3. Really weird decision to make your lane weak as possible. Both teams go king and you up ghoul for 2 and ghoul for 3. You add 2x ogre for 4 and full push. Your lane looks auto rip on 8 and with wyvern/pewee you could have done something usefull. You clog/ enemy scouts it with a send and you leak 73 units to king. You upgrade an ogre for lvl 6 and you push 7/4 for lvl 7 upping the magnataur there. You add greymane for lvl 8 and you leak 12 creeps with 1150 value. I stopped watching here. Adding a greymane for lvl 8 is literally the worst possible decision you can make but you already setup your lane that auto rips on lvl 8. I rate this 4/10 because you didn’t risk with early push or at least 3/0 for a chaos game nor did you do a stable yolo with mid game potential.

                              Fatty.w3g
                              3/0 ship start into reroll with spectre, wanderer, mw, prisoner, druid, dp. 4/0 lvl 2 mw behind. Prisoner+ spectre lvl 3. Up prisoner for lvl 5, going mid with 590 value. Sex early push and yolo. Enemy team clogs and you are 7/3 on lvl 5. You up spectre for lvl 6, why? Can just full push cuz you have 2 lanes staying low to clear 7 and if you hold with ur value ez 7/5 and if you don’t you can feed your allies….. since you send lvl 6 you and having 2 lanes staying on 5/2 you definitely want to reach highest push possible on 6-7. You add a druid for lvl 7, why? Thinking about 10 is understandable but it is lvl 7 a clog/fat game and you can ez dmg 10 with op value and push with 7/5. You didn’t even mid lvl 10 with 7/4, 1970 value. You win lvl 17 because enemy skips. I rate this game 6/10 because you did good lvl 1-5 but then I don’t understand anything after. Since you have 2 lanes who stay to clear 7 why don’t you try risk 6 and get your /5 or even /6 push out. Your lane clears nothing on 7 and you just need lumber for king ups. Then staying /4 for 10 is just a poor decision because you can dmg same with /5 or /6. The king leaks on 5-6-7 make the game so fat you don’t want to stay /4 for 10 if you are /3 on lvl 5.

                              FBG LTD 29: https://wc3stats.com/games/187813
                              You start lod with peewee, corrupted ent, gategaurd, tree of travel, druid, lod. You are clearly required lvl 10 and the optimal plan should be a strong yolo into possible mid 10. You guys king cuz 2x 1/0 start, you push 3/0 and you add a tree of travel for 3 in front of the lod. For lvl 4 you save 100 gold for second lod on 5 but you rip hard vs bo+spirit send. Personally im not a fan of your adds and I would have played with a veteran behind lod for stronger yolo potential into tot hades ascendant 10 probably because the adds are too weak and overbuilding lod 5 into hades 7 only work in a k7 game if you have a holder. Also the tot placement in front doesn’t make any sense to me. After leak you push 6/1 and add a tot behind lod for lvl 5. You leak 8 creeps lvl 5. Your team sends 6, you push 7/1 and you reroll, placing flying machine for 6. This is the reason why you don’t do tree of travel in front of lod because it simply sucks. 7/2 lvl 7 adding flying machine and a rev. Your lane is just shattered. You leak 2 boss lvl 10 with 7/2 and 1745 value. I stopped watching because you became no push no hold lane. Tree of travel on lod is just a trap without dps units like a spitter. Placing the tot in front of lod also removes the chance of diabolic tanking the velens on lvl 10. I rate this game 4/10.

                              I think you have basic knowledge of the towers but you really need to work on your synergy of units. Upping an ogre? Tree of travel in front of lod? Those games you uploaded were all chaos games or clog games where you could simply survive with bad builds. But the issue with bad builds is that they are not gonna make a significant difference in winning. Feeding holders on certain levels is also required to get better outcome heal wise. You also need to work on your adaptability because the ship game I would have preferred to see a /5 or /6 push bef lvl 7.Try to work on your builds and role in your team. Denied for now and good luck with your next apply.

                              • This reply was modified 2 years, 5 months ago by MonkeyTown.
                              in reply to: Vouch Request – kooze #14220
                              MonkeyTown
                              Participant

                                Accepted.

                                in reply to: Vouch request Silentium/AmoN7 #14162
                                MonkeyTown
                                Participant

                                  Amon/Silentium lihl vouch request review 8/12
                                  LastReplay-1-1.w3g

                                  You play: disc with gnoll, archer, raider, mudmen, disc, wc
                                  Your team: agua with parasite, agua, sprite, necro, nm, aod
                                  turret, with militia, lock, turret, void, halfbreed, aod
                                  zombie with militia, serfvant, harpy, priest, zombie, minotaur

                                  You start 3/0 and send warriors. You aim for chaos game goaling 40+ to king with no mid. You push 4/0 and add archer + gnolls clearing lvl 2 to bo + bow. Your team resends 2 and you get a heal. Your team pro leak lvl 3 and you send 4. You just go full push mode with ea+ disc 5/0 on 3. You are 7/2 2x disc + ea for lvl 5 and you leak 8 creeps vs murgul furb spirit send. If you can reach second ea for 5 I would choose that over a second disciple to focus on 8 hold as cheap as possible. For the result on lvl 5 it doesn’t make much difference so it was fine. You skip 5 because you have immolation and you king cuz enemy send. You push 7/3 during 5 and 7/5 during 6. You take second heal while saving your third heal because zombie player is big mid. On lvl 8 you have 2 disc, 1 ea and 7 small archers and you hold with 995 value. You push /7 during 9 and you try dmg 10 with archers and gnolls. What I don’t understand is that you build 1100 value for 9 when you want to go for /7 push. You can hold with less value, save some gold and push earlier. You killed 1 boss on 10, with purp mid and all lanes doing good dmg you don’t need king and you take 2 heals. Some panic ups there. You push /8 for arena and /10 on lvl 11. You send 14, enemy skips and you win the game.

                                  Rating: This was an easy chaos game with slow early lvls + mola where your team got super fed with the calls. The game was so fat that it didn’t matter if you dmg or full push for 10 . You tried to dmg it with 2 disc setup and you could do whatever you wanted for lvl 8 to hold it with 995 value. What I don’t understand is that you actually tried to dmg lvl 10. Your team has better setup/ mid game carry potential and with your advantage you only need to secure enough lumber and leaks to win the game. Luckily green was a dead lane and secured the leaks for you but if your agua player setup better for 10 you could feed 10 and just push /9 for 10 for example. You still pushed late and the game was basically over lvl 2 so it did not matter. I rate this 6/10, it was a really ez roll to play.

                                  LastReplay-2.w3g
                                  Short review because it looks like an ez roll to play.
                                  You have bone warrior, archer, malf, outcast, harlot, dragon hawk and you play classic archer start.
                                  You ob lvl 4 because you expect a send and your team kinged on 1 so it is fine. You leak 1 dt to dt+whelp send with 2 ea, 1 archer, 1 bone warrior. You then secure leaks on 5 because you send lvl 6. You add dm for 6, 7/3 and you build dragonhawk for lvl 7. I don’t understand why you want a dragon hawk when the game got slowed down on 4 and 6. You have 2 ob lanes , ygg and lod and you try to transition to 10 hold? You took 2 heals lvl 6 vs wave and you have 4 heals stomp with holders, why don’t you push? You don’t even get your /4 push with hawk build and you don’t clear as much as you thought. I think this is a weak decision when you have 2 mids already. You took last 2 heals on 7 and just need lumber to ko on 10. You stay /4 , dmg 10, with 1 griff, 1 hawk and you kill 2 boss. You win game on 10.
                                  Rating: Good call for add on 4 and leak on 5. Placement and push is fine but I think you misjudged lvl 7 with hawk add. With time on 6 all u need to do is push to provide lumber for ko. Lod is ob and can mid 7+10 with ts and ygg had dm+leader+druid in roll so he can also mid on 10 if he keeps overbuilding. U have 4 heals vs 0 heals so thinking about holding is not even required with failsend on 4, goal on 6, 7. I rate this 5/10.
                                  LastReplay-3.w3g
                                  Short review because it looks like an ez roll to play:
                                  2/0 turret start because you want spectre lvl 1. You push 3/0 during 1 and add turret for 2. You receive 2 spirits and you leak 11 creeps + spirits. You push 4/0 do 1 reg and get 4th turret for lvl 3. You hold 3 and add 3 spectres for 4 so you can push 5/1. You push 6/1, bomb 5 and sell 1 spectre to up a turret, why not just add 5th turret for 4 so you can ob 5 with 2 more turrets and not wasting all food on spectres? Or did you try cover lvl 4 which you cant cover with turrets anyway? You full push on 5 and don’t add for 6. You rip your lane on 6 and you don’t get enough gold for 8 where you keep leaking 17 creeps with 875 value. I don’t like that you rip your lane because you have second best hold potential for lvl 10. The disc+ agua lane is just a yolo and the 3 sprite reroll into nothing is also a yolo /weak lane. You stay /4 to dmg 10 but you rip on lvl 9 again with 1070 value. You leak 3 boss on 10. Enemy sends 14, you mid and you win lvl 17.
                                  Rating: If you want to bomb 5 you can risk leaking lvl 4 with 5 turrets 1 spectre. Adding multiple spectres is not going to help you lvl 5+. Good you risked 3 with a good push so your send lvl 5 was stronger. I dislike that you rip your lane on lvl 6-8-9-10 and that you were forced to build blasters midgame to cover 14 when you had aod to cover 14/17 when it was 0 vs 0 heals. I rate this 4/10.
                                  7/3 for 7 and 10 was the play.

                                  LastReplay-4.w3g

                                  Short review because it looks like an ez roll to play:
                                  5 eng into rr and solf for lod, pewee, spitter, raider, troll champ, harlot, lod roll with lod start.
                                  You start king and you full risk 2+3. Adding only 3 carions spitter for lvl 3 with 3/1 push. I dislike this play because you are second strongest roll for 10 and are definitely needed for lvl 10. You have 1 agua lane, 1 priv+necro+sg lane and 1 weak lane with pyro+ guard lvl 3. You don’t add anything lvl 4 going for more risk and you leak 9 creeps because of it. Giving free scout and not even sending to bomb 5 this is a very weak play. 7/1 on 5 upgrading 1 spitter and going full rip because enemy sends. You add only 1 carion for 6 because you want to reach hades and you leak12 creeps to no send on 6. You sell carions for hades 7 to be 830 value leaking big again…. You leak 8 and you leak 9…
                                  I stopped watching this game.
                                  Rating: risking so hard with a carry roll when you upgrade king lvl 1 is very painfull. Giving free scout on 4 when you don’t bomb 5 doesn’t make any sense. You should definitely play with 3/0 lvl 3 and veteran add into spitters 5-6 to get hades 7 to get possibly second hades 10 or troll champion+ spitters. I rate this game 4/10.

                                  Overall: Since you started to play FBG you have definitely improved a lot but still not enough to play in a lihl environment. The replays you uploaded consisted off easy rolls which weren’t executed optimally for the specific games. Denied. I suggest you should work on that and maybe try again in 1 month or 2. Here is some feedback to work on:
                                  – Awareness of other lanes. If you have a roll that needs to carry later levels you can stay on lower push keeping high as possible value in your lane to carry when it is required. When you don’t need to carry anything you should just push to the max to secure lumber/ leaks and feed your allies.
                                  – Learn combinations like lod+ veteran yolo early game into carry 10. You can simply not play lod with just spitters while underbuilding all the levels.
                                  – Upload replays with rolls that are harder to play. Anyone can play a strong yolo with ea, disciple agua turret etcetera. Try to show some plays with dead rolls, 4/0 starts. For example with a ghoul/crusader start.
                                  Good luck.

                                Viewing 15 posts - 31 through 45 (of 92 total)
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