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Sebass lihl vouch req 7/12/21
MW-Spit-yolo
You play mw start with: mine, egg, mw,priest,harlot wc
Your team: ygg start with: specre, carion, malf, necro, ts, ygg
agua start with: parrot, agua, ice troll, overseer,ts, steamroller
disc start with: spectre,carion, phantom, ywd, disc, dpYou only have 1 holder in your team and you start 140 with 4/0. Either 3/0 with egg or that is fine cuz your team doesn’t rip lvl 1 that hard. You know you need to push. You add 2x egg + 1 mine for lvl 2 and you take your free reroll. I understand that it is a weak roll but the roll can work a lot in a chaos game where you can survive 5 with a sky dragon. But since your team doesn’t send 1+2 I understand the reroll but why not reroll lvl 1 to explore what you can contribute for the team?
Your reroll: bone warrior, carion, raider, tree of travel, grizzly, guardian of death. You send lvl 3 and you luckily have not received any send. You add spitter + bone warrior lvl 3 and take a heal. Pushing 6/1 and adding carion for 4. Enemy sends lvl 5 and you are 580 6/2 with 2 spitters. You have no mid, immolation and you burn 1 heal. 6/3 for lvl 6 due to king gold and dm add, leaking 8 units with 670 value. You send full 7, enemy sends furmit. Your ygg player is finally mid and saves the heal while east goes -3. You add tree of time for lvl 8 and a carion since you cleared decent on 7 so you are 7/4 1k value lane but you leak 9 units. Why would you ever want a tree of time for lvl 8 when you lower your value for hold 10 during that level? Always add spitters to the max to clear the level so you can add tree of time for lvl 9 to hold 9. You push /5 during 8 and build rest to dmg 10. You do nice dmg for 10 and leak 2 boss on low hp vs panda warlock send. You push /6 after 10. After level 11 you take your 50 reroll and you get necro/dp. OP combo with your dm +tot setup. Both teams send 17 and you win race, no one was mid.
Rating: I think this is a very weak game where you struggled to choose your roll in your team. If you want to start 4/0 with that roll I think it was better to keep it and yolo to the max with a chaos game or reroll lvl 1 to explore your options while placing 2 mw + egg. Rerolling on lvl 2 with 2 mw 2 eggsacks is weak cuz you can not overbuild to hold any early lvls nor can you push to the max for a possible cheap sky dragon 5 hold if you don’t get lucky on a good roll. You have to be decisive. I could also not understand your team decisions. Teal went for ygg+ ranged combo where he covers nothing early while he can add 1 malformation to be stronger on 3-4. Disciple player did ob 4 but not ob 5 when he is best clearer of the 3 yolos. Your lane was lucky on no early send and the reroll was a 10 hold potential after 3 but you failed on lvl 8. If you stayed /4 with spitters for 8 and tot for 9 you would be mid on 10. I rate this 5/10.
Replay_2021_12_02_2358.w3gYou play: ghoul start with: aco, ghoul, sprite, polar, nm, guardian
Your team: agua start with: eng, agua, sprite, necro, zombie, sea giant
prisoner+inf with: spectre, ghoul, gategaurd, necro, knight, neo
egg+ship with: parasite, egg, bottom, heli, ship, flamebeard
You have a weak roll which can yolo nicely when risk 3 and it would be decent roll to play with chaos game. Placement is good with sprite on second spot in front of ghoul but I wouldn’t place the aco there because it seems like a good polar placement spot for later. For level 3 you place polar and reroll into skeletor, ranger, gategaurd, ywd, zombie, dp. You add ranger from reroll so you are 420 value
I would not reroll this early in game because you need to yolo this to stay alive without putting the max risk on 3 with 4/0. As previous review I don’t get why you reroll on lvl 3 when you can place and rr on lvl 1 to explore what your team needs. Both team send lvl 3 and you leak 4 creeps+furb so you got lucky. Enemy leaks 25 to king with privateer mid. The trap in this build is that you can not hold 4 on low value. If you stayed on your first roll and played full sprite + aco on 3 you could mid 4 with same value and add polar for 5 to make a sexy yolo. Now you are kinda stuck inbetween and you add a ranger for lvl 4 leaking 6 creeps. In this case it was fine because you pro leak to send 5. You add zombie and skeletor to transition to 10 hold I think? Privateer is mid 5 again and they leak 16 to king, you scout thornmail.
You get a magnataur for 6 which is good call cuz you expected a send. Being big mid and kill 19 creeps mid. You stay 7/1 for 7 upping zombie and adding dm+ ranger. Good call cuz you are now highest value of your lanes. You are big mid lvl 7 vs furmit whelp. You are -3 vs -4 after lvl 7. You end up 2075 value 7/3 with 2 butchers 1 dm being full lane mid. East eats 10 and survives. You push /6 cuz no one really pushed before 10. Both teams send 15 and you win race because you are big mid.Rating: Personally I am not a fan of your reroll timings but it actually worked out pretty good this game. You got lucky lvl 3 and transitioned nicely from 4/0 yolo into 7/1 hold 7, 7/3 hold 10 , 7/6 carry 15 while pro leaking 4 for a 5 send. I rate this 8/10.
LastReplay-1.w3gYou play: mw+rider with rider, egg, mw, mudmen, alchemist, neo
Your team: Lod with ent, egg, harpy, prisoner, cyborg, lod
lod with tuskar, egg, phantom, overseer, alchemist, lod
cw with specre, geo, gategaurd, heli,knight minotaur.
You push 4/0 lvl 1. I think it is pretty risky because both your lod players have weak rolls to hold 7-10 and you have pretty decent roll to clear 7. It is fine but since you probably aren’t sending early staying 3/0 is fine also. You king up on 1. Placement of riders is good so they don’t get sniped. You full risk all lvls and enemy sends on 4. You leak 15 creeps with 430 value but you luckily sniped the bo. Blue lod is small mid and you leak 28 to king while getting a free scout. You are 7/1 540 mid lvl 5 which is sexy. You send 6, make east king leak 47 with 1 mid and you get immolation scout. You stay 7/1 to clear 7 because you have thornmail and your lod lanes pushed. That is a good decision. Your placement on 7 is perfect with 2 egg/2mw/ 1 blaster/3 riders, 1010 value. You leak 4 creeps + sends vs furmit whelp whelp dt and your riders didn’t get sniped at all. Just before lvl 7 started you rerolled into parrot, ranger, watcher, pirate, druid, pd. Since the lod+prisoner rerolled his roll to give up his second lod this is a good decision. You are only mid lvl 10 with 7/3. Both team send 15, you are not mid lvl 15 with 4k value but your team did good and you win.
Rating: Strong early game into clear 7 and mid-10. OP placement but u lost me with your lvl 15 build. 3 ascendants when your lane fully lacks frontline. Would definitely be better to get a second pd at least. I don’t like that you fully risk the early levels when you have no chaos game and no real 7 holders while you have hold potential in your lane. If you rip on 1 or 3 you are already a dead lane with no future. It worked out for this game so I rate this 7/10.Overall: You are a seasoned 1200+ veteran and you have many games under your belt. You have good knowledge of the game and if we give you this lihl trial I hope that you play seriously because I also have seen many weak games from you while doing other vouch request analysis. On your last trial you received feedback that you did many 2/0 lvl 3 yolos and now it seems that you want to show the opposite by doing 4/0 starts. Personally, I like to see some stability in your play because risking fully with king ups on 1 and no real holder can be a pain in the ass. Good luck on your trial.
It is forbidden to micromanage other lanes. Gamewise i understand both parties.
Achilles: 2x ns early gives fastest push time after 3
Eld3r: With call 4 send we need early push and some risk to get optimal send. So go 3/0 for 3 atleast…In this situation both decisions are understandable but everyone is responsible for their own lane. After receiving a 2 send achilles could have pushed and risk harder cuz of no 3 send but he chose to stick to his plan. If u can not accept decisions made by your allies then i suggest that you should take a break Eld3r.
Do not flame, rage, troll, or insult other players excessively is the rule that Eld3r violated. You start to act out of line and keep insulting Achilles because he did not follow your masterplan push wise. I’m not going to copy the things that were said and you should know by now that these things are unacceptable.
Since eld3r got banned for 5 days on this post https://firstbloodgaming.com/forums/topic/eld3r-intentional-tk-again/, i’m going to increase the ban duration to 2 weeks in total. This is not the first time that you violate these rules eld3r. Your next violation about intentional tk/ raging/flaming will be 4 weeks, so be carefull.
Thanks for posting. If anyone get in such a situation again please use the !mute command and report it on the forum later.
Cannon-Wyv game:
Your roll: place 1x cannon with rider-lock-cannon-mermaid-ts-wc, into reroll to
tuskar, wanderer, sprite, true pirate, wyvern, neotankTeam: Ghoul start with: scientist, ghoul, sentry, overseer, knight, spawn
prisoner eng with: tuskar, eggsack, raider,tempest, wyvern, dragonhawk
agua start with: militia, agua, harpy, necromancer, wandigo, frost dragon.Playing canon yolo is decent and rerolling to find some better yolo or holding potential is fine because your team does not cover any level with this setup. You risk lvl 2 for a 3/0 push and wyvern add. That is fine because you send 4 bo’s lvl 3 to goal 33 units to king. I think placing a tuskar 1 spot higher and the wyvern directly behind the cannon gives better dmg share for later levels. Enemy upped king so you don’t expect an early send. You upgrade wyvern to windrider for lvl 5 to already setup for yolo on 6 with 640 value. Good decision but then you get immolation and decide to stay 7/3, adding a thunderbird for 7. Enemy team hasn’t send yet so you definitely expect a send if they didn’t send early. Adding a thunderbird is not going to help on any clear lvl 7 and you don’t need it because you have immolation with 4 yolo’s, also called the dream. Thunderbird is also not going to help you on lvl 8. This game it didn’t matter because of the 200 leaks on lvl 7 to king cuz both teams had yolo lanes and immolation. You add a soul of villain at the tuskar spot, directly behind the canon. Why do you want your important armor reduction unit lvl 10 to get sniped? You stay 7/3 for lvl 10, being decent mid vs panda whelp furb send when you added mass wyverns and you see that your soul of villain got sniped after the cannon. Your team wins arena, is fat, has 2 heals vs 0 and you save 700 gold on 11-12 to place and reroll lvl 13 to explore your options. That is a good decision, but you placed only 1 neotank and due to the possibility of holding and fatness of the game it could probably go straight 17 if pink decided to hold and you wanted to go 17. Since red was forcing leaks on 13 it was good to reroll and setup for 15 with your tot+lod reroll. East sends 9.5k lvl 14, you are small mid with 3.4k and you win on lvl 18.
Conclusion: Taking a risk with the reroll to strengthen your roll/lane for team was a nice decision. Pushing 3/0 and risking 2 for a 3 send worked out perfectly. Placing the soul of villain directly behind the cannon was a small mistake. Rating 6.5/10.
Disc- malf game:Your roll: disc start with tuskar, ranger, malformation, mermaid, disciple, neotank
Team: ns start with bone warrior, ranger, sentry, mermaid, cyborg, seer of darkness
cw start with parrot, eggsack, icetroll, medicine man, apparition, minotaur
ns start with gnoll, infantry, sentry, young witch doctor, wandigo, seer of darknessYou push 3/0 and send warriors. Chaos game seems fine because you don’t have a 7 holder in team. You push 4/0, see 43 king leaks and you add a malf for lvl 2 because you expect a 2 send. You fully clear lvl 2 and leak bo + bow only. You push 4/1 and add 1 malf for lvl 3, holding 3+4. You are 7/2 lvl 5 and add a disciple. Good placement. Enemy leaks 55 to king, goes -1 and you scout tm. You kinged on 5 with wave to setup for 7 send. 7/4 on start of 6 with 670 value, easy 7/5 for 7. Why don’t you leak lvl 6 for a bigger send? Feeding people who have hold potential for 10 is fine. You trade 2 heals on 7 and you are 995 value for lvl 8. Since you skip lvl 10 trying to no leak is fine. You push /6 during 8 and up a meliai for 9. On lvl 10 you take your free reroll and you place 2 riders for 10. I don’t understand this decision because it is the weakest midgame unit u don’t want to add it for lvl 10 with 2x disc setup. I believe getting a abno+ rangers was better setup for dmg output and mid game.
You don’t burn at lvl 10, push 7/7 after 10, win arena and win lvl 12 with 10k send.
Conclusion: You played a really strong early game with the right setup for 2 and doing cheap hold on 3+4 to get your 7/2 and second disciple for lvl 5. I think after lvl 7 the value in your lane was not needed because feeding your 10 holders and pushing harder can also result in less king ups and bigger wood send on lvl 12. Rating 7/10Zombie-prisoner game
Your roll: zombie start with mine, servant, mw, prisoner, zombie, minotaur
Team: eggsack/mw/ice troll with mine, ogre, mw, mermaid, wyvern, sg
ygg start with proton, frost wolf, ice troll, necromancer, grizzly, ygg
turret start with bone warrior, ogre, turret, overseer, cyborg, aodYou play classic zombie start with prisoner 3 for best yolo potential and prisoner+ zombie is strong 3. Both teams start king and don’t send early. You get maverick for lvl 5 with 5/1 push into 6/3 for lvl 7. Since it is a straight 7 game you get a butcher for 7 because you don’t want to rip your lane on lvl 8 and still keep hold potential up for lvl 10, really good decision. You trade 2 heals on lvl 7 when you have wave vs tm and you add a zombie for lvl 8 . With some feed on lvl 8/9 you reach 3 butchers + thunderbird from your reroll for level 10. You go mid with 1755 value and are 2070 value and 7/5 for arena. Good you pushed /5 because your allies were all on low push and you need wood to kill mid game. You get 1 PD + tbs for lvl 15 being 4040 value. Both teams send lvl 15, you are big mid and you win the game.
Conclusion: This was a pure sex game you played. Good early push and you made a strong decision start yolo into hold. The combination of 1x PD + butchers and tbs backline is so strong that you saved your team from dying lvl 15. In lihl, there also will be k7 games and this was a perfect example of a fine setup. I think you played this game perfectly. Rating 10/10.
Overall: I think you have good build and tower knowledge and you know how to adapt your build for the expected send levels. I haven’t seen a replay on a dead roll so I do not know how you contribute for your team in that situation. FBG doesn’t seem a place where you can improve your LTD skills and I hope you can show promising skills in the future. I wish you good luck with your lihl trial.
Yo,
i just checked your priv-hr game and you decided to mix hr with 3 privateers for lvl 5, expecting a send, when you have colt-riders in your roll to cover everything for team lvl 1-10. Mixing HR in that setup is doing nothing for lvl 7-10. The synergy doesnt make sense cuz on ranged lvls the HR most likely gets sniped and there are better ways to hold/yolo with privateers. Rider build is kinda OP with frontline in the current meta.
Since you dont fulfill the requirements for elo or supports from lihl players we decided to not proces your vouch request.
If you want your vouch request to be processed please fulfill the requirements and work on the following:
1: Check your team lanes and decide on your role. You are known to be an OB player. Try to get flexible in your builds.
2: Build optimal to cover levels in holder role, priv + hr over Priv+Colt is suboptimal in current meta
3: Show us that you can provide lumber for team while keeping options in your lane open or while pushing to the max and leaking to feed holders. Like moa said, rerolling with novice/crusader roll was not even needed. And if you decide to reroll, 2 sentry can hold lvl 1 to keep options open. Dont reroll when placing only 1 sentry.
4: show us a replay with a deadroll which seems impossible to play if you are out of options.Good luck in your upcomming games and please show us your improvement. Case closed.
Random Replay: https://wc3stats.com/games/172153
You lost this game so I did not read teamchat
Your first roll is weak: tuskar, eggsack,footman,priest,druid,steamroller.
You push, place 2x egg + footman and reroll. Good.
You reroll into gnoll, spitter,footman,troll fighter, apparition, steamroller.
You sell eggsacks and play 1 guard lvl 1.
Team: turret start with: orc warrior, geomancer, turret, helicopter, alchemist, moongaurd
disc start with: eng, wanderer, raider, troll fighter, disc, steamroller
ea start with: acolyte, archer,tribesman, mudmen, wandigo, dragonhawk
There are 3 ways to play this game with team setup. Either you guys full yolo and make it a chaos game, you clodge lvl 5 or you have 3 yolos and you try to overbuild with guard spitters because that is only way to survive with your roll and be usefull for team lvl 7+10 . You stay 2 0, add footmen on 2 and second guard on 3. Your team sends 3 and west eats it with zombie+necro and privateer mid. You push 6/1 and add 1 spitter for lvl 5. Enemy team doesn’t send and your team gets immolation. You push to 7.3 and you leak 8 golems. You add 1 spitter and 1 carion for 7. Both team send 7 and your team has 1 heal mola vs 1 heal tm after 7. You stay /3 and spam spitters and gnolls for 10 because you don’t have a true 10 holder in game. You leak 1 boss and your turret lane is mid, leaking 7 velens to king while team west eats your send. You place troll fighter and push /5. I would have sold some gnolls and taken 50 rr after placing troll fighter checking if you get something to hold with because you have weak lanes and auto lose a 14/15 race. Your reroll after 11 into butcher and focus on spamming them. West is forcing leaks and they send 10.2k value on 14 where your team skips and your team has no mid. You guys leak 57 units to king and lose.
Conclusion: Calls and builds are going hand in hand with eachother and with the calls 3 into 7 I think you played a safe game, getting luck with immolation and pushing with team to be 7-3 for lvl 10 to dmg it. If you wanted to hold 7 you needed to be very low, maybe even 2 0 and I don’t believe it is worth to stay that low with no future in your roll and with immolation king spell. You did what you could probably following team calls but if you don’t make a chaos game it is hard to win with 0 real holders. I would love to see how you would do when your team would try to make it a chaos game. In lihl those games will most likely be chaos or with clodge so I cannot really comment on this game. You did your job damaging level 10 and not getting stuck 7/3. Rating 6.5/10.NS-Hydra-Holder: Short review
You did a nice hold in your ns+ heli + sentry + hydra 5/1 lvl 7 mid in a fast king 7 game from both sides. I’m a bit sad you didn’t play sg start with funky riders but you took the reroll and set it up perfectly. With feed from your team you were huge mid lvl 10. Keeping the heli and risking early made you super strong midgame. Rating: 8/10.Overall:
You are familiar with the units and know how to mix them. You work and communicate with your team and that is most important to win games. I believe there is not much to learn in fbg and I hope you can focus on your role in your team. Try to optimize build potential and try to adapt to lihl games. Good luck on your lihl trial.Ghoul-Cannon game:
Your roll: mili, ghoul,cannon,overseer,alchemist, moongaurd
Team: turret start with: gnoll,spitter,turret,helicopter,grizzly,dp
lubber start with: parrot, landlubber,malf,void dragon, ts, neo
lubber start with: militia,landlubber,captain,medicine man, grizzly, seer of darkness
You start 1 ghoul, 4 0 push and keep the whisp because enemy doesn’t send. You know you should be the lumber bitch for this game because other lanes have hold potential. You place cannon on 2nd spot in front of ghoul. You up cannon for lvl 3 and your team sends and you goal them small. Your team spots that they didn’t do any king at all and you should know that your team is weak at lvl 5. You full risk lvl 4 with 390 value and you leak 2 creeps mid. It would be better to add 1-2 militias for lvl 4 because you can leak with 390 value to no send depending on the focus of the canon. There is no reason for you to give free scout. It didn’t matter much because west alrdy planned to bomb level 5 but giving the extra scout is not needed. You gave up your push on lvl 4 and stayed 6/1 to add second cannon lvl 5 and you leak 4 birds and sends vs furmit whelp spirit. Good decision. I hope you realize that if you place the cannon with only 1 spot inbetween the ghoul that the ghoul will run of to suicide. It shared no dmg with the first cannon and that is why I personally prefer to leave 2 spot inbetween the ghoul and cannon. Your team leaked 9 to king. You full push and end up 7/4 on lvl 7 and you leak 16 units to no send. Since you have tm and clear potential you could easily get a third unupped cannon in front for clearing. If west didn’t have thornmail they could easily break 3 lanes with just a furmit send. You get a third cannon diagional to your cannon in front of ghoul for 8 and you rr. Good decision to reroll because you don’t need more than 3 cannons and you get spitter + tbs + hydra reroll for mid game. You leak 12 units on lvl 8 with 870 value and it would be better to place the cannon in front at wall for optimal focus. You add sprite + load magic dmg to have 950 value with 7/5 and you push /6 during 9. You up thunderbird lvl 9 and stay 7/6 for mid game potential. That is wise if you want to be relevant lvl 15 but seeing that your team has 3x 7/3 push you most likely need to be the leaker midgame if you want a 15 send, unless someone takes that role over with a late push but that is suboptimal. Both team send full lvl 10 and all your overbuild lanes aren’t mid.
After lvl 10 your team has 3 heals and west has 1 in a TM vs TM game. You add tbs for arena, win it and add sprite for 11 turning the game into a no leak mid game. West leaks 12-13-14 to still force a 15 send and your team sends also. You have 2 hydra and tbs setup for anti 15. You are 3600 value and leak 4 centaurs, firelord and double kraken versus double kraken firelord behe send. Your team has 1 mid and you leak 18 to mid and don’t burn a heal but the 10.6k send did not kill west and they survive with 0 heals. If you pushed and fed your team there was a big chance that west would die to a bigger send. You push from 7/6 to 7/8, place some sea giant and rr. I think this rr is too early because you don’t get anything good from it and hydra’s are pretty versatile units for lvl 20-21 or make you leak slower in a race level. Your team wins second arena and west sends lvl 21 but your team eats it. Your team sends 30k lvl 27 and it is fail send and game ends in draw.
Conclusion: You went for good early push and made a good decision to get 2 upped cannons + ghoul for level 5. The leak on lvl 4 was unnecessary because your team went ob mode after 3 wanting a fast game into 7. Adding a small cannon level 7 would optimize your clear and your send because you need 2 jacks on lvl 6 reducing your send/income/hold potential. Cannon placement on 8 made you leak more than you wanted and deciding to stay /6 push to be relevant mid game with 3 heroes wasn’t worth because your team did not have the wood to KO West with 3 heals vs 1 heal. You are familiar with this yolo and you can optimize it. Rating 7/10.Disc-Holder game:
Your roll: gnoll, landlubber, gategaurd, ywd, disc, dragonhawk
Team: ns start with :aco,spitter,ns,void drag, ship, hydra
disc start with: proton, slave, raider, troll fighter, disc, neo
clock start with: spectre, geo,mw,ywd,ts,god
You decide with team that you start 3 0 yolo with disc and that clock player holds with ts.
Your team sends lvl 2 and you are 4 0 adding 1 gnoll in front and saving for second disciple, good.
You goal them on 2 and since they skip you follow your plan.
Both team send level 4 but you don’t mind because disc clear. You are 6/1 leaking sends+2 vs bo and commander and you push 7/2 during 4. Good push because you needt to push and you want to provide maximum amount of lumber. Your team leak 17 to king vs 26.
your team resends lvl 5 and you add 1 privateer for lvl 5. I do not understand this decision because gategaurd + gnolls add gives faster push earlier and can help u clear 7 with more disciples if that is your plan.
Again you goal them with 34+/- king leaks when you spot 1 pink malf mid. You pushed 7/3 during 5 and you add 2 lubbers for 6. Both teams send 7 and you are 925 value with 3 privateers, saving 86 gold on level start. You leak half the wave vs a small send but it doesn’t matter because your clock+ts lane is super fed . What I truly don’t understand at this part of game is why you choose to get privateers and deny your yolo. You should know that this was a chaos game and your job was to yolo tho the max because your NS player had a better setup roll to hold 10 and you have way more clear potential with gategaurd+disc in such a fat game. At end of lvl 7 your team is 4 heals with tm vs 2 heals shockwave. You add dragonhawk on lvl 8 and decide to go for hold lvl 10 with 7/3. Your ns lane pushes 7/5. On lvl 10 you are 1960 value with 7/3 getting your griffin, gnolls and 1 ywd. You get a t1 blocker. Both team send full lvl 10 and you leak 1 boss. Velens have 153 to 189 dmg and adding the heal of a ywd is not gonna buff any unit on your lane. Would be better to spam gnolls so your bigger units have more chances to stay alive and do dps. Most likely you would be mid in that setup. Level 10 ends up your team 4 heals vs 0 heals. Both teams send lvl 14 and you are 3.7k value with dm+ griffin setup. You are mid lvl 14 and win the game.
Conclusion: It is understandable that you transitioned from yolo to holder but your team could have a better setup into midgame with red building for 10.Not taking a better clear position on 7 with better push can be risky in lihl games because your difference in build can lead to a difference in heals on lvl 7. Overtaking reds ns+ship+hydra+spitter hold potential and adding a ywd for 10 is a suboptimal play. Privateers truly shine if they receive their upgrades for surviving levels early on. They are empty value if you add them later on. Rating: 6.5/10.@uncie As i said before. If you want to talk this out feel free to dm me about it.
@uncie, what harassing are you talking about? I believe you have been overreacting towards me. Lately there have been swaps which can be counted illegal but if everyone is fine with it you can leave it be. I’ve only spoken to you about your view in this matter. It doesnt seem very flexible and it seems hard for you to let those things go. I think you are the only one who made a big deal out of it because in the end we didnt do “illegal” swaps in those games and we let the rules intact to respect your decision. But you have blocked me in discord? We have been playing for years and from the old ent 1200+ days. I dont mind if you dont like me anymore but i dont see a compelling reason why you feel harassed by me. I only talked about it during that time and tried to share my view. If you want to talk this out with me you can dm me about it. I prefer that then reading this on the forum.
Nice guy to play with. He knows how to yolo and how to hold for team. Strong builder and he has a chill attitude. Support!
Support
game was done, was only fair to give the win at that point.
Thanks for your extensive answer and i hope the admins process it fast so we can play again. Carrying a game when being 6-1 at 10 sounds fun :D. We are just at start of new season so maybe the admins can be lenient towards you. Good luck!
Hey Meinert,
i respect your ballsy post and i can understand that you feel dishonored and rejected a chance to play here so i support your appeal for sure. A story always has two sides and by smurfing you are not making the situations look better for you.
Having that said there are a few things that are unclear:
1: What where the specific problems FBG players have when playing with you?
2: Why do you want to control a game in an environment where teammates dont trust you?
3: Did your teammates understand what your specific job was during a game?Honestly, i am disappointed that people are not starting to know you as the guy you are.
You were one of the nicest guys in ENT 1200+ bot and i still dont understand why people dont think the same.As a mentor i would say: Maybe it is important to gain trust from players so that people dont have problems with you. If you fit in you can take control of games etcetera. Sometimes you have a team where you can be captain and sometimes you cant because of the many different players/captains in the league.
The rules are not black and white as you stated. You are never forced to do stuff in game because micromanaging is not allowed. If you want to play engineer start over agua, be my guest but why would you free leak 5 or overbuild 5 and slow down your push?If someone gives advice, you are not forced to follow it, but if you do the opposite and fail your team they can ofcourse ban request that one and it will be reviewed according to the rules. Personally i know you are very motivated to play on a high level and win games. But why not start trying to benefit the team most you can?
Good luck and i hope you get another chance to play.
Ps. The games with Arkantos always felt weird 😛Mister Leastjuh,
im sorry that i gave you a bad experience and that you feel done wrong but let me explain.
1: Klittcomander didnt show up so the game was hosted 10 minutes later. I thought i could go for a quick game cuz with 10 more minutes im sure the game could be finished normally.
2: On level 2 dreaco could have easily send a bo. I did not know how the sends split on 2 cuz i did not check the replay but it is just plain bad if you miss your whisp and then send furb and horse after income.
3: Our Meatwagon player had ts in his roll but decided to solo leak 3-4 into full push dead lane which made lvl 5 harder than it should be and gave enemy team free scout to kill us cuz we got immolation.
4: Our only play we had was to survive lvl 5 somehow with immo. But then i saw dreaco full push on his slave lane when he could easily overbuild a little bit and mixed 2 militia with spears into his army. He could be a way stronger lane for team to reduce leaks/heal amounts on 5 and 7 even.
5: IF we send lvl 10 we would have died so we had to skip it with 1 heal. But if u checked their lanes and their fatness this game was over. We leak every level till 15 when we can die any level when they had ea+sg, fed clock+trident+militia and all their lanes were so far ahead over ours. Level 13 was in my opionion the only way to make them king leak and extend the game but we would probably lose the game. And because my work shift ended i could not extend the time in game. I’m sorry for the rulebreak. I hope you understand what reasoning lies behind it.
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